Skills / Assassin / Deadly Arts
Dark Prison
Assassin Deadly Arts Hex Spell Factions
Shadow Step to target foe. For 1...6 seconds, that foe moves 33% slower.
Concise: Shadow Step to target foe. This foe moves 33% slower (1...6 seconds).
Stats
- Cost
- 10 energy
- Activation
- 0.25s
- Recharge
- 30s
- Roles
- hex
Start a draft with Dark Prison →
Combo partners
Skills that interact with Dark Prison based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- Black Spider Strike (Assassin) — benefits from hexed (which Dark Prison causes)
- Signet of Twilight (Assassin) — benefits from hexed (which Dark Prison causes)
- Anguish (Ritualist) — benefits from hexed (which Dark Prison causes)
- Blood Bond (Necromancer) — benefits from hexed (which Dark Prison causes)
- Blurred Vision (Elementalist) — benefits from hexed (which Dark Prison causes)
- Chilling Winds (Elementalist) — benefits from hexed (which Dark Prison causes)
- Discharge Enchantment (Mesmer) — benefits from hexed (which Dark Prison causes)
- Divert Hexes (Monk) — benefits from hexed (which Dark Prison causes)
- Hex Eater Signet (Mesmer) — benefits from hexed (which Dark Prison causes)
- Lightning Strike (Elementalist) — benefits from hexed (which Dark Prison causes)
Other Deadly Arts skills
Assassin's PromiseAugury of DeathCrippling DaggerDancing DaggersDeadly ParadoxDisrupting DaggerEnduring ToxinEntangling AspExpose DefensesExpunge EnchantmentsImpaleIron PalmMantis TouchMark of DeathMark of InsecuritySadist's SignetScorpion WireShadow FangShadow PrisonShameful FearShroud of SilenceSignet of Deadly CorruptionSignet of ShadowsSignet of Toxic Shock