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Guild Wars skill database

All 1236 PvE skills. Filter by profession, attribute, type or role, then open a skill to see its combo partners.

1236 skills

SkillProfessionAttributeTypeCost
"Brace Yourself!"
(5...15 seconds.) Prevents the next knock-down and deals 15...75 damage to all foes near target ally. Cannot self-target.
Paragon Command Shout 5e
"Can't Touch This!"
(20 seconds.) The next 1...5 touch-range skill[s] used against allies within earshot fail[s].
Paragon Command Shout 5e
"Charge!"Elite
(5...13 seconds.) Allies in earshot move 33% faster. Initial effect: these allies lose the Crippled condition.
Warrior Tactics Shout 5e
"Coward!"Elite
Causes knock-down if target foe is moving.
Warrior No Attribute Shout 4a
"Fall Back!"
(4...10 seconds.) Allies in earshot gain 5...15 Health per second while moving and move 33% faster. Ends for an ally if that ally hits with an attack.
Paragon Command Shout 10e
"Fear Me!"
(1...15 second[s].) You have +5...30% chance of a critical hit with melee attacks against stationary foes. Initial effect: nearby foes lose 2...6 Energy.
Warrior Tactics Shout 4a
"Find Their Weakness!"
(5...20 seconds.) Target ally deals +5...50 damage and inflicts Deep Wound condition (5...20 seconds) with the next attack.
Paragon Command Shout 10e
"For Great Justice!"
(20 seconds.) You gain 100% more adrenaline.
Warrior No Attribute Shout 5e
"Go for the Eyes!"
(10 seconds.) Allies in earshot have +30...100% to land a critical hit with their next attack.
Paragon Command Shout 4a
"Help!"
(1...10 seconds.) Target non-spirit ally gains 15...90 health, allied spells targeting them cast 50% faster.
Paragon Command Shout 5e
"I Meant to Do That!"
You gain 1...6 strikes of adrenaline if you are knocked-down.
Warrior Strength Shout 5e
"I Will Avenge You!"
You have +3...7 Health regeneration and attack 25% faster (10 seconds for each dead ally).
Warrior Strength Shout 5e
"I Will Survive!"
(5...11 seconds.) You have +3 Health regeneration for each condition on you.
Warrior Strength Shout 5e
"Incoming!"Elite
(4...10 seconds) Allies in earshot move 33% faster and gain 5...15 Health while moving.
Paragon Command Shout 5e
"It's Just a Flesh Wound."Elite
Remove all conditions from target ally. That ally moves 25% faster (1...10 second[s]) if a condition was removed. Cannot self-target.
Paragon Motivation Shout 5e
"Lead the Way!"
Target ally moves 25% faster for 1...5 seconds (maximum of 30 seconds) for each ally in earshot.
Paragon Leadership Shout 5e
"Make Haste!"
(5...20 seconds.) Target ally moves 33% faster. Ends if target ally hits with an attack. Cannot self-target.
Paragon Command Shout 5e
"Make Your Time!"
You gain two adrenaline (maximum 1...8) for each party member in earshot.
Paragon Leadership Shout 10e
"Never Give Up!"
Allies in earshot gain 1...10 Energy. Only affects allies below 75% Health.
Paragon Command Shout 5e
"Never Surrender!"
(15 seconds.) Party members in earshot gain +1...5 Health regeneration. Only affects party members below 75% Health.
Paragon Command Shout 5e
"None Shall Pass!"
Knocks down all nearby moving foes. Recharges 1...8 second[s] faster for each affected foe (maximum 25 seconds).
Warrior Tactics Shout 5e
"On Your Knees!"
Recharges all your stances if you are adjacent to a knocked-down foe. You lose all adrenaline.
Warrior No Attribute Shout 6a
"Retreat!"
(5...11 seconds.) Party members in earshot move 33% faster. No effect unless there are dead allies within earshot.
Warrior Tactics Shout 5e
"Shields Up!"
(5...11 seconds.) Party members in earshot have +60 armor against projectile attacks.
Warrior Tactics Shout 10e
"Stand Your Ground!"
(5...20 seconds.) Party members in earshot gain +24 armor when not moving.
Paragon Command Shout 10e
"The Power Is Yours!"Elite
(2...4 seconds.) Allies within earshot gain 1...2 Energy regeneration.
Paragon Motivation Shout 4a
"They're on Fire!"
(10 seconds.) Party members in earshot take 5...35% less damage from Burning foes.
Paragon Leadership Shout 10e
"To the Limit!"
(10...20 seconds.) You have +10...60 maximum Health. Initial effect: you gain one strike of adrenaline for each foe within earshot (maximum 1...6).
Warrior Tactics Shout 5e
"Victory Is Mine!"Elite
You gain 10...68 Health and 3...7 Energy for each condition on target foe.
Warrior Tactics Shout 5e
"Watch Yourself!"
(10 seconds.) Party members in earshot have +5...25 armor. Ends after 10 incoming attacks.
Warrior Tactics Shout 4a
"We Shall Return!"
All party members in earshot are resurrected (25...50% Health and 5...20% Energy).
Paragon Command Shout 25e
"You Will Die!"
You gain 1...3 strike[s] of adrenaline. No effect unless target foe is under 90% Health.
Warrior Strength Shout 5e
"You're All Alone!"Elite
Inflicts Cripple and Weakness conditions (8 seconds). No effect if target foe is near one of its allies.
Warrior No Attribute Shout 5e
Accumulated Pain
Deals 15...75 damage. Inflicts Deep Wound condition (5...20 seconds) if target foe has 2 or more hexes.
Mesmer Illusion Magic Spell 5e
Aegis
Enchants all party members within earshot (5...11 seconds). 50% chance to block.
Monk Protection Prayers Enchantment Spell 10e
Aftershock
Deals 26...100 earth damage to nearby foes. Deals 10...68 more earth damage to knocked down foes.
Elementalist Earth Magic Spell 10e
Aggressive Refrain
(5...25 seconds.) You attack 25% faster. Renewal: whenever a chant or shout ends on you. You have -20 armor.
Paragon Leadership Echo 15e
Agonizing Chop
Deals +5...20 damage. Interrupts an action if target foe has a Deep Wound.
Warrior Axe Mastery Axe Attack 6a
Agony
Creates a level 1...12 spirit (30...90 second lifespan). Causes 3...10 Health loss each second to foes in earshot. This spirit loses 3...10 Health for each foe that loses Health.
Ritualist Channeling Magic Binding Ritual 10e
Air Attunement
(36...60 seconds.) You gain 1 Energy plus 30% of the Energy cost whenever you use an Air Magic skill.
Elementalist Air Magic Enchantment Spell 10e
Air of DisenchantmentElite
Also hexes foes near your target (5...20 seconds). Remove one enchantment from target and nearby foes. Enchantments expire 150...300% faster on those foes.
Mesmer Illusion Magic Hex Spell 10e
Air of EnchantmentElite
(4...10 seconds.) Enchantments cast on target ally cost 10 less Energy (minimum 1 Energy). Cannot self-target.
Monk Protection Prayers Enchantment Spell 5e
AmityElite
(4...12 seconds.) Foes adjacent to you cannot attack. Ends on any foes that take damage.
Monk Protection Prayers Hex Spell 5e
Ancestor's Visage
(4...10 seconds.) All adjacent foes lose all adrenaline and 3 Energy whenever a melee attack hits target ally.
Mesmer Illusion Magic Enchantment Spell 10e
Ancestors' Rage
(1 second.) End Effect: deals 5...110 lightning damage to foes adjacent to target ally.
Ritualist Channeling Magic Skill 5e
Aneurysm
Target foe regains all Energy. For each point of Energy gained, target takes 1...3 damage and all adjacent foes lose 1 Energy (maximum 1...30).
Mesmer Domination Magic Spell 5e
Angelic BondElite
(10 seconds.) The next time an ally within earshot would take fatal damage, that damage is negated and that ally is healed for 20...200. Ends on other allies.
Paragon Leadership Skill 5e
Angelic Protection
(10 seconds.) Each second that target ally takes damage over 250...80, that ally is healed for any damage over that amount. Cannot self target.
Paragon Leadership Skill 5e
Angorodon's Gaze
Steals 10...50 Health. You gain 3...12 Energy if you have a condition.
Necromancer Soul Reaping Spell 5e
Anguish
Creates a level 1...11 spirit (15...45 second lifespan). Its attacks deal 5...20 damage. Double damage to hexed foes.
Ritualist Communing Binding Ritual 15e
Anguished Was Lingwah
(10...60 seconds.) Your Ritualist hexes cost 1...5 less energy and last 50% longer. Drop effect: all your Ritualist hexes are recharged.
Ritualist Spawning Power Item Spell 5e
Animate Bone Fiend
Creates a level 1...17 bone fiend that can attack at range. Exploits a fresh corpse.
Necromancer Death Magic Spell 15e
Animate Bone Horror
Creates a level 1...17 bone horror. Exploits a fresh corpse.
Necromancer Death Magic Spell 5e
Animate Bone Minions
Creates two level 0...12 bone minions. Exploits a fresh corpse.
Necromancer Death Magic Spell 10e
Animate Flesh GolemElite
Creates a level 3...25 flesh golem which leaves a fresh corpse when it dies. Exploits a fresh corpse. You can have only one flesh golem at a time.
Necromancer Death Magic Spell 10e
Animate Shambling Horror
Creates a level 1...17 shambling horror. When the shambling horror dies, it is replaced by a level 0...15 jagged horror that causes Bleeding with each of its attacks. Exploits a fresh corpse.
Necromancer Death Magic Spell 10e
Animate Vampiric Horror
Creates a level 1...17 vampiric horror. You gain Health equal to the damage it deals. Exploits a fresh corpse.
Necromancer Death Magic Spell 10e
Anthem of Disruption
(1...10 seconds.) Allies in earshot interrupt an action with their next attack skill.
Paragon Command Chant 10e
Anthem of Envy
(10 seconds.) Allies in earshot do +10...25 damage with their next attack skill. Damage bonus only applies to foes with more than 50% Health.
Paragon Command Chant 6a
Anthem of Flame
(10 seconds.) Party members in earshot inflict Burning condition (1...3 second[s]) with their next attack skill.
Paragon Leadership Chant 5e
Anthem of FuryElite
(10 seconds.) Party members in earshot gain 1...4 adrenaline with their next attack skill.
Paragon Leadership Chant 5e
Anthem of GuidanceElite
(10 seconds.) Party members in earshot are unblockable with their next attack skill.
Paragon Command Chant 2a
Anthem of Weariness
(8 seconds.) Allies in earshot inflict Weakness (1...16 second[s]) with their next attack skill.
Paragon Command Chant 5e
Antidote Signet
Remove Poison, Disease, and Blindness from yourself, and one additional condition.
Ranger No Attribute Signet —
Apply Poison
(24 seconds.) Your physical attacks inflict Poisoned condition (3...15 seconds).
Ranger Wilderness Survival Preparation 15e
Arc Lightning
Deals 5...40 lightning damage. Deals 15...85 lightning damage to two nearby foes if you are Overcast. 25% armor penetration.
Elementalist Air Magic Spell 5e
Arcane Conundrum
Also hexes foes adjacent to target (5...15 seconds). Doubles spell casting time. End effect: you gain 1...7 energy.
Mesmer Illusion Magic Hex Spell 10e
Arcane Echo
(20 seconds.) Arcane Echo becomes the next spell you use (20 seconds). This enchantment ends if you use any skill that is not a spell.
Mesmer No Attribute Enchantment Spell 15e
Arcane LanguorElite
(1...10 second[s].) Target foe's spells cause 10 Overcast.
Mesmer Fast Casting Hex Spell 10e
Arcane Larceny
(5...35 seconds.) Disables one random spell. This skill becomes that spell.
Mesmer Domination Magic Spell 10e
Arcane Mimicry
This skill becomes target ally's elite skill (20 seconds). Cannot self-target. No effect if target's elite skill is a form.
Mesmer No Attribute Spell 15e
Arcane Thievery
(5...35 seconds.) Disables one random spell. This skill becomes that spell.
Mesmer Domination Magic Spell 10e
Arcane ZealElite
(10 seconds.) You gain 2 Energy (maximum 2...7) for each enchantment on you whenever you cast a spell.
Dervish Mysticism Enchantment Spell 10e
Archer's SignetElite
(1...24 second[s].) Conditions you apply while wielding a bow last 150% longer.
Ranger Expertise Signet —
Arcing Shot
Deals +10...35 damage. Unblockable. This arrow moves 50% slower.
Ranger Marksmanship Bow Attack 5e
Aria of Restoration
(10 seconds.) Party members in earshot gain 30...90 Health with their next spell.
Paragon Motivation Chant 10e
Aria of Zeal
(10 seconds.) Allies in earshot gain 1...6 Energy with their next spell.
Paragon Motivation Chant 5e
Armor of Earth
(30 seconds.) You have +24...60 armor. You move 50...14% slower.
Elementalist Earth Magic Enchantment Spell 10e
Armor of Frost
(10...34 seconds.) You have +40 armor against physical damage and have +1 Water Magic.
Elementalist Water Magic Enchantment Spell 5e
Armor of Mist
(8...20 seconds.) You have +10...40 armor and move 33% faster.
Elementalist Water Magic Enchantment Spell 10e
Armor of Sanctity
Inflicts Weakness condition on all adjacent foes (5...15). You take 5...20 less damage from foes with a condition. (15 seconds.)
Dervish Earth Prayers Enchantment Spell 5e
Armor of Unfeeling
(10...35 seconds.) Your spirits within earshot take 50% less damage and are immune to critical attacks.
Ritualist Communing Skill 5e
Ash Blast
Deals 35...65 earth damage. Burning foes are hexed for 5 seconds and miss 20...75% of attacks. Also strikes adjacent.
Elementalist Earth Magic Hex Spell 5e
Assassin's PromiseElite
(5...15 seconds.) You gain 5...20 Energy and all your skills recharge if target foe dies.
Assassin Deadly Arts Hex Spell 5e
Assassin's Remedy
(30 seconds.) Your next 1...10 attack skills each remove one condition.
Assassin Critical Strikes Enchantment Spell 5e
Assault EnchantmentsElite
Removes all enchantments. Must follow a dual attack.
Assassin No Attribute Skill 5e
Atrophy
(3...7 seconds.) Reduces this foe's primary attribute to 0.
Necromancer Curses Hex Spell 10e
Attacker's Insight
(3...10 seconds.) Gives 50% block chance while attacking. End Effect: Causes Weakness 3...15 seconds to adjacent foes.
Dervish Wind Prayers Flash Enchantment Spell 10e
Attuned Was SongkaiElite
(45 seconds.) Your spells and binding rituals cost -5...50% of the base Energy.
Ritualist Spawning Power Item Spell 10e
Augury of Death
Half Range Hex Spell. (5...35 seconds.) Inflict Deep Wound condition (5...20 seconds) and Shadow Step to target foe the next time damage would drop this foe's Health below 50%.
Assassin Deadly Arts Hex Spell 5e
Aura of DisplacementElite
Shadow Step to target foe. End effect: return to your original location.
Assassin No Attribute Enchantment Spell 10e
Aura of FaithElite
(3 seconds.) Target ally gains 50...100% more Health when healed and takes 5...50% less damage.
Monk Protection Prayers Enchantment Spell 5e
Aura of Restoration
(60 seconds.) You gain 0...1 Energy and are healed for 200...500% of the Energy cost each time you cast a spell.
Elementalist Energy Storage Enchantment Spell 5e
Aura of Stability
(3...8 seconds.) Target ally cannot be knocked-down. Cannot self-target.
Monk Protection Prayers Enchantment Spell 5e
Aura of the LichElite
Exploit all corpses in earshot. Animates a level 1...17 bone horror, plus one for each exploited corpse. You have +1 Death Magic (5...45 seconds).
Necromancer Death Magic Enchantment Spell 15e
Aura of Thorns
(30 seconds.) Initial effect: inflicts Bleeding condition (5...15 seconds) on nearby foes. End effect: inflicts Crippled condition (3...8 seconds) on nearby foes.
Dervish Earth Prayers Flash Enchantment Spell 5e
Aura Slicer
(5...15 seconds.)Inflicts Bleeding condition. Also inflicts Cracked Armor (1...10 second[s]) if you are enchanted.
Dervish Mysticism Melee Attack 4a
Auspicious Blow
Deals +5...20 damage and you gain 3...8 Energy. Unblockable if target foe is Weakened.
Warrior Hammer Mastery Hammer Attack 5a
Auspicious Incantation
(20 seconds.) Your next spell gives you 110...200% of its Energy cost. That spell takes 10...5 seconds longer to recharge.
Mesmer Inspiration Magic Enchantment Spell 5e
Auspicious ParryElite
(8 seconds.) Blocks one attack. End effect: you gain 1...4 strike[s] of adrenaline.
Warrior Tactics Stance 1a
Avatar of BalthazarElite
(10...90 seconds.) You gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, you inflict Burning (1...3 second[s]) on nearby foes whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds.
Dervish Mysticism Form 5e
Avatar of DwaynaElite
(10...90 seconds.) You deal holy damage. Whenever you use a Dervish attack skill, you lose 1 hex. Heal allies in earshot for 5...50 Health when you lose a Dervish enchantment. This skill is disabled for 45 seconds.
Dervish Mysticism Form 5e
Avatar of GrenthElite
(10...90 seconds.) Your scythe attacks deal dark damage and steal 0...12 Health. You are immune to Disease. Apply Disease to all adjacent foes (3 seconds) when you lose a Dervish enchantment. This skill is disabled for 45 seconds.
Dervish Mysticism Form 5e
Avatar of LyssaElite
(10...90 seconds.) Your Dervish enchantments recharge 50% faster and deal chaos damage with attacks. Steal 1 Energy from nearby foes when you lose a Dervish enchantment. This skill is disabled for 45 seconds.
Dervish Mysticism Form 5e
Avatar of MelandruElite
(10...90 seconds.) You have +150 maximum Health, +30 elemental armor, and your attacks deal earth damage. Cure 1 condition from all party members in earshot whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds.
Dervish Mysticism Form 5e
Awaken the Blood
(20...44 seconds.) You have +2 Blood Magic and Curses. Sacrifice 50% more Health than normal.
Necromancer Blood Magic Enchantment Spell 10e
Awe
Inflicts Dazed condition (5...15 seconds). No effect unless target is knocked-down.
Paragon Leadership Skill 10e
Axe Rake
Deals +1...10 damage and inflicts Crippled condition (15 seconds) if target foe has a Deep Wound.
Warrior Axe Mastery Axe Attack 5a
Axe Twist
Deals +1...20 damage and inflicts Weakness condition (20 seconds) if target foe has a Deep Wound.
Warrior Axe Mastery Axe Attack 5a
BackbreakerElite
Deals +1...20 damage. Causes knockdown. Knockdown lasts 4 seconds with Strength 8 or higher.
Warrior Hammer Mastery Hammer Attack 9a
Backfire
(10 seconds.) Target foe takes 35...140 damage whenever it casts a spell.
Mesmer Domination Magic Hex Spell 15e
Balanced Stance
(8...20 seconds.) You cannot be knocked-down and do not take extra damage from critical hits.
Warrior Tactics Stance 5e
Ballad of Restoration
(10 seconds.) Party members in earshot gain 15...75 Health the next time they take damage.
Paragon Motivation Chant 10e
Balthazar's Aura
(8 seconds.) Deals 10...30 holy damage each second to foes adjacent to target ally.
Monk Smiting Prayers Enchantment Spell 15e
Balthazar's PendulumElite
(5...25 seconds.) Causes knock-down to the next foe attempting to knock-down target ally.
Monk Smiting Prayers Enchantment Spell 5e
Balthazar's Rage
(20 seconds.) Initial Effect: Inflicts burning (1...3 second[s]) on nearby foes. End effect: gain 1...2 strike[s] of adrenaline if any foes are within earshot.
Dervish Mysticism Flash Enchantment Spell 10e
Balthazar's Spirit
Target ally gains adrenaline and 1 Energy when taking damage.
Monk Smiting Prayers Enchantment Spell 10e
Bane Signet
Deals 26...56 holy damage. Causes knock-down if target foe is attacking.
Monk Smiting Prayers Signet —
Banish
Deals 20...56 holy damage. Deals double damage to summoned creatures.
Monk Smiting Prayers Spell 5e
Banishing Strike
Deals 10...60 holy damage. Deals double damage to summoned creatures.
Dervish Mysticism Melee Attack 5e
Barbarous Slice
Deals +5...30 damage. Inflicts Bleeding condition (5...15 seconds) if you are not in a stance.
Warrior Swordsmanship Sword Attack 6a
Barbed Arrows
(24 seconds.) Your arrows inflict Bleeding condition (3...15 seconds). You have -40 armor while activating this skill.
Ranger Wilderness Survival Preparation 10e
Barbed Signet
Target and adjacent foes suffer from Bleeding (3...15 seconds).
Necromancer Blood Magic Signet —
Barbed Spear
Inflicts Bleeding condition (5...20 seconds).
Paragon Spear Mastery Spear Attack 2a
Barbed Trap
(90 seconds.) Affects nearby foes. Deals 7...23 piercing damage. Inflicts Crippled and Bleeding conditions (3...25 seconds). Easily interrupted.
Ranger Wilderness Survival Trap 10e
Barbs
(30 seconds.) Target foe takes 1...15 damage whenever it takes physical damage.
Necromancer Curses Hex Spell 10e
BarrageElite
Deals +5...20 damage. Hits 5 foes adjacent to your target. All your preparations are removed.
Ranger Marksmanship Bow Attack 5e
Battle RageElite
(5...20 seconds.) You move 33% faster and gain double adrenaline from your attacks. Ends if you use any non-adrenal skills.
Warrior Strength Stance 4a
Bed of Coals
Deals 5...29 fire damage each second (5 seconds) to location of target foe. Hits foes adjacent to your target. Inflicts Burning condition (3...7 seconds) on knocked down foes.
Elementalist Fire Magic Spell 10e
Beguiling HazeElite
You Shadow Step to this foe. Inflicts Dazed condition (3...9 seconds).
Assassin Shadow Arts Spell 10e
Belly Smash
Inflicts Blindness condition to adjacent foes (3...7 seconds) if target foe is knocked down.
Warrior Hammer Mastery Hammer Attack 5e
Berserker Stance
(8...14 seconds.) You attack 33% faster and gain 100% more adrenaline. Ends if you use a skill.
Warrior Strength Stance 10e
Bestial Fury
(5...11 seconds.) You attack 25% faster. Your non-attack skills are disabled (5 seconds).
Ranger Beast Mastery Stance 10e
Bestial Mauling
Deals +5...20 damage. Inflicts Dazed condition (4...10 seconds) if target foe is knocked-down.
Ranger Beast Mastery Pet Attack 5e
Bestial Pounce
Deals +5...20 damage. Causes knock-down if target foe is casting a spell.
Ranger Beast Mastery Pet Attack 5e
Binding Chains
Also hexes foes near your target. (3 seconds.) These foes move 90% slower and takes 1...30 damage each second while moving.
Ritualist Communing Hex Spell 10e
Bitter Chill
Deals 15...60 cold damage. Recharges instantly if target foe had more Health than you.
Necromancer Death Magic Spell 5e
Black Lotus Strike
Deals +10...31 damage. You gain 5...13 Energy if target foe is hexed.
Assassin Critical Strikes Lead Attack 10e
Black Mantis Thrust
Deals +8...20 damage. Inflicts Crippled condition (3...15 seconds) if target foe is hexed.
Assassin Dagger Mastery Lead Attack 5e
Black Spider Strike
Deals +5...20 damage. Inflicts Poisoned condition (5...20 seconds). Must strike a hexed foe.
Assassin Dagger Mastery Off-Hand Attack 10e
Blackout
Touch Skill. (2...6 seconds.) Disables skills. Your skills are disabled (5 seconds).
Mesmer Domination Magic Touch Skill 10e
Blades of Steel
Deals +5...16 damage (maximum 60) for each recharging dagger attack. Must follow an off-hand attack.
Assassin Dagger Mastery Dual Attack 5e
Bladeturn Refrain
(20 seconds.) Target ally has 5...20% chance to block. Renewal: Whenever a chant or shout ends on that ally. Cannot target spirits.
Paragon Command Echo 5e
Blazing Finale
(10...35 seconds.) Inflicts Burning condition (1...7 second[s]) to adjacent foes whenever a chant or shout ends on target ally. Cannot target spirits.
Paragon Leadership Echo 5e
Blazing Spear
Deals +5...25 damage. Inflicts Burning condition (1...3 second[s]).
Paragon Spear Mastery Spear Attack 6a
Blessed Aura
Monk enchantments you cast last 10...35% longer.
Monk Divine Favor Enchantment Spell 10e
Blessed LightElite
Heals for 10...140. Removes one condition and one hex.
Monk Divine Favor Spell 10e
Blessed Signet
You gain 3 Energy for each enchantment you are maintaining. You cannot gain more than 3...24 Energy in this way.
Monk Divine Favor Signet —
Blind Was Mingson
(15...60 seconds.) Drop effect: inflicts Blindness condition (3...8 seconds) on all nearby foes.
Ritualist Restoration Magic Item Spell 5e
Blinding Flash
Inflicts Blindness condition (3...8 seconds).
Elementalist Air Magic Spell 10e
Blinding Powder
Inflicts Blindness condition (3...15 seconds) on target and adjacent foes. Must follow an off-hand attack.
Assassin Shadow Arts Spell 5e
Blinding SurgeElite
Deals 5...50 lightning damage. Inflicts Blindness condition (3...8 seconds) on target and adjacent foes. 25% armor penetration. If target was attacking, also hits adjacent foes and deals 50% more damage.
Elementalist Air Magic Spell 10e
Blood Bond
Also hexes foes adjacent to your target (3...12 seconds). Allies hitting these foes gain 5...20 health. If any of these foes dies while hexed, adjacent allies are healed for 20...100.
Necromancer Blood Magic Hex Spell 5e
Blood Drinker
Steals 20...65 Health. You begin Bleeding (6 seconds) if your Health is above 90%.
Necromancer Blood Magic Spell 5e
Blood is PowerElite
(10 seconds.) +3...6 Energy regeneration. Cannot self-target.
Necromancer Blood Magic Enchantment Spell 1e
Blood of the Aggressor
Steal 5...45 Health. Inflicts Weakness (3...12 seconds) if target foe was attacking.
Necromancer Blood Magic Spell 5e
Blood of the Master
Heals your undead servants for 30...116. Healing cost: +2% Health sacrifice per servant healed.
Necromancer Death Magic Spell 5e
Blood Renewal
(7 seconds.) You have +3...6 Health regeneration. End effect: heals you for 40...190.
Necromancer Blood Magic Enchantment Spell 1e
Blood Ritual
(8...14 seconds.) +3 Energy regeneration. Cannot self-target.
Necromancer Blood Magic Touch Enchantment Spell 5e
Bloodsong
Creates a level 1...12 spirit (30...150 second lifespan). Its attacks steal 5...25 Health.
Ritualist Channeling Magic Binding Ritual 5e
Blurred Vision
Also hexes foes adjacent to target (4...10 seconds). They have 50% chance to miss.
Elementalist Water Magic Hex Spell 10e
Body Blow
Deals +10...40 damage. Inflicts Deep Wound (0...15 second[s]) if target foe has Cracked Armor.
Warrior Strength Melee Attack 7a
Body Shot
Deals +5...20 damage. You gain 5...10 Energy if target foe has Cracked Armor.
Ranger Marksmanship Bow Attack 5e
Bonetti's Defense
(5...11 seconds.) You have 75% chance to block. Gain 5 Energy for each melee attack blocked. Ends if you use a skill.
Warrior Tactics Stance 8a
Boon of Creation
(15...60 seconds.) You gain 5...50 Health and 1...6 Energy whenever you create a creature.
Ritualist Spawning Power Enchantment Spell 10e
Boon SignetElite
Heals for 20...80. Your next Healing or Protection Prayer spell that targets an ally heals for +20...100 Health.
Monk Divine Favor Signet —
Brambles
Creates a level 1...10 spirit (30...240 second lifespan). Knocked-down creatures take 5 damage and begin Bleeding (5...20 seconds). Does not affect spirits.
Ranger Wilderness Survival Nature Ritual 10e
Breath of Fire
Deals 10...40 fire damage each second (5 seconds). Hits foes adjacent to target's initial location.
Elementalist Fire Magic Spell 5e
Broad Head ArrowElite
Slow moving arrow. Interrupts a spell. Inflicts Dazed condition (5...20 seconds).
Ranger Marksmanship Bow Attack 10e
Brutal Strike
Deals +5...35 damage. Deals +5...35 more damage if target foe is under 50% health.
Ranger Beast Mastery Pet Attack 10e
Brutal Weapon
(10...40 seconds.) Attacks deal +5...15 damage. No effect while target ally is enchanted.
Ritualist Communing Weapon Spell 10e
Bull's ChargeElite
(1...7 seconds.) You move 50% faster. Causes knock-down if you hit a moving foe in melee. Ends if you use a skill.
Warrior Strength Stance 5e
Bull's Strike
Deals +5...30 damage and causes knock-down if target foe is moving.
Warrior Strength Melee Attack 5e
Burning ArrowElite
Deals +10...30 damage. Inflicts Burning condition (1...7 seconds).
Ranger Marksmanship Bow Attack 10e
Burning Refrain
(20 seconds.) Inflicts Burning condition (1...3 second[s]) if target ally hits a foe with more Health. Renewal: Whenever a chant or shout ends on that ally. Cannot target spirits.
Paragon Leadership Echo 10e
Burning Shield
(3...9 seconds.) Blocks the next attack skill against you. Inflicts Burning condition (1...6 second[s]) if it was a melee attack. No effect unless you are wielding a shield.
Paragon Leadership Skill 5e
Burning Speed
(7 seconds.) You move 30...45% faster. You suffer from Burning (7 seconds). End effect: inflicts Burning condition (3...9 seconds) on adjacent foes.
Elementalist Fire Magic Enchantment Spell 10e
Burst of Aggression
(2...10 seconds.) You attack 33% faster. End effect: lose all adrenaline.
Warrior Strength Stance 5e
Cacophony
(15 seconds.) Deals 30...105 damage whenever target foe uses a shout or chant.
Necromancer Curses Hex Spell 10e
Calculated Risk
Target foe does +10 damage with attacks (3...24 seconds). There is a 50% chance that the damage from each attack (maximum 15...100) will be done to that foe instead.
Mesmer Illusion Magic Hex Spell 5e
Call of Haste
(30 seconds.) Your pet moves and attacks 33% faster.
Ranger Beast Mastery Shout 10e
Call of Protection
(120 seconds.) Your pet has 5...20 damage reduction.
Ranger Beast Mastery Shout 5e
Called Shot
You shoot an arrow that moves 3 times faster. Unblockable.
Ranger No Attribute Bow Attack 5e
Caltrops
Half Range Spell. Inflicts Crippled condition (5...15 seconds) on target and adjacent foes.
Assassin Shadow Arts Spell 10e
Caretaker's ChargeElite
Deals 20...75 lightning damage. You gain 5 Energy and 5...50 Health if you are holding an item.
Ritualist Channeling Magic Spell 5e
Castigation Signet
Deals 26...56 holy damage. You gain 1...10 Energy if target foe is attacking.
Monk Smiting Prayers Signet —
Cautery SignetElite
All party members lose all conditions. You begin Burning (one second for each condition removed).
Paragon No Attribute Signet —
Chain Lightning
Deals 10...85 lightning damage. Also hits two foes near your target. 25% armor penetration.
Elementalist Air Magic Spell 10e
Channeled Strike
Deals 5...95 lightning damage. Deals 5...35 additional lightning damage if you are holding an item.
Ritualist Channeling Magic Spell 10e
Channeling
(8...56 seconds.) You gain 1 Energy for each foe in the area whenever you cast a spell.
Mesmer Inspiration Magic Enchantment Spell 5e
Chaos Storm
Deals 5...25 damage and causes 0...2 Energy loss each second (10 seconds). Hits foes adjacent to target's initial location.
Mesmer Domination Magic Spell 5e
Charging StrikeElite
(1...10 second[s].) You move 33% faster and deal +10...90 damage with your next melee hit. Ends when you hit or if you use a skill.
Warrior Strength Stance 5e
Charm Animal
Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. You cannot charm an animal that is more than 4 levels above you.
Ranger Beast Mastery Skill 10e
Chest Thumper
Inflicts Deep Wound condition (5...20 seconds) if target foe has Cracked Armor.
Paragon Spear Mastery Spear Attack 5e
Chilblains
Deals 10...44 cold damage to foes in the area around your target; removes 1...2 enchantment[s] from these foes. You are Poisoned (10 seconds).
Necromancer Curses Spell 25e
Chilling Victory
Deals +3...15 damage. Deals 10...30 cold damage to each foe hit who has less Health than you and foes adjacent to those targets.
Dervish Scythe Mastery Scythe Attack 6a
Chilling Winds
(10 seconds.) The next water hex on target foe lasts 25...100% longer. Initial effect: 30...60 cold damage. Also strikes adjacent.
Elementalist Air Magic Hex Spell 5e
Choking Gas
(1...12 seconds.) +1...8 damage. Spreads Choking Gas to foes adjacent to target. Choking Gas interrupts spells.
Ranger Wilderness Survival Preparation 15e
Chorus of Restoration
(10 seconds.) Allies in earshot are healed for 30...90 with their next shout or chant.
Paragon Motivation Chant 4a
Churning Earth
Deals 10...40 earth damage each second (5 seconds). Hits foes near target's initial location. Causes knock-down to foes moving faster than normal.
Elementalist Earth Magic Spell 15e
Clamor of SoulsElite
Deals 10...65 lightning damage to target and nearby foes. You gain 10 Energy if you are within earshot of a spirit or holding a bundle item.
Ritualist Channeling Magic Spell 10e
CleaveElite
Deals +10...40 damage and hits 1...2 adjacent foe[s] for 10...40 slashing damage.
Warrior Axe Mastery Axe Attack 4a
Clumsiness
(4 seconds.) Also hexes adjacent foes. Interrupts next attack. Interruption effect: deals 10...80 damage.
Mesmer Illusion Magic Hex Spell 10e
Comfort Animal
Your pet gains 20...104 Health. Resurrects your pet (10...58% Health.) If you have Comfort Animal equipped, your animal companion will travel with you.
Ranger Beast Mastery Skill 5e
Companionship
Heals you for 30...120 if you have less Health than your pet. Heals your pet for 30...120 if it has less Health than you.
Ranger Beast Mastery Skill 5e
Complicate
Interrupt a skill. Interruption effect: disables interrupted skill (+5...12 seconds) for target foe and all foes in the area.
Mesmer Domination Magic Spell 10e
Concussion Shot
Interrupts a spell. Interruption effect: inflicts Dazed condition (5...20 seconds). Hits for only 1...16 damage.
Ranger Marksmanship Bow Attack 25e
Conflagration
Creates a level 1...10 spirit (30...240 second lifespan). All arrows deal fire damage for creatures in range. Does not affect spirits.
Ranger Wilderness Survival Nature Ritual 5e
Confusing Images
(2...10 seconds). Target foe takes twice as long to activate non-attack skills.
Mesmer Illusion Magic Hex Spell 10e
Conjure Flame
(60 seconds.) Your attacks hit for +5...20 fire damage. No effect unless your weapon deals fire damage.
Elementalist Fire Magic Enchantment Spell 10e
Conjure Frost
(60 seconds.) Your attacks hit for +5...20 cold damage. No effect unless your weapon deals cold damage.
Elementalist Water Magic Enchantment Spell 10e
Conjure Lightning
(60 seconds.) Your attacks hit for +5...20 lightning damage. No effect unless your weapon deals lightning damage.
Elementalist Air Magic Enchantment Spell 10e
Conjure Nightmare
(2...16 seconds.) Causes -8 Health degeneration.
Mesmer Illusion Magic Hex Spell 15e
Conjure Phantasm
(4...18 seconds.) Causes -5 Health degeneration.
Mesmer Illusion Magic Hex Spell 10e
Consume Corpse
Teleport to a corpse's location. You gain 25...100 Health and 5...20 Energy. Exploits a fresh corpse.
Necromancer Death Magic Spell 5e
Consume SoulElite
Steals 5...70 Health. Deal 25...125 damage to hostile summoned creatures within earshot of target foe.
Ritualist Spawning Power Spell 5e
ContagionElite
(60 seconds.) Whenever you gain a condition, all foes in the area gain that same condition. You sacrifice 10...5% maximum Health each time this happens.
Necromancer Death Magic Enchantment Spell 5e
Contemplation of Purity
You gain 0...80 Health and lose one hex and one condition for each enchantment on you (maximum 1...8 hexes and conditions). You lose all enchantments.
Monk Divine Favor Skill 5e
Convert Hexes
Removes all hexes; +10 armor for each Necromancer hex removed (8...20 seconds). Cannot self-target.
Monk Protection Prayers Spell 15e
Conviction
(10 seconds.) Gain +10 armor while conditioned. Gain 1...3 Health regeneration for each condition you have. End Effect: Remove 1...2 condition[s].
Dervish Earth Prayers Flash Enchantment Spell 5e
Corrupt EnchantmentElite
Removes one enchantment from target foe. Removal effect: -1...8 Health degeneration (10 seconds).
Necromancer Curses Hex Spell 5e
Counter Blow
Causes knock-down if target foe is attacking.
Warrior Hammer Mastery Hammer Attack 4a
Counterattack
Deals +5...35 damage. You gain 2...6 Energy if target foe is attacking.
Warrior Strength Melee Attack 5e
Crippling AnguishElite
(5...20 seconds.) Target foe moves and attacks 50% slower and has -1...8 Health degeneration.
Mesmer Illusion Magic Hex Spell 5e
Crippling AnthemElite
(10 seconds.) Allies in earshot inflict Crippled condition (5...15 seconds) with their next attack skill.
Paragon Command Chant 4a
Crippling Dagger
Half Range Spell. Projectile: deals 15...60 earth damage. Inflicts Crippled condition (3...15 seconds) if target foe is moving.
Assassin Deadly Arts Spell 5e
Crippling ShotElite
Unblockable. Inflicts Crippled condition (1...12 second[s]).
Ranger Marksmanship Bow Attack 10e
Crippling SlashElite
Inflicts Crippled condition (5...15 seconds) and Bleeding condition (10...25 seconds).
Warrior Swordsmanship Sword Attack 6a
Crippling Sweep
(3...12 seconds.) Inflicts Cripple condition. Deals +3...15 damage to moving foes.
Dervish Scythe Mastery Scythe Attack 5e
Crippling Victory
(3...8 seconds) Cripples target foe. If your health is greater than target foe's, all adjacent foes take 10...30 earth damage.
Dervish Scythe Mastery Scythe Attack 6a
Critical Chop
Deals +5...20 damage. Interrupts an action if you land a critical hit.
Warrior Axe Mastery Axe Attack 5e
Critical Defenses
(4...10 seconds.) You have a 75% chance to block. Renewal: every time you land a critical hit.
Assassin Critical Strikes Enchantment Spell 10e
Critical Eye
(10...35 seconds.) You have +3...15% chance to land a critical hit. You gain 1 Energy whenever you land a critical hit.
Assassin Critical Strikes Skill 5e
Critical Strike
Deals +10...30 damage. Automatic critical hit. You gain 1...3 Energy. Must follow an off-hand attack.
Assassin Critical Strikes Dual Attack 5e
Crossfire
Deals +5...20 damage. Unblockable if target foe is near any of your allies.
Ranger Marksmanship Bow Attack 5e
Crude Swing
Attack all adjacent foes for +1...20 damage.
Warrior Hammer Mastery Hammer Attack 5e
Cruel SpearElite
Deals +10...50 damage. Inflicts Deep Wound condition (5...20 seconds) if target is not moving.
Paragon Spear Mastery Spear Attack 6a
Cruel Was Daoshen
(15...60 seconds.) Your Ritualist skills have 10% armor penetration. Drop effect: deals 15...85 lightning damage to all nearby foes.
Ritualist Channeling Magic Item Spell 15e
Crushing Blow
Deals +1...20 damage. Inflicts Deep Wound condition if target foe is knocked-down (5...20 seconds).
Warrior Hammer Mastery Hammer Attack 5e
Cry of Frustration
If target foe is using a skill, that foe and all foes in the area are interrupted. Foe suffers 15...75 damage and foes in the area take 75% of that damage.
Mesmer Domination Magic Spell 10e
Crystal Wave
Deals 10...70 damage to all foes adjacent to you. Those foes lose all conditions and take 5...15 damage for each condition removed.
Elementalist Earth Magic Spell 15e
Cultist's FervorElite
(5 seconds plus 3 seconds more for every rank of Soul Reaping.) Your Necromancer spells cost 1...6 less Energy. You suffer from Bleeding (10 seconds) each time you cast a Necromancer spell.
Necromancer Blood Magic Enchantment Spell 5e
Cure Hex
Removes a Hex. Removal effect: Heals for 30...100.
Monk Healing Prayers Spell 5e
Cyclone Axe
Deals +4...12 damage to all foes adjacent to you.
Warrior Axe Mastery Axe Attack 5e
Dancing Daggers
Half Range Spell. Three projectiles: each deals 5...35 earth damage. Counts as a lead attack.
Assassin Deadly Arts Spell 5e
Dark ApostasyElite
(3...17 seconds.) Your critical hits remove an enchantment. Removal cost: lose 10...3 Energy or Dark Apostasy ends.
Assassin Critical Strikes Enchantment Spell 10e
Dark Aura
(30 seconds). Deals 5...50 damage to adjacent foes whenever target ally sacrifices Health. Damage cost: you lose 5...20 Health.
Necromancer Death Magic Enchantment Spell 10e
Dark Bond
(30...60 seconds.) Transfers 75% of incoming damage from you to your nearest servant.
Necromancer Blood Magic Enchantment Spell 5e
Dark Escape
(5...15 seconds.) You move 25% faster and take half damage. Ends if you hit with an attack.
Assassin Shadow Arts Stance 5e
Dark Fury
Enchants party members (5 seconds). These party members gain one strike of adrenaline each time they hit with an attack. 50% failure chance unless Blood Magic 5 or more.
Necromancer Blood Magic Enchantment Spell 10e
Dark Pact
Deals 10...48 damage.
Necromancer Blood Magic Spell 1e
Dark Prison
Shadow Step to target foe. This foe moves 33% slower (1...6 seconds).
Assassin Deadly Arts Hex Spell 10e
Dash
(3 seconds.) You move 50% faster.
Assassin No Attribute Stance 5e
Deadly Haste
(10...35 seconds.) Your half-ranged spells cast 5...50% faster and recharge 5...60% faster.
Assassin Critical Strikes Enchantment Spell 5e
Deadly Paradox
(5...15 seconds.) Your Assassin skills activate and recharge 33% faster. Disables your attack skills (10 seconds).
Assassin Deadly Arts Stance 15e
Deadly Riposte
(8 seconds). You block the next melee attack and your attacker takes 15...90 damage. Inflicts Bleeding condition. (3...25 seconds). No effect unless you have a sword equipped.
Warrior Tactics Skill 5e
Death Blossom
Deals +20...45 damage. Also affects foes adjacent to target foe. Must follow an off-hand attack.
Assassin Dagger Mastery Dual Attack 5e
Death Nova
(30 seconds.) Deals 26...100 damage and inflicts Poisoned condition (15 seconds) on adjacent foes if target ally dies.
Necromancer Death Magic Enchantment Spell 5e
Death Pact Signet
Resurrects target party member with your current Health and 15...100% maximum Energy. For 120 seconds, you die the next time this party member dies.
Ritualist Restoration Magic Signet —
Death's Charge
You Shadow Step to target foe. You are healed for 65...200 if this foe has more Health than you.
Assassin Shadow Arts Spell 5e
Death's Retreat
Gain 40...130 Health if you have less Health than target ally. Initial effect: Shadow Step to this ally. Cannot self-target.
Assassin Shadow Arts Spell 5e
Deathly Chill
Deals 5...50 cold damage. Deals 5...50 more damage if target foe was above 50% Health.
Necromancer Death Magic Spell 10e
Deathly Swarm
Deathly Swarm flies out slowly and deals 30...90 cold damage. Hits two additional foes in the area.
Necromancer Death Magic Spell 10e
Debilitating Shot
Causes 1...10 Energy loss.
Ranger Marksmanship Bow Attack 10e
DecapitateElite
Deals +5...80 damage. Inflicts Deep Wound condition (5...20 seconds). Automatic critical hit. You lose all adrenaline and Energy.
Warrior Axe Mastery Axe Attack 7a
Deep Freeze
Also hexes foes in the area of your target (10 seconds). These foes move 66% slower. Initial effect: deals 10...85 cold damage.
Elementalist Water Magic Hex Spell 25e
Defender's ZealElite
(5...25 seconds.) You gain 2 Energy whenever target foe hits with an attack.
Monk Smiting Prayers Hex Spell 5e
Defensive AnthemElite
(4...10 seconds.) Party members in earshot have 50% chance to block. Ends when hitting with an attack skill.
Paragon Leadership Chant 10e
Defensive Stance
(1...5 second[s].) You have 75% chance to block. End effect: gain one adrenaline for each melee attack skill you have (maximum 0...4).
Warrior Tactics Stance 5a
Defiant Was XinraeElite
(15...60 seconds.) You cannot lose more than 20% of your max Health from a single hit. Drop effect: steal 5...50 Health from nearby foes.
Ritualist Restoration Magic Item Spell 5e
Defile Defenses
(5...20 seconds.) Deals 30...120 damage the next time target foe blocks.
Necromancer Curses Hex Spell 5e
Defile Enchantments
Deals 6...60 damage to target and nearby foes. Deals 4...20 more damage for each enchantment on them.
Necromancer Curses Spell 10e
Defile Flesh
(5...35 seconds.) Reduces healing target foe receives by 33%. Only skills with the word "heal" in the description are affected.
Necromancer Curses Hex Spell 10e
Deflect Arrows
(1...6 second[s].) You have 75% chance to block attacks. Adjacent foes suffer Bleeding (5...15 seconds) when you block a projectile attack.
Warrior Tactics Stance 5a
Defy PainElite
(20 seconds.) You have +90...300 maximum Health, +20 armor, and take 1...10 less damage.
Warrior Strength Skill 5a
Demonic Flesh
(30...60 seconds.) When using a skill on a foe, deal 5...20 shadow damage to all other foes adjacent to you.
Necromancer Blood Magic Enchantment Spell 5e
Deny Hexes
Removes one hex from target ally and one additional hex for each recharging Divine Favor skill you have.
Monk Divine Favor Spell 5e
DepravityElite
(5...20 seconds.) Causes 1...5 Energy loss whenever target foe casts a spell. One foe near your target also loses Energy.
Necromancer Curses Hex Spell 10e
Desecrate Enchantments
Deals 6...60 damage to target and nearby foes. Deals 4...20 more damage for each enchantment on them.
Necromancer Curses Spell 10e
Desperate Strike
Deals +15...60 damage if you have less than 50...80% Health.
Assassin Dagger Mastery Lead Attack 5e
Desperation Blow
Deals +10...40 damage. Inflicts one of the following random conditions: Deep Wound (20 seconds), Weakness (20 seconds), Bleeding (25 seconds), or Crippled (15 seconds). You are knocked-down.
Warrior Tactics Melee Attack 5e
Destruction
Create a level 1...14 Spirit that dies after 30 seconds. When this Spirit dies, all foes in the area take 5...25 damage for each second the Spirit was alive (maximum 150 damage).
Ritualist Channeling Magic Binding Ritual 10e
Destructive Was GlaiveElite
(30...60 seconds.) Your Ritualist skills have 20% armor penetration. Drop effect: deals 15...85 lightning damage to all foes in the area.
Ritualist Channeling Magic Item Spell 5e
Determined Shot
Deals +5...20 damage. Recharges your attack skills if it fails to hit.
Ranger Marksmanship Bow Attack 5e
Devastating HammerElite
Causes knock-down. Inflicts Weakness condition (5...20 seconds).
Warrior Hammer Mastery Hammer Attack 7a
Disarm
Interrupts target foe. Interruption effect: disables this foe's attack skills (0...3 second[s]) if that action was an attack.
Warrior Strength Sword Attack 5e
Discharge Enchantment
Removes one enchantment from target foe. 20...50% faster recharge if that foe was hexed.
Mesmer Inspiration Magic Spell 10e
Disciplined Stance
(1...4 second[s].) You have 75% chance to block and +10 armor. Ends if you use an adrenal skill.
Warrior Tactics Stance 5e
DiscordElite
Deals 30...110 damage. No effect unless target foe has a condition and is either hexed or enchanted.
Necromancer Death Magic Spell 5e
Disenchantment
Creates a level 1...12 spirit (10...35 second lifespan). Its attacks deal 5...20 damage and remove one enchantment.
Ritualist Communing Binding Ritual 15e
Dismember
Inflicts Deep Wound condition (5...20 seconds).
Warrior Axe Mastery Axe Attack 5a
Dismiss Condition
Removes one condition. Heals for 15...75 if target ally is enchanted.
Monk Protection Prayers Spell 5e
Displacement
Creates a level 1...14 spirit (30...60 second lifespan). Non-spirit allies within range have 75% chance to block. Block effect: this spirit takes 60 damage.
Ritualist Communing Binding Ritual 15e
Disrupting Accuracy
(36 seconds.) Interrupts an action whenever your arrows critical.
Ranger Marksmanship Preparation 5e
Disrupting Chop
Interrupts an action. Interruption effect: interrupted skill is disabled for +20 seconds.
Warrior Axe Mastery Axe Attack 6a
Disrupting Dagger
Half Range Spell. Projectile: deals 10...35 earth damage. Interrupts a skill.
Assassin Deadly Arts Spell 5e
Disrupting Lunge
Deals +1...12 damage. Interrupts a skill. Interruption effect: interrupted skill is disabled for +20 seconds.
Ranger Beast Mastery Pet Attack 5e
Disrupting Shot
Interrupts an action. Interruption effect: +10...40 damage if you interrupt a skill.
Ranger Marksmanship Bow Attack 10e
Disrupting Stab
Interrupts an action. If the interrupted action was a spell, it is disabled (3...10 seconds).
Assassin Dagger Mastery Lead Attack 5e
Disrupting Throw
Interrupts actions. No effect unless target has a condition.
Paragon Spear Mastery Spear Attack 5e
Dissonance
Creates a level 1...12 spirit (10...25 second lifespan). Its attacks deal 5...20 damage and interrupt actions.
Ritualist Communing Binding Ritual 25e
Distortion
(1...5 second[s].) You have 75% chance to block. Block cost: you lose 2 Energy or Distortion ends.
Mesmer Illusion Magic Stance 5e
Distracting Blow
Also attacks foes adjacent to your target. Interrupts an action. Hits for no damage.
Warrior No Attribute Melee Attack 5e
Distracting Shot
Interrupts an action. Interruption effect: interrupted skill is disabled for +20 seconds. Hits for only 1...16 damage.
Ranger Expertise Bow Attack 5e
Distracting Strike
Interrupts an action. Interruption effect: Disables interrupted skill (30 seconds) if target foe has Cracked Armor. Deals no damage.
Warrior No Attribute Melee Attack 5e
Diversion
(6 seconds.) Target foe's next skill takes +10...56 seconds to recharge.
Mesmer Domination Magic Hex Spell 10e
Divert HexesElite
Removes 1...3 hex[es]. For each hex removed, target ally loses one condition and gains 15...75 Health.
Monk Protection Prayers Spell 5e
Divine Boon
Whenever you cast a Protection Prayer or Divine Favor spell on an ally, that ally is healed for 15...60. Heal cost: you lose 1 Energy.
Monk Divine Favor Enchantment Spell 5e
Divine Healing
Heals you and party members within earshot for 15...60.
Monk Divine Favor Spell 5e
Divine Intervention
(10 seconds.) Negates the next fatal damage target ally takes. Negation effect: heals for 26...240.
Monk Divine Favor Enchantment Spell 5e
Divine Spirit
(1...14 second[s].) Monk spells cost you 5 less Energy. Minimum cost: 1 Energy.
Monk Divine Favor Enchantment Spell 10e
Dodge
(5...11 seconds.) You move 33% faster and have 27...75% chance to block projectile attacks. Ends if you attack.
Ranger Expertise Stance 5e
Dolyak Signet
(8...20 seconds.) You have +10...40 armor and cannot be knocked-down. You move 75% slower.
Warrior Strength Signet —
Doom
Deals 10...60 lightning damage (maximum 135) for each of your recharging binding rituals.
Ritualist Spawning Power Spell 10e
Double DragonElite
(8 seconds.) Enchants you and target ally. Adjacent foes take 10...40 fire damage each second. Skills that target a foe also inflict Burning (1...4 second[s]).
Elementalist Fire Magic Enchantment Spell 10e
Dragon SlashElite
Deals +10...40 damage. You gain 1...5 strike[s] of adrenaline if it hits.
Warrior Swordsmanship Sword Attack 8a
Dragon's Stomp
Deals 26...100 earth damage. Causes knock-down. Also hits foes near this foe.
Elementalist Earth Magic Spell 25e
Drain Delusions
Removes one Mesmer hex from target foe. Causes 1...5 Energy loss. You gain 4 Energy for each point lost. No effect unless a hex was removed.
Mesmer Inspiration Magic Spell 5e
Drain Enchantment
Removes an enchantment from target foe. Removal effect: you gain 8...17 Energy and 40...120 Health.
Mesmer Inspiration Magic Spell 5e
Draw Conditions
Transfers all conditions from target ally to yourself. Transfer effect: you gain 6...26 Health for each condition. Cannot self-target.
Monk Protection Prayers Spell 5e
Draw Spirit
Teleports target allied spirit to your location.
Ritualist No Attribute Spell 5e
Drunken Blow
Deals +10...40 damage. Inflicts one of the following random conditions: Deep Wound (20 seconds), Weakness (20 seconds), Bleeding (25 seconds), or Crippled (15 seconds). You are knocked-down.
Warrior Tactics Melee Attack 5e
Dryder's Defenses
(5...11 seconds.) You have 75% chance to block and +34...60 armor against elemental damage.
Ranger Wilderness Survival Stance 5e
Dual Shot
You shoot two arrows simultaneously at target foe. These arrows deal 25% less damage
Ranger No Attribute Bow Attack 10e
Dulled Weapon
Also hexes foes adjacent to your target (5...20 seconds). Removes ability to land a critical hit. Reduces damage by 3...20.
Ritualist Communing Hex Spell 15e
Dust Cloak
(30 seconds.) Your attacks deal earth damage. Initial effect: deals 10...40 earth damage to nearby foes. End effect: inflicts Blindness condition (1...4 second[s]) on nearby foes.
Dervish Earth Prayers Flash Enchantment Spell 10e
Dust Trap
(90 seconds.) Affects nearby foes. Deals 10...25 damage every second (5 seconds). Inflicts Blindness condition (3...8 seconds) every second (5 seconds). Easily interrupted.
Ranger Wilderness Survival Trap 25e
Dwarven Battle StanceElite
(5...11 seconds.) You attack 33% faster, you gain +40 armor, and your attack skills interrupt actions. No effect unless you have a hammer equipped.
Warrior Strength Stance 5e
Dwayna's Kiss
Heals for 15...60. Heals for 10...35 more for each enchantment and hex on target ally. Cannot self-target.
Monk Healing Prayers Spell 5e
Dwayna's Sorrow
Enchants allies near your target (30 seconds). Your party is healed for 5...50 whenever one of these allies dies.
Monk Healing Prayers Enchantment Spell 5e
Dwayna's Touch
Touch Spell. Heals for 60 (maximum 60...240) for each enchantment on you.
Dervish Wind Prayers Touch Spell 5e
Earth Attunement
(36...60 seconds.) You gain 1 Energy plus 30% of the Energy cost when you use an Earth Magic skill.
Elementalist Earth Magic Enchantment Spell 10e
Earth ShakerElite
Knocks down target and adjacent foes. 50% failure chance unless Hammer Mastery is 5 or more.
Warrior Hammer Mastery Hammer Attack 8a
Earthbind
Creates a level 1...14 spirit (15...45 second lifespan). Any time non-spirit foes within range are knocked down, they are knocked down for at least 3 seconds. Knock-down cost: this spirit loses 50...25 Health.
Ritualist Communing Binding Ritual 15e
Earthen Shackles
(3 seconds.) Target and nearby foes move 90% slower. Applies Weakness for 5...20 seconds when it ends.
Elementalist Earth Magic Hex Spell 10e
Earthquake
Deals 26...100 earth damage. Also hits foes near target. Causes knock-down.
Elementalist Earth Magic Spell 25e
Ebon Dust AuraElite
(30 seconds.) Deal +3...30 earth damage with your melee attacks. Initial Effect: Blinds nearby foes for 1...7 second[s]. End Effect: removes Blindness. No effect unless wielding an earth weapon.
Dervish Earth Prayers Flash Enchantment Spell 10e
Ebon Hawk
Projectile: deals 10...85 earth damage and inflicts Weakness condition (5...15 seconds).
Elementalist Earth Magic Spell 10e
EchoElite
(30 seconds.) Echo becomes the next skill you use (30 seconds).
Mesmer No Attribute Enchantment Spell 5e
Edge of Extinction
Creates a level 1...10 spirit (30...240 second lifespan). Deals 14...50 damage to creatures in its range whenever a creature of the same type dies. Does not affect spirits. No damage to creatures above 90% Health.
Ranger Beast Mastery Nature Ritual 5e
Elemental AttunementElite
(25...60 seconds.) Your elemental attributes are increased by +1...2. You gain 50% of the Energy cost of any Air, Earth, Fire, and Water Magic skills you use.
Elementalist Energy Storage Enchantment Spell 10e
Elemental Flame
(10...35 seconds.) Inflicts Burning condition (1...5 second[s]) whenever you apply an Elemental hex to a target.
Elementalist Fire Magic Enchantment Spell 10e
Elemental Resistance
(30...90 seconds.) You have +40 armor against elemental damage. You have -24...12 armor against physical damage.
Mesmer Inspiration Magic Stance 10e
Empathic RemovalElite
Removes one condition and hex from target ally and yourself, and heals for 50. Cannot self-target.
Monk No Attribute Spell 5e
Empathy
(5...15 seconds.) Target foe's attacks deal 1...15 less damage, and that foe takes 10...55 damage with each attack.
Mesmer Domination Magic Hex Spell 10e
Empowerment
Creates a level 1...14 spirit (15...60 second lifespan). Allies in range holding an item gain 15...45 maximum Health and 10 maximum Energy.
Ritualist Spawning Power Binding Ritual 5e
Enchanted Haste
(7 seconds). You move 25% faster. Lose 1 condition if this enchantment ends prematurely.
Dervish No Attribute Flash Enchantment Spell 10e
Enchanter's ConundrumElite
Causes 100...200% slower enchantment casting (10 seconds). Initial effect: if target foe is not enchanted deals 10...100 damage to target and 75% of that damage to adjacent foes.
Mesmer Domination Magic Hex Spell 10e
Endure Pain
(7...18 seconds.) You have +90...300 maximum Health.
Warrior Strength Skill 5e
Enduring Harmony
(10...35 seconds.) Chants and shouts last 50% longer on target ally. Cannot target spirits.
Paragon Leadership Echo 5e
Enduring Toxin
(5 seconds.) Causes -1...5 Health degeneration. Renewal: if the target foe is moving when this hex ends.
Assassin Deadly Arts Hex Spell 5e
Energetic Was Lee Sa
(5...15 seconds.) You have +2 Energy regeneration. Drop effect: you gain +1...10 Energy.
Ritualist Spawning Power Item Spell 10e
Energizing Chorus
(10 seconds.) The next shout or chant costs 3...7 less Energy for allies within earshot.
Paragon Motivation Chant 3a
Energizing Finale
(10...35 seconds.) Target ally gains 1...2 Energy whenever a shout or chant ends on that ally. Cannot target spirits.
Paragon Motivation Echo 10e
Energizing Wind
Creates a level 1...6 spirit (1...60 second[s] lifespan). Skills cost 15 less energy (minimum cost 10 energy) and recharge 25% slower for creatures in range. Does not affect spirits.
Ranger Beast Mastery Nature Ritual 15e
Energy Blast
Deals 1...2 damage (maximum 130) for each point of Energy you have.
Elementalist Energy Storage Spell 5e
Energy BoonElite
(36...60 seconds.) Maximum Health for you and target ally is increased by 1...3 for each point of maximum Energy. Initial effect: Both gain 1...12 Energy. You gain +1 Energy for every 2 points of Energy Storage.
Elementalist Energy Storage Enchantment Spell 10e
Energy Burn
Causes 1...10 Energy loss. Deals 9 damage for each point of Energy lost.
Mesmer Domination Magic Spell 10e
Energy DrainElite
Causes 2...9 Energy loss. You gain 3 Energy for each point of Energy lost.
Mesmer Inspiration Magic Spell 5e
Energy SurgeElite
Causes 1...10 Energy loss. Deals 7 damage to target for each point of Energy lost and 75% of that damage to nearby foes.
Mesmer Domination Magic Spell 5e
Energy Tap
Causes 4...7 Energy loss. You gain 2 Energy for each point of Energy lost.
Mesmer Inspiration Magic Spell 5e
Enervating Charge
Deals 25...50 lightning damage. Inflicts Weakness condition (5...20 seconds). 25% armor penetration.
Elementalist Air Magic Spell 10e
Enfeeble
Inflicts Weakness condition (10...30 seconds).
Necromancer Curses Spell 5e
Enfeebling Blood
Inflicts Weakness condition (5...20 seconds) on this foe and nearby foes.
Necromancer Curses Spell 1e
Enfeebling Touch
Touch Skill. Causes 5...65 Health loss. Inflicts Weakness condition (5...20 seconds).
Necromancer Curses Touch Skill 5e
Enraged LungeElite
Inflicts Deep Wound condition (5...20 seconds) and deals +10...50 damage.
Ranger Beast Mastery Pet Attack 5e
Enraged SmashElite
Gives you 1...4 strike[s] of adrenaline if you hit. Deals +10...40 damage and causes knockdown if target foe was moving.
Warrior Hammer Mastery Hammer Attack 5e
Enraging Charge
(5...15 seconds.) You move 25% faster. Gain +0...3 adrenaline on your next melee attack. Ends after your next hit.
Warrior Strength Stance 5e
Entangling Asp
Causes knock-down. Inflicts Poisoned condition (5...20 seconds). Must follow a lead attack.
Assassin Deadly Arts Spell 10e
Envenom Enchantments
Removes one enchantment from target foe. Inflicts Poisoned condition (3...10 seconds for each remaining enchantment on that foe).
Necromancer Curses Spell 5e
Epidemic
Conditions on target foe transfer to adjacent foes.
Mesmer No Attribute Spell 5e
EquinoxElite
Creates a level 1...10 spirit (30...240 second lifespan). Overcast-causing spells cast within range cause an additional 10 Overcast.
Ranger Wilderness Survival Nature Ritual 10e
Eremite's Attack
Deals +1...10 damage and removes a Dervish enchantment. Removal Effect: Deals +1...10 damage and strikes all adjacent foes.
Dervish Scythe Mastery Scythe Attack 5e
Eremite's Zeal
(10 seconds.) Initial effect: you gain 1...3 Energy (maximum 8) for each foe in earshot. End effect: you gain 1...3 Energy (maximum 8) for each foe in earshot.
Dervish Mysticism Enchantment Spell 5e
Eruption
Deals 10...40 earth damage each second (5 seconds). Hits foes near target's initial location. Inflicts Blindness condition (10 seconds).
Elementalist Earth Magic Spell 25e
EscapeElite
(1...8 second[s].) You move 33% faster and have 75% chance to block.
Ranger Expertise Stance 5e
Essence Bond
You gain 1 Energy whenever target ally takes physical or elemental damage.
Monk No Attribute Enchantment Spell 10e
Essence Strike
Deals 15...60 lightning damage. You gain 1...9 Energy if any spirits are within earshot.
Ritualist Channeling Magic Spell 5e
Ether Feast
Causes 3 Energy loss. You gain 20...65 Health for each point of Energy lost.
Mesmer Inspiration Magic Spell 5e
Ether Lord
You lose all Energy. Target foe has -1...3 Energy degeneration and you have +1...3 Energy regeneration (5...10 seconds).
Mesmer Inspiration Magic Hex Spell 5e
Ether Phantom
(10 seconds.) Causes -1 Energy degeneration. Causes 1...5 Energy loss if this hex ends early.
Mesmer Inspiration Magic Hex Spell 5e
Ether PrismElite
(3 seconds.) All damage you take is reduced by 75%. End effect: gain 5...20 Energy.
Elementalist Energy Storage Skill 5e
Ether ProdigyElite
(8...20 seconds.) You have +6 Energy regeneration. End effect: lose 2 Health for each point of Energy you have. Lose all enchantments.
Elementalist Energy Storage Enchantment Spell 5e
Ether RenewalElite
(5...20 seconds.) Each time you cast a spell, you gain 1...4 Energy and 5...20 Health for each enchantment on you.
Elementalist Energy Storage Enchantment Spell 10e
Ether Signet
You gain 10...20 Energy. No effect unless you have less than 5...10 Energy.
Mesmer Inspiration Magic Signet —
Ethereal Burden
(10 seconds.) Target foe moves 50% slower. End effect: you gain 10...18 Energy.
Mesmer Illusion Magic Hex Spell 15e
Ethereal Light
Heals for 25...100. Easily interrupted.
Monk Healing Prayers Spell 5e
EviscerateElite
Deals +10...45 damage. Inflicts Deep Wound condition (5...20 seconds).
Warrior Axe Mastery Axe Attack 8a
Executioner's Strike
Deals +10...40 damage.
Warrior Axe Mastery Axe Attack 8a
Exhausting Assault
Interrupts an action. Inflicts 10 Overcast if the interrupted action was a spell. Must follow a lead attack.
Assassin Dagger Mastery Dual Attack 5e
Expel HexesElite
Removes 2 hexes from target ally.
Mesmer No Attribute Spell 5e
Expert Focus
(24 seconds.) Your bow attack skills cost 1...2 less Energy and do +1...10 damage.
Ranger Expertise Preparation 10e
Expert's DexterityElite
(1...20 second[s].) You attack 33% faster and you gain +2 to your Marksmanship attribute.
Ranger Expertise Stance 5e
Explosive Growth
(15...60 seconds.) Deals 20...65 lightning damage each time you create a creature to 5 foes near that creature.
Ritualist Spawning Power Enchantment Spell 5e
Expose Defenses
(1...11 second[s].) Target foe cannot block your attacks.
Assassin Deadly Arts Hex Spell 5e
Expunge Enchantments
Touch Skill. Removes one enchantment for each non-attack skill you have. All your non-attack skills are disabled (10...5 seconds).
Assassin Deadly Arts Touch Skill 10e
Extend ConditionsElite
Spread all conditions from target foe to foes near your target. Those durations of those conditions are increased by 5...100% (maximum 30 seconds).
Mesmer Inspiration Magic Spell 5e
Extend Enchantments
(10 seconds.) Your next Dervish enchantment lasts 10...150% longer.
Dervish Mysticism Skill 5e
Extinguish
Affects all party members. Removes one condition. Party members relieved of Burning are healed for 10...100.
Monk Protection Prayers Spell 15e
Faintheartedness
(3...16 seconds.) Target foe attacks 50% slower and has -0...3 Health degeneration.
Necromancer Curses Hex Spell 10e
Faithful Intervention
You gain 30...150 Health the next time damage drops your Health below 50%.
Dervish Mysticism Enchantment Spell 5e
Falling Lotus Strike
Deals +15...35 damage; you gain 1...12 Energy. No effect unless target foe is knocked-down.
Assassin Dagger Mastery Off-Hand Attack 5e
Falling Spider
Deals +15...35 damage. Inflicts Poisoned condition (5...20 seconds). No effect unless target foe is knocked-down.
Assassin Dagger Mastery Off-Hand Attack 5e
FamineElite
Creates a level 1...10 spirit (30...180 lifespan). Deals 20...70 damage to creatures in range that reach 0 energy. Does not affect spirits.
Ranger Wilderness Survival Nature Ritual 10e
Farmer's Scythe
Deals +5...20 damage. Instant recharge if you hit more than one foe.
Dervish Scythe Mastery Scythe Attack 5e
Favorable Winds
Creates a level 1...10 spirit (30...240 second lifespan). Arrows move twice as fast and hit for +6 damage for creatures in range. Does not affect spirits.
Ranger Marksmanship Nature Ritual 5e
Feast for the Dead
Destroys one of your undead servants. Heals your servants for 10...100.
Necromancer Death Magic Spell 5e
Feast of CorruptionElite
Deals 16...80 damage to target and adjacent foes. Steal 8...40 Health from each hexed foe.
Necromancer Curses Spell 15e
Feast of Souls
Heals all party members for 50...100 for each nearby allied spirit. All nearby allied spirits are destroyed.
Ritualist Spawning Power Spell 5e
Featherfoot Grace
(5...20 seconds.) You move 25% faster, and conditions expire 50% faster.
Dervish Wind Prayers Enchantment Spell 10e
Feedback
Removes one enchantment. Removal effect: target foe loses 4...10 Energy.
Mesmer Inspiration Magic Spell 10e
Feigned Neutrality
(4...10 seconds.) You have +7 Health regeneration and +80 armor. Ends if you hit with an attack or use a skill.
Assassin Shadow Arts Enchantment Spell 5e
Feral Aggression
(5...20 seconds.) Your pet attacks 33% faster and deals +3...10 damage.
Ranger Beast Mastery Skill 15e
Feral Lunge
Deals +5...35 damage. Inflicts Bleeding condition if target foe is attacking (5...25 seconds).
Ranger Beast Mastery Pet Attack 5e
Ferocious StrikeElite
Deals +13...28 damage. You gain adrenaline and 3...10 energy.
Ranger Beast Mastery Pet Attack 5e
Fertile Season
Creates a level 1...10 spirit (15...90 second lifespan). Creatures in range have +50...150 maximum health and +8 armor. Does not affect spirits.
Ranger Beast Mastery Nature Ritual 15e
Fetid Ground
Deals 15...65 cold damage. Inflicts Poisoned condition (5...20 seconds) if target foe is knocked-down.
Necromancer Death Magic Spell 5e
Fevered DreamsElite
(10...25 seconds.) Foes in the area also have any new conditions that target foe acquires. Inflicts Dazed on target foe (1...3 second[s]) if that foe has two or more conditions.
Mesmer Illusion Magic Hex Spell 5e
Fierce Blow
Deals +5...20 damage. Inflicts Deep Wound (1...8 second[s]) if target foe is Weakened.
Warrior Hammer Mastery Hammer Attack 6a
Final Thrust
Deals +1...40 damage. Deals +1...40 more damage if target foe is below 50% Health. Lose all adrenaline.
Warrior Swordsmanship Sword Attack 10a
Finale of Restoration
(10...35 seconds.) Target ally gains 15...75 Health whenever a shout or chant ends on that ally. Cannot target spirits.
Paragon Motivation Echo 5e
Fire Attunement
(36...60 seconds.) You gain 1 Energy plus 30% of the Energy cost when you use a Fire Magic skill.
Elementalist Fire Magic Enchantment Spell 10e
Fire Storm
Deals 5...35 fire damage each second (10 seconds). Hits foes adjacent to target's initial location.
Elementalist Fire Magic Spell 10e
Fireball
Projectile: deals 7...112 fire damage to target and nearby foes.
Elementalist Fire Magic Spell 10e
Flail
(1...15 second[s].) You attack 33% faster. You move 33% slower.
Warrior Strength Stance 4a
Flame Burst
Deals 15...120 fire damage to all foes near you.
Elementalist Fire Magic Spell 15e
Flame Djinn's Haste
(8...14 seconds.) You move 25% faster. Initial effect: deals 15...120 fire damage to foes adjacent to you. If you damage a foe with this spell, it recharges 50% faster.
Elementalist Fire Magic Enchantment Spell 10e
Flame Trap
(90 seconds.) Affects nearby foes. Deals 5...20 fire damage every second (3 seconds). Inflicts Burning condition (1...3 second[s]). Easily interrupted.
Ranger Wilderness Survival Trap 10e
Flare
Projectile: deals 20...65 fire damage. If Overcast, strikes adjacent.
Elementalist Fire Magic Spell 5e
Flashing BladesElite
(5...30 seconds.) You have 75% chance to block while attacking. Block effect: 5...20 damage to your attacker.
Assassin Dagger Mastery Stance 10e
Fleeting Stability
(4...10 seconds.) You cannot be knocked down and move 25% faster. Ends if knockdown prevented.
Dervish Earth Prayers Flash Enchantment Spell 5e
Flesh of My Flesh
Resurrect target party member (half your current Health and 5...20% Energy). Lose half your Health.
Ritualist Restoration Magic Spell 5e
FlourishElite
Recharges your attack skills. You gain 2...7 Energy for each skill recharged.
Warrior Strength Skill 5e
Flurry
(5 seconds). You attack 33% faster. You do 25% less damage.
Warrior No Attribute Stance 5e
Focused AngerElite
(45 seconds.) You gain 0...150% more adrenaline.
Paragon Leadership Skill 10e
Focused Shot
Deals +10...25 damage. Your other attack skills are disabled (5...3 seconds) if this attack hits.
Ranger Marksmanship Bow Attack 5e
Forceful BlowElite
Deals +10...30 damage. Remove target foe's stance. Inflicts Weakness condition (5...20 seconds). Unblockable.
Warrior Hammer Mastery Hammer Attack 5a
Forked Arrow
You shoot two arrows simultaneously. Shoot only one arrow if you are enchanted or hexed.
Ranger No Attribute Bow Attack 10e
Foul Feast
Transfers all conditions from target ally to yourself. You gain 0...45 Health and 0...2 Energy for each condition transferred. Half recharge if you remove Disease. Cannot self-target.
Necromancer Soul Reaping Spell 5e
Fox Fangs
Deals +10...35 damage. Unblockable. Must follow a lead attack.
Assassin Dagger Mastery Off-Hand Attack 5e
Fox's PromiseElite
(5...20 seconds.) Your dagger attacks are unblockable. Ends the next time you fail to hit.
Assassin Dagger Mastery Enchantment Spell 10e
Fragility
Also hexes foes adjacent to target (8...20 seconds). These foes take 5...20 damage each time they gain or lose a condition.
Mesmer Illusion Magic Hex Spell 5e
Freezing Gust
Deals 20...80 cold damage if target foe is hexed with Water Magic. Otherwise, this foe moves 66% slower (1...5 second[s]).
Elementalist Water Magic Hex Spell 10e
Frenzied Defense
(8 seconds.) You have 75% chance to block. You take double damage.
Warrior No Attribute Stance 5e
Frenzy
(8 seconds.) You attack 33% faster. You take double damage.
Warrior No Attribute Stance 5e
Frigid Armor
(10...25 seconds.) You have +10...40 armor against physical damage and immunity to Burning.
Elementalist Water Magic Enchantment Spell 5e
Frozen Burst
Hexes foes near you. These foes move 66% slower (3...8 seconds). Initial effect: deals 10...85 cold damage to foes near you.
Elementalist Water Magic Hex Spell 15e
Frozen Soil
Creates a level 1...10 spirit. (30...180 second lifespan). Creatures in range cannot activate resurrection skills. Does not affect spirits.
Ranger Wilderness Survival Nature Ritual 10e
Frustration
(5...20 seconds.) Causes 50% slower spell casting. Target foe takes 5...50 damage whenever interrupted. Deals double damage on skill interrupt.
Mesmer Illusion Magic Hex Spell 10e
Furious Axe
Deals +5...35 damage. Gives you 3 strikes of adrenaline if blocked.
Warrior Axe Mastery Axe Attack 5e
Gale
Causes knock-down. 50% failure chance unless Air Magic 5 or more.
Elementalist Air Magic Spell 10e
Galrath Slash
Deals +1...40 damage.
Warrior Swordsmanship Sword Attack 8a
Gash
Deals +5...20 damage and inflicts Deep Wound condition (5...20 seconds) if your target is Bleeding.
Warrior Swordsmanship Sword Attack 6a
Gaze from Beyond
Deals 20...65 lightning damage. Inflicts Blindness condition for 2...6 seconds if you are within earshot of a spirit.
Ritualist Channeling Magic Spell 5e
Gaze of Contempt
Removes target foe's enchantments. No effect unless this foe has more than 50% Health.
Necromancer No Attribute Spell 10e
Gaze of Fury
Destroys a spirit. Creates a level 1...14 spirit (30...60 second lifespan). Its attacks deal 5...20 damage.
Ritualist Channeling Magic Binding Ritual 10e
Generous Was Tsungrai
(15...60 seconds.) You have +50...140 maximum Health. Drop effect: you gain 100...280 Health.
Ritualist Restoration Magic Item Spell 5e
Ghostly Haste
(5...30 seconds.) Spells you cast recharge 25% faster. No effect unless you are within earshot of a spirit.
Ritualist Spawning Power Enchantment Spell 10e
Ghostly Weapon
(5...20 seconds.) Target ally's next attack is unblockable. Cannot self-target.
Ritualist Communing Weapon Spell 3e
Ghostmirror Light
Heals for 15...90. You gain 15...90 Health if you are within earshot of a spirit. Cannot self-target.
Ritualist Restoration Magic Spell 5e
Gift of Health
Heals for 15...150. Disables your other Healing Prayers skills (10...5 seconds). Cannot self-target.
Monk Healing Prayers Spell 5e
Gladiator's DefenseElite
(5...11 seconds.) You have 75% chance to block. Your attacker takes 5...35 damage whenever you block a melee attack this way.
Warrior Tactics Stance 5e
Glass ArrowsElite
(10...35 seconds.) Your arrows deal +5...20 damage. Inflicts Bleeding condition if blocked (10...20 seconds).
Ranger Expertise Preparation 5e
Glimmer of LightElite
Heals for 10...115.
Monk Healing Prayers Spell 5e
Glimmering MarkElite
(10 seconds.) Deals 5...25 damage each second to target and adjacent foes. Inflicts Blindness on foes using attack skills. Ends if you use a skill that targets this foe.
Elementalist Air Magic Hex Spell 10e
Glowing Gaze
Deals 5...50 fire damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Burning.
Elementalist Fire Magic Spell 5e
Glowing Ice
Deals 5...50 cold damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is hexed with Water Magic.
Elementalist Water Magic Spell 5e
Glowing Signet
You gain 5...15 Energy if target foe is Burning.
Paragon Leadership Signet —
Glowstone
Projectile: deals 5...50 earth damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Weakened.
Elementalist Earth Magic Spell 5e
Glyph of Concentration
(15 seconds.) Your next 1 spell cannot be interrupted and is unaffected by the Dazed condition.
Elementalist No Attribute Glyph 5e
Glyph of Elemental Power
(25 seconds.) Boosts your elemental attributes by +2 for your next 10 spells.
Elementalist No Attribute Glyph 5e
Glyph of EnergyElite
Your next 1...3 spell[s] do[es] not cause Overcast and cost[s] 10...25 less Energy. Gain 1...2 to all elemental attributes.
Elementalist Energy Storage Glyph 5e
Glyph of Essence
(15 seconds.) Your next spell casts instantly. You lose all Energy.
Elementalist No Attribute Glyph 5e
Glyph of Immolation
(15 seconds.) Your next 1...4 spell[s] that target[s] a foe also inflict[s] Burning condition (1...4 second[s]).
Elementalist Fire Magic Glyph 5e
Glyph of Lesser Energy
(15 seconds.) Your next 2 spells cost 10...18 less Energy.
Elementalist Energy Storage Glyph 5e
Glyph of RenewalElite
(15 seconds.) Your next spell recharges instantly.
Elementalist No Attribute Glyph 5e
Glyph of Restoration
(15 seconds.) Your next 2 spells heal you for 30...105, and you are healed for 150...400% of the Energy cost of each spell.
Elementalist Energy Storage Glyph 5e
Glyph of Sacrifice
(15 seconds.) Your next spell casts instantly but takes an additional 30 seconds to recharge. Ends if you use a non-spell skill.
Elementalist No Attribute Glyph 5e
Glyph of Swiftness
(15 seconds.) Your next 1...5 spell[s] recharge 25% faster and projectiles from them move 200% faster.
Elementalist Air Magic Glyph 5e
Godspeed
(5...20 seconds.) Allies in earshot move 25% faster while enchanted.
Paragon Command Shout 10e
Golden Fang Strike
Inflicts Deep Wound condition (5...20 seconds) if you are enchanted. Must follow a lead attack.
Assassin Dagger Mastery Off-Hand Attack 5e
Golden Fox Strike
Deals +10...30 damage. Unblockable if you are Enchanted.
Assassin Dagger Mastery Lead Attack 5e
Golden Lotus Strike
Deals +5...20 damage. You gain 5...8 Energy if you are enchanted.
Assassin Dagger Mastery Lead Attack 5e
Golden Phoenix Strike
Deals +10...30 damage to target and deals 10...30 damage to adjacent foes. Fails if you are not enchanted.
Assassin Dagger Mastery Off-Hand Attack 5e
Golden Skull StrikeElite
Inflicts Dazed condition (1...12 seconds). No effect unless you are enchanted.
Assassin Dagger Mastery Off-Hand Attack 10e
Grapple
Touch Skill. Causes knockdown. You are also knocked down. Your current stance ends.
Warrior No Attribute Touch Skill 5e
Grasping Earth
Hexes foes near you for (5...20 seconds). These foes move 50% slower.
Elementalist Earth Magic Hex Spell 10e
Grasping Was KuurongElite
(15...60 seconds.) Drop effect: deal 15...75 damage and knocks-down all foes in the area.
Ritualist Channeling Magic Item Spell 15e
Greater ConflagrationElite
Creates a level 1...10 spirit (30...240 second lifespan). Converts physical damage to fire damage for creatures in range. Does not affect spirits.
Ranger Wilderness Survival Nature Ritual 5e
Grenth's Aura
(20 seconds.) You deal 5...25 less damage and steal 5...25 Health when you hit with a scythe. Initial effect: steal 5...25 Health from all adjacent foes.
Dervish Wind Prayers Flash Enchantment Spell 10e
Grenth's BalanceElite
You gain Health equal to half the difference between you and target, and this foe loses an equal amount. If this foe has less Health than you, you lose Health equal to half the difference.
Necromancer No Attribute Spell 10e
Grenth's Fingers
(30 seconds.) Your attacks deal cold damage. Initial effect: hits nearby foes for 10...40 cold damage. End effect: transfers 1...2 condition[s] to all nearby foes.
Dervish Wind Prayers Flash Enchantment Spell 5e
Grenth's GraspElite
(20 seconds.) Inflicts Crippled (1...11 second[s]) with your attack skills and transfer 1...3 condition. No effect unless wielding a cold weapon.
Dervish Wind Prayers Flash Enchantment Spell 5e
Griffon's Sweep
Deals +5...20 damage. Causes knock-down and deals 10...34 damage if blocked.
Warrior Strength Melee Attack 5e
Guardian
(2...7 seconds.) 50% chance to block.
Monk Protection Prayers Enchantment Spell 5e
Guided Weapon
(4...10 seconds.) Attacks are unblockable.
Ritualist Communing Weapon Spell 5e
Guiding Hands
(20 seconds.) Your next 0...3 attack[s] cannot be blocked. Initial effect: removes Blindness.
Dervish Wind Prayers Enchantment Spell 10e
Guilt
(6 seconds.) Target foe's next spell fails and you steal 5...14 Energy. No effect unless this foe's spell targets one of your allies.
Mesmer Domination Magic Hex Spell 5e
GustElite
(5...11 seconds.) You and target ally move 33% faster. Initial effect: Foes adjacent to you and target ally are struck for 15...70 cold damage. Attacking or moving foes are knocked down.
Elementalist Air Magic Enchantment Spell 10e
Hammer Bash
Causes knock-down. Lose all adrenaline.
Warrior Hammer Mastery Hammer Attack 6a
Hamstring
Inflicts Crippled condition (3...15 seconds).
Warrior Swordsmanship Sword Attack 5e
Harrier's Grasp
(5...20 seconds.) Attacks on moving foes also Cripple them. Ends after you apply Cripple 1...3 times. Initial Effect: you lose Cripple and 1 other condition.
Dervish Wind Prayers Flash Enchantment Spell 10e
Harrier's Haste
(2...8 seconds.) You move 25% faster and deal +3...12 damage to moving foes.
Dervish Wind Prayers Flash Enchantment Spell 10e
Harrier's Toss
Deals +5...20 damage. Deals 5...40 more damage if target is moving.
Paragon Spear Mastery Spear Attack 10e
Hasty Refrain
(3...15 seconds.) Target ally moves 25% faster. Renewal: every time a chant or shout ends on this ally.
Paragon Leadership Echo 5e
HeadbuttElite
Elite Touch Skill. Deals 40...100 damage. You are Dazed (10 seconds).
Warrior Strength Touch Skill 10e
Heal Area
Heals you and adjacent allies and foes for 30...180.
Monk Healing Prayers Spell 10e
Heal as OneElite
(15 seconds.) Your pet's attacks steal 1...20 Health. Initial effect: heals you and your pet for 20...104; resurrects your pet (50% Health) if dead. If you have this equipped, your pet will travel with you.
Ranger Beast Mastery Skill 5e
Heal Other
Heals for 35...180. Cannot self-target.
Monk Healing Prayers Spell 10e
Heal Party
Heals entire party for 30...75.
Monk Healing Prayers Spell 15e
Healer's BoonElite
(10...55 seconds.) Healing Prayers spells cast 50% faster and heal for 50% more.
Monk Divine Favor Enchantment Spell 5e
Healer's CovenantElite
Your Healing Prayers spells cost 1...4 less Energy. These spells heal for 20% less.
Monk Healing Prayers Enchantment Spell 5e
Healing Breeze
(15 seconds.) +4...9 Health regeneration.
Monk Healing Prayers Enchantment Spell 10e
Healing BurstElite
Heals for 20...120. Party members in earshot of your target gain Health equal to the Divine Favor bonus. Disables your Smiting Prayers (20 seconds).
Monk Healing Prayers Spell 5e
Healing HandsElite
(10 seconds.) Heals for 5...35 whenever target takes damage.
Monk Healing Prayers Enchantment Spell 5e
Healing LightElite
Heals for 40...100. You gain 1...3 Energy if target ally is enchanted.
Monk Healing Prayers Spell 5e
Healing Ribbon
Heals for 20...110. Heals two additional allies near target ally for 10...100. Cannot self-target.
Monk Healing Prayers Spell 10e
Healing Ring
Heals adjacent allies and foes for 30...180. The caster is not healed.
Monk Healing Prayers Spell 5e
Healing Seed
(10 seconds.) Target and adjacent allies gain 3...30 Health whenever this ally takes damage. Cannot self-target.
Monk Healing Prayers Enchantment Spell 10e
Healing Signet
You gain 82...172 Health. You have -40 armor while using this skill.
Warrior Tactics Signet —
Healing Spring
(10 seconds.) Affects adjacent allies. Heals for 15...60 every 2 seconds. Easily interrupted.
Ranger Wilderness Survival Trap 10e
Healing Touch
Touch Spell. Heals for 16...60. Double Health gain from Divine Favor for this spell.
Monk Healing Prayers Touch Spell 5e
Healing Whisper
Half Range Spell. Heals for 40...100. Cannot self-target.
Monk Healing Prayers Spell 5e
Heart of Fury
(2...10 seconds.) You attack 25% faster.
Dervish Mysticism Stance 4a
Heart of Holy Flame
(30 seconds.) Your attacks deal holy damage. Initial effect: deals 5...30 holy damage to nearby foes. End effect: inflicts Burning condition (2...5 seconds) on nearby foes.
Dervish Mysticism Flash Enchantment Spell 10e
Heart of Shadow
You are healed for 30...150 and you Shadow Step to a nearby location directly away from your target.
Assassin Shadow Arts Spell 5e
Heaven's Delight
Heals you and party members within earshot for 15...60 points.
Monk Divine Favor Spell 5e
Heavy Blow
Deals +1...30 damage and causes knock-down if target foe is Weakened. Lose all adrenaline.
Warrior Hammer Mastery Hammer Attack 5a
Heket's Rampage
(5...11 seconds). You attack 33% faster. Ends if you use an attack skill.
Ranger Beast Mastery Stance 5e
Hex Breaker
(5...80 seconds.) The next hex against you fails and the caster takes 10...46 damage.
Mesmer Domination Magic Stance 5e
Hex Eater Signet
Touch Signet. Removes a hex from target and 2...5 adjacent allies. Removal effect: you gain 1...4 Energy for each hex removed.
Mesmer Inspiration Magic Touch Signet —
Hex Eater VortexElite
Removes one hex from target ally. Removal effect: deals 30...90 damage and removes one enchantment from foes in the area of this ally.
Mesmer Domination Magic Spell 5e
Hexbreaker Aria
(10 seconds.) Allies in earshot lose one hex with their next spell.
Paragon No Attribute Chant 8a
Hexer's Vigor
(10 seconds.) You have +1...8 Health regeneration. Ends if you use a non-hex skill.
Necromancer Soul Reaping Enchantment Spell 5e
Hidden CaltropsElite
(1...10 seconds.) Causes 50% slower movement. End effect: inflicts Crippled condition (1...15 seconds). Your non-Assassin skills are disabled (3 seconds.)
Assassin Shadow Arts Hex Spell 5e
Holy Haste
(1...60 second[s].) Your Healing Prayers spells cast 50% faster. Ends if you cast an enchantment.
Monk Divine Favor Enchantment Spell 10e
Holy Spear
Deals +5...20 damage. Deals 15...90 holy damage and inflicts Burning condition (3 seconds) to nearby foes if you hit a summoned creature.
Paragon Spear Mastery Spear Attack 4a
Holy Strike
Touch Skill. Deals 10...55 holy damage. Deals 10...55 more holy damage if target is knocked down.
Monk Smiting Prayers Touch Skill 5e
Holy Veil
Doubles casting time of hexes cast on target ally. End effect: removes a hex.
Monk No Attribute Enchantment Spell 5e
Holy Wrath
(10...30 seconds). Deals 66% of each attack's damage (maximum 5...50) back to source. Ends after dealing damage 1...10 time[s]. Cannot self-target.
Monk Smiting Prayers Enchantment Spell 10e
Horns of the Ox
Deals +1...11 damage. Causes knock-down if the target foe is not adjacent to any of its allies. Must follow an off-hand attack.
Assassin Dagger Mastery Dual Attack 5e
Hundred BladesElite
(15 seconds.) Deals 10...35 slashing damage to all adjacent foes whenever you attack with a sword.
Warrior Swordsmanship Skill 5e
Hunter's Shot
Inflicts Bleeding condition (3...25 seconds) if your target is hit.
Ranger Marksmanship Bow Attack 5e
Hypochondria
Transfer all conditions from foes in the area to target foe.
Mesmer No Attribute Spell 5e
Ice Prison
(8...20 seconds.) Target foe moves 66% slower.
Elementalist Water Magic Hex Spell 10e
Ice Spear
Projectile: deals 10...60 cold damage. Gain +1...4 Health regeneration for 5 seconds if Overcast.
Elementalist Water Magic Enchantment Spell 5e
Ice Spikes
Also hexes foes adjacent to target (2...6 seconds). These foes move 66% slower. Initial effect: deals 20...80 cold damage.
Elementalist Water Magic Hex Spell 15e
Icy Prism
Deals 15...75 cold damage. Deals +15...75 cold damage to other nearby foes if target has a Water Magic hex.
Elementalist Water Magic Spell 10e
Icy ShacklesElite
(1...10 second[s].) Target foe moves 66% slower. This foe moves 90% slower if enchanted.
Elementalist Water Magic Hex Spell 10e
Icy VeinsElite
(10...35 seconds.) Deals 20...110 cold damage to nearby foes if target foe dies. Initial effect: deals 10...90 cold damage.
Necromancer Soul Reaping Hex Spell 10e
Ignite Arrows
(24 seconds.) Your arrows deal 3...18 fire damage to target and foes adjacent to target.
Ranger Wilderness Survival Preparation 10e
Ignorance
(8...20 seconds.) Target foe cannot use signets.
Mesmer Domination Magic Hex Spell 10e
Illusion of Haste
(5...11 seconds.) You move 33% faster. Initial effect: removes Crippled condition. End effect: you are Crippled (3 seconds).
Mesmer Illusion Magic Enchantment Spell 5e
Illusion of Pain
(8 seconds.) Causes -3...10 Health degeneration and target foe takes 3...10 damage each second. End effect: that foe is healed for 36...120.
Mesmer Illusion Magic Hex Spell 10e
Illusion of Weakness
Lose 50...240 Health. End effect: you gain 50...240 Health. Ends if damage drops your Health below 25% of your maximum.
Mesmer Illusion Magic Enchantment Spell 10e
Illusionary WeaponryElite
(30 seconds.) Deals 16...50 damage to foes in place of other damage or effects from melee attacks. You have +5 armor for each equipped Illusion Magic skill. Your melee attacks neither hit nor fail to hit.
Mesmer Illusion Magic Enchantment Spell 5e
Images of Remorse
(5...10 seconds.) Causes -1...3 Health degeneration. Initial effect: 10...52 damage if target foe is attacking.
Mesmer Illusion Magic Hex Spell 5e
Imagined Burden
(8...20 seconds.) Target foe moves 50% slower.
Mesmer Illusion Magic Hex Spell 15e
Imbue Health
Heals for 5...50% of your current Health (maximum 300). Cannot self-target.
Dervish Mysticism Spell 10e
Immolate
Deals 20...75 fire damage. Inflicts Burning condition (1...3 second[s]).
Elementalist Fire Magic Spell 10e
Impale
Deals 25...100 earth damage. Inflicts Deep Wound condition (5...20 seconds). Must follow a dual attack.
Assassin Deadly Arts Skill 5e
Incendiary ArrowsElite
Hits 2 foes near your target and inflicts burning (1...3 second[s]).
Ranger Wilderness Survival Bow Attack 5e
Incendiary Bonds
(3 seconds.) End effect: deals 20...80 fire damage and inflicts Burning condition (1...3 second[s]) to foes near your target. Also triggers if foe dies.
Elementalist Fire Magic Hex Spell 10e
IneptitudeElite
(4 seconds.) Also hexes foes adjacent to target. Deals 30...135 damage. Inflicts Blindness condition (10 seconds). No effect unless hexed foe attacks.
Mesmer Illusion Magic Hex Spell 10e
Inferno
Deals 30...135 fire damage to foes adjacent to you.
Elementalist Fire Magic Spell 10e
Infuriating HeatElite
Creates a level 1...10 spirit (30...120 second lifespan). Doubles adrenaline gain for creatures in range.
Ranger Expertise Nature Ritual 5e
Infuse Condition
(15...60 seconds.) Whenever you receive a condition, it transfers from you to your closest undead servant.
Necromancer Death Magic Enchantment Spell 5e
Infuse Health
Heals for 100...136% of half your current Health. Lose half your current Health. Cannot self-target.
Monk Healing Prayers Spell 10e
Insidious Parasite
(5...15 seconds.) Steal 15...45 Health whenever target foe hits with an attack.
Necromancer Curses Hex Spell 15e
Inspirational Speech
Target ally gains 1...8 strike[s] of adrenaline. Cannot self-target. You lose all adrenaline.
Paragon Motivation Skill 5e
Inspired Enchantment
Removes an enchantment from target foe. Removal effects: you gain 3...15 Energy; this spell is replaced with that enchantment (20 seconds).
Mesmer Inspiration Magic Spell 10e
Inspired Hex
Removes a hex from target ally. Removal effects: you gain 4...10 Energy; this spell is replaced with that hex (20 seconds).
Mesmer Inspiration Magic Spell 5e
Intimidating Aura
(60 seconds.) You have +40...100 max Health and take -1...10 damage from foes with less Health than you.
Dervish Mysticism Enchantment Spell 10e
Invoke LightningElite
Deals 10...90 lightning damage. Hits two foes near target. 25% armor penetration.
Elementalist Air Magic Spell 10e
Iron Mist
(8...15 seconds.) Gain +15 armor. Air Magic spells that target a foe activate and recharge 33% faster, but you are Overcast by 2 points.
Elementalist Earth Magic Enchantment Spell 10e
Iron Palm
Touch Skill. Deals 5...50 damage. Causes knock-down if target foe is hexed or has a condition. Counts as a lead attack.
Assassin Deadly Arts Touch Skill 5e
Irresistible Blow
Deals +5...20 damage. Deals 5...20 damage and causes knock-down if blocked.
Warrior Hammer Mastery Hammer Attack 5e
Irresistible Sweep
Deals +3...15 damage. Remove 1 of your Dervish enchantments. Removal effect: unblockable, removes a stance, deals +3...15 additional damage.
Dervish Scythe Mastery Scythe Attack 5e
Jagged BonesElite
(60 seconds.) When target undead servant dies, it is replaced by a level 0...15 jagged horror that inflicts Bleeding with attacks.
Necromancer Death Magic Enchantment Spell 5e
Jagged Strike
Inflicts Bleeding condition (5...20 seconds).
Assassin Dagger Mastery Lead Attack 5e
Jaizhenju Strike
Deals +1...30 damage. Unblockable unless you are in a stance.
Warrior Swordsmanship Sword Attack 5e
Jamei's Gaze
Heals for 35...180. Cannot self-target.
Monk Healing Prayers Spell 10e
Jaundiced Gaze
Removes an enchantment from target foe. Removal effect: your next enchantment casts 0...1 second[s] faster and costs 1...10 less Energy. (1...20 second[s])
Necromancer Blood Magic Enchantment Spell 5e
Judge's Insight
(8...20 seconds.) Converts target ally's attacks to holy damage and adds +20% armor penetration.
Monk Smiting Prayers Enchantment Spell 10e
Judge's Intervention
(10 seconds.) Negates the next fatal damage. Negation effect: deals 30...180 holy damage to one foe near target ally.
Monk Smiting Prayers Enchantment Spell 5e
Jungle Strike
Deals +10...25 damage. Deals 1...31 damage to target and adjacent foes if target foe is Crippled. Must follow a lead attack.
Assassin Dagger Mastery Off-Hand Attack 5e
Karei's Healing Circle
Heals you for 30...180. Also heals adjacent creatures.
Monk Healing Prayers Spell 10e
Keen Arrow
Deals +5...20 damage. Deals +5...25 more damage if you land a critical hit.
Ranger Marksmanship Bow Attack 5e
Keen Chop
Always a critical hit.
Warrior Axe Mastery Axe Attack 3a
Keystone SignetElite
(20 seconds.) Your next 0...6 signet[s] interrupt and deal 15...60 damage to other foes adjacent to your target. Initial Effect: recharges all of your other signets.
Mesmer Fast Casting Signet —
Kindle Arrows
(24 seconds.) +3...24 fire damage. Your arrows deal fire damage.
Ranger Wilderness Survival Preparation 5e
Kinetic Armor
(12 seconds.) You have +20...80 armor. Renewal bonus: cast a spell.
Elementalist Earth Magic Enchantment Spell 15e
Kirin's Wrath
Deals 8...32 holy damage each second (5 seconds). Hits foes adjacent to your initial location.
Monk Smiting Prayers Spell 5e
Kitah's Burden
(10 seconds.) Target foe moves 50% slower. End effect: you gain 10...18 Energy.
Mesmer Illusion Magic Hex Spell 15e
Knee Cutter
You gain 2...7 Energy and 1...3 adrenaline if target foe is Crippled.
Warrior Swordsmanship Sword Attack 5a
LacerateElite
Creates a level 1...10 spirit (30...240 second lifespan). Bleeding creatures in range have -2 Health degeneration. End effect: Inflicts Bleeding condition (5...25 seconds) on creatures in range that have less than 90% health. Does not affect spirits.
Ranger Beast Mastery Nature Ritual 10e
Lacerating Chop
Deals +5...20 damage. Inflicts Bleeding condition (5...20 seconds) if target foe is knocked-down.
Warrior Axe Mastery Axe Attack 5a
Lamentation
Also hexes foes near your target (5...20 seconds). Causes -0...3 Health degeneration. Initial effect: Deals 10...50 damage to these foes if you are within earshot of a spirit or corpse.
Ritualist Channeling Magic Hex Spell 10e
Lava Arrows
Projectile: deals 20...65 fire damage. Bonus effect: sends projectiles at 2 other foes near your target.
Elementalist Fire Magic Spell 5e
Lava Font
Deals 5...50 fire damage each second (5 seconds). Hits foes adjacent to your initial location. If Overcast, range increased to nearby.
Elementalist Fire Magic Spell 10e
Leader's Comfort
You gain 30...75 Health. You also gain 10...20 Health (maximum 140) for each ally in earshot.
Paragon Leadership Skill 5e
Leader's Zeal
You gain 2...4 Energy (maximum 8...12 Energy) for each nearby ally.
Paragon Motivation Skill 5e
Leaping Mantis Sting
Deals +5...15 damage. Inflicts Crippled condition (3...15 seconds) if target foe is moving.
Assassin Dagger Mastery Lead Attack 5e
Leech Signet
Interrupts an action. Interruption effect: you gain 3...15 Energy if the action was a spell.
Mesmer Inspiration Magic Signet —
Leviathan's Sweep
Deals +5...20 damage. Causes knock-down and deals 10...34 damage if blocked.
Warrior Strength Melee Attack 5e
Life
Creates a level 1...14 spirit (20 second lifespan). Affects non-spirit allies within range. End effect: heals for 1...7 for each second this spirit was alive.
Ritualist Restoration Magic Binding Ritual 10e
Life Attunement
Target ally gains 14...50% more Health when healed. This ally deals 30% less damage with attacks.
Monk Protection Prayers Enchantment Spell 10e
Life BarrierElite
Reduces damage by 20...50%. Cannot self-target. If your Health is below 50% when target takes damage, Life Barrier ends.
Monk Protection Prayers Enchantment Spell 15e
Life Bond
Half of the damage target ally takes from attacks is redirected to you. Redirected damage is reduced by 3...30. Cannot self-target.
Monk Protection Prayers Enchantment Spell 10e
Life SheathElite
(8 seconds.) Converts the next incoming damage or life steal (maximum 20...100) to healing. Initial effect: Removes 0...2 condition[s].
Monk Protection Prayers Enchantment Spell 5e
Life Siphon
(12...24 seconds.) Target foe has -1...3 Health degeneration. You have +1...3 Health regeneration.
Necromancer Blood Magic Hex Spell 10e
Life TransferElite
Also hexes foes adjacent to target (6...12 second). Causes -3...8 Health degeneration. You have +3...8 Health regeneration.
Necromancer Blood Magic Hex Spell 5e
Lifebane Strike
Deals 12...48 damage. Steals 12...48 Health if target foe's Health is above 50%.
Necromancer Blood Magic Spell 10e
Lift Enchantment
Touch Skill. Removes one enchantment. No effect unless target foe is knocked-down.
Assassin No Attribute Touch Skill 5e
Light of DeliveranceElite
Heals entire party for 5...70.
Monk Healing Prayers Spell 5e
Light of Dwayna
Resurrects all dead party members in the area. (25% Health, zero Energy).
Monk No Attribute Spell 25e
Lightning Bolt
Projectile: deals 5...50 lightning damage. Deals 5...50 more lightning damage if target foe is moving. 25% armor penetration.
Elementalist Air Magic Spell 5e
Lightning Hammer
Deals 10...100 lightning damage. Applies Cracked Armor (5...20 seconds). 25% armor penetration.
Elementalist Air Magic Spell 25e
Lightning Javelin
Projectile: Deals 15...50 lightning damage. Interrupts if your target is attacking. 25% armor penetration. Strikes all foes between you and your target.
Elementalist Air Magic Spell 5e
Lightning Orb
Projectile: deals 10...100 lightning damage. 25% armor penetration.
Elementalist Air Magic Spell 15e
Lightning Reflexes
(5...11 seconds.) You attack 33% faster and have 75% chance to block.
Ranger Expertise Stance 10e
Lightning Strike
Deals 5...40 lightning damage. 25% armor penetration. Hex for 3 seconds if Overcast. End effect: deals 5...40 lightning damage.
Elementalist Air Magic Hex Spell 5e
Lightning SurgeElite
(3 seconds.) End effect: deals 14...100 lightning damage, causes knock-down, and inflicts Cracked Armor (5...20 seconds). 25% armor penetration.
Elementalist Air Magic Hex Spell 15e
Lightning Touch
Touch Skill. Deals 10...60 lightning damage. Also hits foes adjacent to target foe. Inflicts Blind (1...4 second[s]) and Cracked Armor (1...10 second[s]) on all struck foes. 25% armor penetration.
Elementalist Air Magic Touch Skill 5e
Lingering CurseElite
(6...30 seconds.) Target and nearby foes have -1...4 Health degeneration and receive 25% less benefit from healing.
Necromancer Curses Hex Spell 15e
Lion's Comfort
You are healed for 50...110 and gain 0...3 strike[s] of adrenaline. Disables your signets (12 seconds).
Warrior Strength Skill 4a
Liquid Flame
Deals 7...112 fire damage. Deals 7...112 fire damage to nearby foes if target was attacking or casting.
Elementalist Fire Magic Spell 10e
Live Vicariously
You gain 2...17 Health whenever target ally hits a foe.
Monk Healing Prayers Enchantment Spell 5e
Lively Was Naomei
(45 seconds.) Drop effect: resurrects party members in the area (15...75% Health and zero Energy).
Ritualist Restoration Magic Item Spell 15e
Locust's FuryElite
(10...35 seconds.) You have +50% chance to double strike. No effect unless you are wielding daggers.
Assassin Critical Strikes Enchantment Spell 10e
Lotus Strike
Deals +10...25 damage; you gain 5...20 Energy. Must follow a lead attack.
Assassin Dagger Mastery Off-Hand Attack 10e
Lyric of Purification
(5...20 seconds.) Allies in earshot lose one condition with their next signet.
Paragon Motivation Chant 5e
Lyric of Zeal
(10 seconds.) Allies in earshot gain 1...8 Energy with their next signet.
Paragon Motivation Chant 6a
Lyssa's Assault
Interrupts an action. If you are enchanted, the interrupted skill is disabled for an additional 1...10 second[s]. This attack does 50% of normal damage.
Dervish Scythe Mastery Scythe Attack 5e
Lyssa's AuraElite
(10 seconds.) You have +0...5 Energy regeneration. Renewal: every time you cast a spell on an enemy.
Mesmer Inspiration Magic Enchantment Spell 5e
Lyssa's Balance
Removes one enchantment from target foe. No effect if you have more enchantments than this foe.
Mesmer No Attribute Spell 5e
Lyssa's Haste
(3...15 seconds.) Your Dervish enchantments recharge 33% faster. Initial Effect: interrupts all adjacent foes. End Effect: interrupts all adjacent foes. 50% failure chance unless Wind Prayers 5 or higher.
Dervish Wind Prayers Flash Enchantment Spell 10e
Maelstrom
Deals 10...25 cold damage and interrupts spells each second (10 seconds). Hits foes adjacent to target's initial location.
Elementalist Water Magic Spell 25e
Magebane ShotElite
Interrupts an action. Interruption effect: an interrupted spell is disabled for +10 seconds. Unblockable.
Ranger No Attribute Bow Attack 10e
Magehunter StrikeElite
Deals +7...25 damage. Unblockable if target foe is enchanted.
Warrior Strength Melee Attack 5e
Magehunter's SmashElite
Causes knock-down. Unblockable if target foe is enchanted.
Warrior Hammer Mastery Hammer Attack 8a
Magnetic Aura
(1...8 second[s].) Block the next attack against you and reflect 10...50 damage to the attacker. If you are Overcast, enchant party members in earshot.
Elementalist Earth Magic Enchantment Spell 10e
Magnetic Surge
Deals 15...75 damage. If you are Overcast, allies in earshot are enchanted for 1...5 and block the next attack against them.
Elementalist Earth Magic Enchantment Spell 10e
Maiming Spear
Inflicts Crippled condition (5...20 seconds) if target foe is Bleeding.
Paragon Spear Mastery Spear Attack 5e
Maiming Strike
Deals +5...20 damage. Inflicts Crippled condition (3...15 seconds) on hit.
Ranger Beast Mastery Pet Attack 10e
Malaise
(5...35 seconds.) Causes -1 Energy degeneration. Deals 5...50 damage if target foe's Energy drops to 0. You have -1 Health degeneration. Ends if this foe's Energy drops to 0.
Necromancer Curses Hex Spell 5e
Malicious Strike
If target foe has a condition, this attack deals +10...30 damage and is a critical hit.
Assassin Critical Strikes Melee Attack 5e
Malign Intervention
(5...20 seconds.) Target foe receives 20% less from healing. If this foe dies while suffering from this hex, a level 1...17 masterless bone horror is summoned.
Necromancer Death Magic Hex Spell 10e
Mantis Touch
Inflicts Crippled condition (5...20 seconds). This skill counts as an off-hand attack.
Assassin Deadly Arts Skill 5e
Mantra of Concentration
(1...38 seconds.) The next time you would be interrupted, you are not interrupted.
Mesmer Inspiration Magic Stance 5e
Mantra of Earth
(30...90 seconds.) Reduces earth damage you take by 26...50%. You gain 2 Energy when you take earth damage.
Mesmer Inspiration Magic Stance 10e
Mantra of Flame
(30...90 seconds.) Reduces fire damage you take by 26...50%. You gain 2 Energy when you take fire damage.
Mesmer Inspiration Magic Stance 10e
Mantra of Frost
(30...90 seconds.) Reduces cold damage you take by 26...50%. You gain 2 Energy when you take cold damage.
Mesmer Inspiration Magic Stance 10e
Mantra of Inscriptions
(5...25 seconds.) Signets you successfully activate while in this stance recharge 10...40% faster.
Mesmer Inspiration Magic Stance 10e
Mantra of Lightning
(30...90 seconds.) Reduces lightning damage you take by 26...50%. You gain 2 Energy when you take lightning damage.
Mesmer Inspiration Magic Stance 10e
Mantra of Persistence
(5...25 seconds.) Illusion hexes you cast last 10...40% longer.
Mesmer Inspiration Magic Stance 5e
Mantra of RecallElite
(20 seconds.) End effect: you gain 10...25 Energy.
Mesmer Inspiration Magic Enchantment Spell 10e
Mantra of RecoveryElite
(5...20 seconds.) Your spells recharge 33% faster.
Mesmer Fast Casting Stance 5e
Mantra of Resolve
(30...90 seconds.) Prevents interrupts against you. Prevention cost: lose 10...4 Energy or Mantra of Resolve ends.
Mesmer Inspiration Magic Stance 10e
Mantra of Signets
(10...40 seconds.) You have +3 armor for each signet. You gain 5...60 health each time you use a signet.
Mesmer Inspiration Magic Stance 5e
Marauder's Shot
Deals +25...55 damage. Your non-attack skills are disabled (5 seconds) if this attack hits.
Ranger Marksmanship Bow Attack 5e
Mark of Death
(4...10 seconds.) Target foe receives 50% less from healing.
Assassin Deadly Arts Hex Spell 10e
Mark of Fury
(5 seconds.) Allies hitting target foe gain 0...2 strike[s] of adrenaline. End effect: inflicts Cracked Armor (1...15 second[s].)
Necromancer Blood Magic Hex Spell 5e
Mark of InsecurityElite
(5...25 seconds.) Causes -1...5 Health degeneration. Enchantments and stances expire 20...60% faster on target foe. Disables your non-Assassin skills (5 seconds).
Assassin Deadly Arts Hex Spell 5e
Mark of Instability
(20 seconds.) Causes knock-down the next time you hit target foe with a dual attack.
Assassin No Attribute Hex Spell 10e
Mark of Pain
(30 seconds.) Deals 10...40 damage to adjacent foes whenever target foe takes physical damage.
Necromancer Curses Hex Spell 10e
Mark of ProtectionElite
(10 seconds.) Converts incoming damage to healing (maximum 6...60). All your Protection Prayers are disabled (5 seconds).
Monk Protection Prayers Enchantment Spell 10e
Mark of Rodgort
Also hexes foes near your target (10...35 seconds). Inflicts Burning condition (1...4 second[s]) when these foes take fire damage.
Elementalist Fire Magic Hex Spell 15e
Mark of Subversion
(6 seconds.) Target foe's next spell fails and you steal 10...92 Health. No effect unless this foe's spell targeted one of its allies.
Necromancer Blood Magic Hex Spell 10e
Marksman's WagerElite
(18 seconds.) Gain 5...10 Energy whenever your arrows hit. Lose 10 Energy whenever your arrows fail to hit.
Ranger Expertise Preparation 5e
MartyrElite
Transfer all conditions from all allies to you.
Monk No Attribute Spell 5e
Masochism
(10...40 seconds.) You have +2 Death Magic and Soul Reaping. Sacrifice 5...3% Health when you cast a spell.
Necromancer Soul Reaping Enchantment Spell 5e
Master of MagicElite
(1...61 second[s]). Your elemental attributes are set to 8...14 and elemental spells return 30% of their Energy cost.
Elementalist Energy Storage Enchantment Spell 5e
Meditation
(20 seconds.) Lose all adrenaline. Gain 1...4 Energy whenever an enchantment on you ends.
Dervish Mysticism Enchantment Spell 10e
Meekness
Also hexes foes in the area of target (5...30 seconds). These foes attack 50% slower.
Necromancer Curses Hex Spell 15e
Melandru's ArrowsElite
(18 seconds.) Your arrows inflict Bleeding condition (3...25 seconds) and deal +8...28 damage to enchanted foes.
Ranger Wilderness Survival Preparation 5e
Melandru's Assault
Deals +5...20 damage to nearby foes.
Ranger Beast Mastery Pet Attack 10e
Melandru's ResilienceElite
(8...20 seconds.) You have +4 Health regeneration and +1 Energy regeneration for each condition and hex on you.
Ranger Wilderness Survival Stance 5e
Melandru's ShotElite
Inflicts Bleeding (5...25 seconds). Deals +10...25 damage and inflicts Crippled (5...15 seconds) if target foe was moving or knocked down.
Ranger Marksmanship Bow Attack 5e
Mend Ailment
Removes a condition. Removal effect: heals for 5...70 for each remaining condition.
Monk Protection Prayers Spell 5e
Mend Body and Soul
Heals for 20...115. Removes one condition for each spirit within earshot.
Ritualist Restoration Magic Spell 5e
Mend Condition
Removes one condition. Removal effect: heals for 5...70. Cannot self-target.
Monk Protection Prayers Spell 5e
Mending
+1...4 Health regeneration.
Monk Healing Prayers Enchantment Spell 10e
Mending Grip
Heals for 20...80. Removes one condition if target ally is under a Weapon spell.
Ritualist Restoration Magic Spell 5e
Mending Refrain
(15 seconds.) Target ally has +2...3 Health regeneration. Renewal: whenever a chant or shout ends on that ally. Cannot target spirits.
Paragon Motivation Echo 10e
Mending Touch
Touch Spell. Removes two conditions. Heals for 15...60 for each condition removed.
Monk Protection Prayers Touch Spell 5e
Merciless Spear
Inflicts Deep Wound condition (5...20 seconds). No effect unless target has less than 50% Health.
Paragon Spear Mastery Spear Attack 6a
Meteor
Deals 7...112 fire damage and causes knock-down. Also hits foes adjacent to target foe.
Elementalist Fire Magic Spell 5e
Meteor Shower
Deals 7...112 fire damage and causes knock-down every 3 seconds (9 seconds). Hits foes adjacent to target's initial location.
Elementalist Fire Magic Spell 25e
Mighty Blow
Deals +10...40 damage.
Warrior Hammer Mastery Hammer Attack 7a
Mighty Throw
Deals +10...40 damage. This spear moves three times faster.
Paragon Spear Mastery Spear Attack 2a
Mighty Was Vorizun
(15...60 seconds.) You have +15 armor and +30 maximum Energy.
Ritualist Communing Item Spell 5e
MigraineElite
(5...20 seconds.) Causes -1...8 Health degeneration and doubles skill activation time.
Mesmer Illusion Magic Hex Spell 10e
Mind BlastElite
Deals 15...60 fire damage. You gain 1...8 Energy if you have more Energy than target foe.
Elementalist Fire Magic Spell 5e
Mind BurnElite
Deals 15...60 fire damage. If you have more energy than target foe, deals 15...60 more fire damage and inflicts Burning (1...10 second[s]). Also hits adjacent foes.
Elementalist Fire Magic Spell 5e
Mind FreezeElite
Deals 10...60 cold damage. If you have more Energy than target foe, deals +10...60 cold damage and causes 90% slower movement (1...5 second[s]).
Elementalist Water Magic Hex Spell 5e
Mind ShockElite
Deals 10...50 lightning damage. If you have more Energy than target foe, deals +10...50 lightning damage and causes knockdown. 25% armor penetration.
Elementalist Air Magic Spell 5e
Mind Wrack
(5...40 seconds.) Causes 1 Energy loss each time foe is the target of your non-hex Mesmer skills. Deals 5...25 damage per point of Energy lost. If target foe's Energy drops to 0, it takes 15...100 damage and Mind Wrack ends.
Mesmer Domination Magic Hex Spell 5e
Mirage Cloak
(1...7 second[s].) You have 30...60% chance to block. Initial Effect: deals 10...40 earth damage to nearby foes.
Dervish Earth Prayers Flash Enchantment Spell 10e
Mirror of Disenchantment
Removes one enchantment from target foe. That foe's party members also lose this enchantment.
Mesmer No Attribute Spell 5e
Mirror of IceElite
Deals 15...70 cold damage and slows foes by 66% (2...6 seconds). Hits foes near you and target ally. Recharges 50% faster if it hits a foe hexed with Water Magic.
Elementalist Water Magic Hex Spell 10e
Mirrored Stance
(10...35 seconds.) You enter any stance used by target foe.
Assassin Shadow Arts Hex Spell 5e
Mist FormElite
(10...45 seconds.) Take 33% less damage from foes hexed with Water Magic. Heals non-spirit allies in earshot for 50...250% of the energy cost of your elemental spells.
Elementalist Water Magic Enchantment Spell 5e
Mistrust
(6 seconds.) The next spell that target foe casts on one of your allies fails and deals 10...80 damage to target and 75% of that damage to nearby foes.
Mesmer Domination Magic Hex Spell 10e
Moebius StrikeElite
Deals +10...35 damage. Recharges all your other attack skills if target foe's Health is below 50%. Must follow a dual attack.
Assassin Dagger Mastery Off-Hand Attack 5e
Mokele Smash
Deals +5...20 damage and you gain 2 strikes of adrenaline.
Warrior Hammer Mastery Hammer Attack 5e
Muddy Terrain
Creates a level 1...10 spirit (30...180 second lifespan). Creatures in range have 10% slower movement: also negates speed boosts. Does not affect spirits.
Ranger Wilderness Survival Nature Ritual 5e
Mystic Corruption
(20 seconds.) Initial Effect: all adjacent foes are Diseased (1...10 second[s].) Double duration if you are already enchanted. End Effect: party members in earshot lose Disease.
Dervish Mysticism Flash Enchantment Spell 5e
Mystic Healing
Heals you for 5...65. Heals all enchanted party members for 5...65 Health.
Dervish Wind Prayers Spell 5e
Mystic Regeneration
(5...20 seconds.) You have +1...4 Health regeneration for each enchantment (maximum of 8) on you.
Dervish Earth Prayers Enchantment Spell 15e
Mystic Sandstorm
(3 seconds.) Deals 10...20 earth damage each second. Deals an additional 10...20 damage to attacking foes. Hits foes nearby your initial location. Lasts twice as long if you are enchanted.
Dervish Earth Prayers Spell 5a
Mystic Sweep
Deals +3...12 damage. Deals an additional +3...12 damage if you are enchanted.
Dervish Mysticism Melee Attack 5e
Mystic Twister
Deals 10...60 cold damage to all nearby foes. Deals 10...60 more cold damage if you are enchanted.
Dervish Wind Prayers Spell 5a
Mystic Vigor
(20 seconds.) You gain 3...15 Health (maximum 25) for each enchantment on you whenever you hit with an attack.
Dervish Mysticism Enchantment Spell 5e
Natural Healing
Heals you for 50...170. This skill activates 50% faster if you are not enchanted.
Dervish Wind Prayers Spell 5e
Natural Stride
(1...8 second[s].) You move 33% faster and have 50% chance to block. Ends if you become hexed or enchanted.
Ranger Wilderness Survival Stance 5e
Natural Temper
(4...10 seconds.) You gain 33% more adrenaline. No effect if you are enchanted.
Paragon Leadership Skill 3a
Nature's Renewal
Creates a level 1...10 spirit (30...240 second lifespan). For creatures in range, enchantments and Hexes take twice as long to cast and it costs twice as much Energy to maintain enchantments. Does not affect spirits.
Ranger Wilderness Survival Nature Ritual 5e
Necrotic Traversal
Teleport to a corpse's location. Inflicts Poisoned condition (5...20 seconds). Affects all nearby foes. Exploits a fresh corpse.
Necromancer Death Magic Spell 5e
Needling Shot
Fast-moving arrow. Deals 10...30 damage. Recharges instantly if target foe is below 50% Health. Your other attack skills are disabled (2 seconds).
Ranger Marksmanship Bow Attack 5e
Nightmare Weapon
(12 seconds.) Target ally's attacks steal 10...50 Health but deal 10...50 less damage. Ends after 3 attacks.
Ritualist Channeling Magic Weapon Spell 5e
Nine Tail Strike
Deals +15...40 damage. Unblockable. Must follow an off-hand attack.
Assassin Dagger Mastery Dual Attack 5e
No Skill
Empty slot
Common No Attribute No Skill —
Oath ShotElite
Recharges all skills except Oath Shot if it hits. Disables all skills if it misses (10...4 seconds). 50% miss chance unless Expertise 8 or higher.
Ranger Expertise Bow Attack 10e
Obsidian Flame
Deals 22...112 damage.
Elementalist Earth Magic Spell 5e
Obsidian FleshElite
(8...20 seconds.) You have +20 armor and enemy spells cannot target you. You cannot attack and have -2 energy degeneration.
Elementalist Earth Magic Enchantment Spell 25e
Offering of BloodElite
You gain 8...20 Energy.
Necromancer Blood Magic Spell 1e
Offering of SpiritElite
You gain 8...17 Energy. You do not sacrifice Health if any spirits are within earshot.
Ritualist Channeling Magic Spell 3e
OnslaughtElite
(3...15 seconds.) You attack, move and gain adrenaline 25% faster.
Dervish Wind Prayers Flash Enchantment Spell 10e
Oppressive Gaze
Deals 10...30 damage to target and adjacent foes. Inflicts Poison and Weakness (3...12 second) on foes suffering from a condition.
Necromancer Blood Magic Spell 10e
Order of ApostasyElite
Enchants all party members (5 seconds). These party members remove one enchantment when they deal physical damage. Removal cost: for each Monk enchantment, you lose 10...3% maximum Health.
Necromancer Curses Enchantment Spell 25e
Order of Pain
Enchants all party members (5 seconds). 3...16 more damage whenever these party members hit with physical damage.
Necromancer Blood Magic Enchantment Spell 10e
Order of the VampireElite
Enchants all party members (5 seconds.) These party members steal 3...16 Health with each physical damage attack. Party members under another Necromancer enchantment are not affected.
Necromancer Blood Magic Enchantment Spell 5e
Order of UndeathElite
(5 seconds.) Your undead servants deal +3...16 damage. You lose 2% of your maximum Health whenever your servants hit.
Necromancer Death Magic Spell 10e
Orison of Healing
Heals for 20...70.
Monk Healing Prayers Spell 5e
Otyugh's Cry
(10...25 seconds.) Your pet has +24 armor and is unblockable.
Ranger Beast Mastery Shout 5e
Overbearing Smash
Deals +1...20 damage. If target foe is knocked down, they are Dazed (1...8 second[s]).
Warrior Hammer Mastery Hammer Attack 5e
Overload
(5 seconds.) Causes -1...3 Health degeneration. If target foe is using a skill, that foe takes 15...75 damage and all adjacent foes take 75% of that damage.
Mesmer Domination Magic Hex Spell 5e
Pacifism
(4...8 seconds.) Target foe cannot attack. Ends if this foe takes damage.
Monk Protection Prayers Hex Spell 10e
Pain
Creates a level 1...12 spirit (30...150 second lifespan). Its attacks deal 5...30 damage.
Ritualist Communing Binding Ritual 5e
Pain of DisenchantmentElite
Target foe loses 1...3 enchantment[s]. Removal effect: that foe and all adjacent foes lose 10...100 Health.
Necromancer Curses Spell 10e
Painful Bond
Also hexes foes near your target (10...20 seconds). Spirits do 8...20 more damage against these foes.
Ritualist Channeling Magic Hex Spell 15e
Palm StrikeElite
Elite Touch Skill. Deals 10...65 damage and inflicts Crippled condition (1...5 second[s]). This skill counts as an off-hand attack.
Assassin Critical Strikes Touch Skill 5e
PanicElite
Also hexes foes near your target (1...10 second[s]). Interrupts all other nearby foes whenever a hexed foe successfully activates a skill.
Mesmer Domination Magic Hex Spell 10e
Parasitic Bond
(20 seconds.) Causes -1 Health degeneration. End effect: you are healed for 30...120 Health.
Necromancer Curses Hex Spell 5e
Patient Spirit
(2 seconds.) End effect: heals for 30...120. No effect if ends early.
Monk Healing Prayers Enchantment Spell 5e
Peace and HarmonyElite
Target ally loses 0...9 condition[s] and hex[es]. Conditions and hexes expire 90% faster on that ally (1...3 second[s]). Disables your Smiting Prayers (20 seconds).
Monk Divine Favor Enchantment Spell 5e
Penetrating Attack
Deals +5...25 damage. 10% armor penetration.
Ranger Marksmanship Bow Attack 10e
Penetrating Blow
Deals +5...20 damage. 20% armor penetration.
Warrior Axe Mastery Axe Attack 5a
Penetrating Chop
Deals +5...20 damage. 20% armor penetration.
Warrior Axe Mastery Axe Attack 5a
Pensive Guardian
(5...11 seconds.) 50% chance to block enchanted foes.
Monk Protection Prayers Enchantment Spell 5e
Persistence of Memory
(5...20 seconds.) Your interrupted spells recharge instantly.
Mesmer Fast Casting Enchantment Spell 5e
Pestilence
Creates a level 1...10 spirit (30...180 second lifespan). When any creature in range dies, conditions on this creature spread to any creature in the area with a condition. Spirits are not affected.
Ranger Wilderness Survival Nature Ritual 5e
Phantom Pain
(10 seconds.) Causes -1...4 Health degeneration. End effect: inflicts Deep Wound condition (5...20 seconds).
Mesmer Illusion Magic Hex Spell 5e
Phoenix
Projectile: deals 10...60 fire damage to target and nearby foes. Heals allies for 20...80 if you are Overcast.
Elementalist Fire Magic Spell 10e
Physical Resistance
(30...90 seconds.) You have +40 armor against physical damage. You have -24...12 armor against elemental damage.
Mesmer Inspiration Magic Stance 10e
Piercing Trap
(90 seconds.) Affects nearby foes. Deals 5...50 piercing damage. Deals 15...60 more damage to any foes with Cracked Armor. Easily interrupted.
Ranger Wilderness Survival Trap 10e
Pin Down
Inflicts Crippled condition (3...15 seconds).
Ranger Marksmanship Bow Attack 15e
Pious Assault
Deals +10...20 damage. Removes 1 of your Dervish enchantments. Removal Effect: this skill recharges 75% faster and adjacent foes take 15...40 damage.
Dervish Scythe Mastery Melee Attack 5e
Pious Concentration
(5...20 seconds.) Prevents interrupts. Prevention cost: you lose one Dervish enchantment or Pious Concentration ends.
Dervish Earth Prayers Stance 10e
Pious Fury
(1...7 second[s].)You attack 25% faster and remove 1 of your Dervish enchantments. Removal effect: this stance lasts twice as long.
Dervish Mysticism Stance 5e
Pious Haste
(1...7 second[s].) Lose 1 Dervish enchantment and move 25% faster. Removal Effect: Run 50% faster instead.
Dervish Mysticism Stance 5e
Pious RenewalElite
(8 seconds.) End Effect: recharges itself and you gain 0...5 Energy and 0...30 Health.
Dervish Mysticism Flash Enchantment Spell 5e
Pious Restoration
Gain 80...150 Health and remove 1 Dervish enchantment. Removal effect: lose 1...3 hex[es].
Dervish Wind Prayers Spell 5e
Plague Sending
Transfer 1...3 condition[s] and [its/their] remaining duration[s] from yourself to target foe and all adjacent foes.
Necromancer Curses Spell 1e
Plague SignetElite
Transfers all conditions with 100...200% of their remaining durations from yourself to target foe. 50% failure chance unless Curses 5 or more.
Necromancer Curses Signet —
Plague Touch
Touch Skill. Transfers 1...3 condition[s] from yourself to target foe.
Necromancer Curses Touch Skill 5e
Point Blank Shot
Half Range Bow Attack. Deals +10...40 damage.
Ranger Expertise Bow Attack 5e
Poison ArrowElite
Inflicts Poisoned condition. (5...20)
Ranger Wilderness Survival Bow Attack 5e
Poison Tip Signet
(60 seconds.) Inflicts Poisoned condition (8...15 seconds) with your next attack.
Ranger Wilderness Survival Signet —
Poisoned Heart
Inflicts Poisoned condition (5...15 seconds) to adjacent foes. You are also Poisoned.
Necromancer Curses Spell 5e
Poisonous Bite
Inflicts Poisoned condition (5...20 seconds).
Ranger Beast Mastery Pet Attack 5e
Pounce
Deals +5...20 damage. Causes knock-down if target foe is moving.
Ranger Beast Mastery Pet Attack 5e
Power Attack
Deals +10...40 damage.
Warrior Strength Melee Attack 5e
Power BlockElite
If target foe is casting a spell or chant, that skill and all skills of the same attribute are disabled (1...12 seconds) and that skill is interrupted.
Mesmer Domination Magic Spell 15e
Power Drain
Interrupts a spell or chant. Interruption effect: you gain 1...31 Energy.
Mesmer Inspiration Magic Spell 5e
Power FluxElite
Interrupts a spell or chant. Interruption effect: -2 Energy degeneration (4...10 seconds).
Mesmer Domination Magic Hex Spell 10e
Power Leak
Interrupts a spell or chant. Interruption effect: causes 3...17 Energy loss.
Mesmer Domination Magic Spell 10e
Power LeechElite
Interrupt a spell or a chant. Interruption effect: steal 5...15 Energy whenever target foe casts a spell (10 seconds).
Mesmer Inspiration Magic Hex Spell 5e
Power Lock
Interrupts a spell or chant. Interruption effect: interrupted spell or chant is disabled for +5...13 seconds.
Mesmer Domination Magic Spell 5e
Power Return
Interrupts a spell or chant. Interruption effect: target foe gains 10...5 Energy.
Mesmer Fast Casting Spell 5e
Power Shot
Target foe takes 25...50 damage.
Ranger Marksmanship Bow Attack 10e
Power Spike
Interrupts a spell or chant. Interruption effect: deals 30...120 damage.
Mesmer Domination Magic Spell 5e
Practiced StanceElite
(20...35 seconds.) Your preparations recharge 50% faster and last 30...300% longer.
Ranger Expertise Stance 5e
Precision Shot
Deals +3...10 damage. Unblockable. Easily Interrupted.
Ranger Marksmanship Bow Attack 10e
Predator's Pounce
Deals +5...35 damage. Your pet gains 5...50 Health if this attack hits.
Ranger Beast Mastery Pet Attack 5e
Predatory Bond
(5...20 seconds.) Your pet attacks 25% faster and you gain 1...31 Health whenever your pet makes a successful attack.
Ranger Beast Mastery Shout 10e
Predatory Season
Creates a level 1...10 spirit (30...240 second lifespan). Creatures in range receive 20% less from healing. Creatures gain 5 health each time they hit with an attack. Does not affect spirits.
Ranger Beast Mastery Nature Ritual 5e
Prepared ShotElite
Deals +10...25 damage. You gain 1...9 Energy if you have a preparation active.
Ranger Marksmanship Bow Attack 5e
PreservationElite
Creates a level 1...14 spirit (90 second lifespan). Every 4 seconds this spirit heals one non-spirit ally for 10...115.
Ritualist Restoration Magic Binding Ritual 5e
Price of Failure
(30 seconds.) 25% chance to miss. Target foe takes 1...46 damage whenever it fails to hit.
Necromancer Curses Hex Spell 15e
Price of Pride
(5 seconds.) Causes 3...15 Energy loss the next time target foe uses an elite skill.
Mesmer Domination Magic Hex Spell 5e
Primal Echoes
Creates a level 1...10 spirit (30...240 second lifespan). Signets cost 10 energy for creatures in range. Does not affect spirits.
Ranger Beast Mastery Nature Ritual 5e
Primal RageElite
(1...9 second[s].) You attack 33% faster and move 33% faster. You take double damage.
Warrior Strength Stance 5e
Protective Bond
Target ally cannot lose more than 5% max Health from a single attack or spell. Each time damage is reduced you lose 6...3 Energy or this spell ends.
Monk Protection Prayers Enchantment Spell 10e
Protective Spirit
(5...23 seconds.) Incoming damage is reduced to 10% of target ally's maximum Health.
Monk Protection Prayers Enchantment Spell 10e
Protective Was Kaolai
(15...60 seconds.) You have +10 armor. Drop effect: all party members are healed for 10...85.
Ritualist Restoration Magic Item Spell 10e
Protector's Defense
(5...11 seconds.) Allies adjacent to you have 75% chance to block. Ends if you move.
Warrior Tactics Skill 5e
Protector's Strike
Deals +10...40 damage if target is moving.
Warrior Strength Melee Attack 5e
Psychic DistractionElite
Interrupts a skill. Interruption effect: disables interrupted skill (+5...12 seconds). Your other skills are disabled (8 seconds).
Mesmer Domination Magic Spell 10e
Psychic InstabilityElite
Interrupts an action. Interruption effect: if the action is a skill, cause knockdown for 2...4 seconds on target foe and all nearby foes. 50% failure chance unless Fast Casting 5 or higher.
Mesmer Fast Casting Spell 5e
Pulverizing Smash
Inflicts Weakness and Deep Wound conditions (5...20 seconds) if target foe is knocked-down.
Warrior Hammer Mastery Hammer Attack 4a
Punishing ShotElite
Deals +10...20 damage. Interrupts an action.
Ranger Marksmanship Bow Attack 10e
Pure Strike
Deals +1...30 damage. Unblockable unless you are in a stance.
Warrior Swordsmanship Sword Attack 5e
Pure Was Li Ming
(5...20 seconds.) Conditions on you expire 10...50% faster. Drop effect: removes 1...4 condition[s] from allies in earshot.
Ritualist Restoration Magic Item Spell 5e
Purge Conditions
Removes all conditions.
Monk No Attribute Spell 5e
Purge Signet
Removes all hexes and conditions. Removal cost: 10 Energy each.
Monk No Attribute Signet —
Purifying Finale
(10...35 seconds.) Target ally loses one condition whenever a chant or shout ends on that ally. Cannot target spirits.
Paragon Motivation Echo 5e
Purifying Veil
Conditions expire 5...50% faster on target ally. End effect: removes a condition.
Monk Protection Prayers Enchantment Spell 5e
Putrid Bile
(5...20 seconds.) Causes -1...3 Health degeneration. Deals 25...85 damage to all nearby foes if target foe dies.
Necromancer Death Magic Hex Spell 10e
Putrid Explosion
Explodes a corpse, dealing 24...120 damage to foes near it. Exploits a fresh corpse.
Necromancer Death Magic Spell 10e
Putrid Flesh
Destroys one of your undead servants. Inflicts Diseased condition (5...15 seconds) to foes near this servant.
Necromancer Death Magic Spell 10e
Quick ShotElite
You shoot an arrow that moves twice as fast.
Ranger No Attribute Bow Attack 5e
Quickening Zephyr
Creates a level 1...10 spirit (15...90 second lifespan). Skills cost 30% more Energy and recharge twice as fast for creatures in range. Does not affect spirits.
Ranger Wilderness Survival Nature Ritual 25e
QuicksandElite
Creates a level 1...10 spirit (30...180 second lifespan). Creatures lose 1 Energy each time they attack or use a skill. Does not affect spirits.
Ranger Wilderness Survival Nature Ritual 10e
Quivering BladeElite
Deals +10...40 damage. Inflicts Dazed condition (10 seconds) if target foe was moving.
Warrior Swordsmanship Sword Attack 5a
Radiant Scythe
Deals +1 damage (maximum 5...30) for each point of Energy you have. Gain 1...7 Energy.
Dervish Scythe Mastery Scythe Attack 6a
Rage of the NtoukaElite
You gain 1...7 adrenaline. For 8 seconds, adrenal skills have a 3 second recharge when used.
Warrior Strength Skill 5e
Rampage as OneElite
(3...15 seconds.) You and your pet attack 33% faster and move 25% faster. No effect unless your pet is alive.
Ranger Beast Mastery Skill 25e
Rapid Fire
(5...25 seconds.) You attack 33% faster while wielding a bow.
Ranger Marksmanship Preparation 5e
Ravenous GazeElite
Deals 20...40 damage and steals 20...40 Health from target and nearby foes.
Necromancer Blood Magic Spell 1e
Ray of JudgmentElite
Deals 10...50 holy damage and inflicts Burning (1...3 second[s]) every second (5 seconds). Hits foes adjacent to target's initial location.
Monk Smiting Prayers Spell 10e
Read the Wind
(24 seconds). +3...10 damage. Your arrows move twice as fast.
Ranger Marksmanship Preparation 5e
Reap Impurities
Deals +3...15 damage. Struck foes lose 1 condition. Removal Effect: all foes adjacent to those struck take 10...40 holy damage.
Dervish Scythe Mastery Melee Attack 5a
Reaper's MarkElite
(30 seconds.) Causes -1...5 Health degeneration. You gain 5...15 Energy if target foe dies while suffering from this hex.
Necromancer Soul Reaping Hex Spell 5e
Reaper's SweepElite
(3...15 seconds.) Cause Cripple. Lose 1 Dervish enchantment. Removal Effect: cause knockdown for 2...3 seconds.
Dervish Scythe Mastery Scythe Attack 7a
Rebirth
Resurrects target party member (25% Health, 0 Energy). Teleports target to you. Disables target's skills (10...3 seconds). You lose all Energy.
Monk Protection Prayers Spell 10e
Recall
End effect: Shadow Step to target ally. Cannot self-target and disables all of your skills for 10 seconds when it ends.
Assassin No Attribute Enchantment Spell 15e
Reckless Haste
Also hexes foes adjacent to your target (6...12 seconds). These foes have 50% chance to miss, but attack 25% faster.
Necromancer Curses Hex Spell 15e
Reclaim EssenceElite
All of your Spirits die. If a Spirit dies in this way, you gain 5...20 Energy and all of your Binding Rituals are recharged.
Ritualist Spawning Power Spell 5e
Recovery
Creates a level 1...14 spirit (30...60 second lifespan). Conditions on allies in range expire 20...50% faster.
Ritualist Restoration Magic Binding Ritual 15e
Recuperation
Creates a level 1...14 spirit (15...45 second lifespan). Non-spirit allies within range have +1...3 Health regeneration.
Ritualist Restoration Magic Binding Ritual 25e
Recurring InsecurityElite
(5 seconds.) Causes -1...6 Health degeneration. Renewal: if target foe has another hex when Recurring Insecurity would end.
Mesmer Illusion Magic Hex Spell 10e
Rejuvenation
Creates a level 1...20 spirit (30...90 second lifespan). Heals party members in earshot for 3...10 each second. Healing cost: this spirit loses 3...10 Health.
Ritualist Restoration Magic Binding Ritual 10e
Release Enchantments
Removes all of your enchantments. Heals all party members for 5...35 for each Monk Enchantment removed.
Monk Divine Favor Spell 5e
Remedy Signet
You lose one condition.
Paragon No Attribute Signet —
Remove Hex
Removes a hex from target ally.
Monk No Attribute Spell 5e
Rend Enchantments
Removes 5...9 enchantments from target foe. Removal cost: you lose 55...25 Health for each Monk enchantment removed.
Necromancer Curses Spell 5e
Rending Aura
(30 seconds.) Your attack skills remove enchantments from knocked-down foes. Initial effect: deals 10...40 cold damage to all nearby foes. End effect: nearby foes have Cracked Armor for 1...10 second[s].
Dervish Wind Prayers Flash Enchantment Spell 10e
Rending Sweep
Deals +5...20 damage. You lose 1 Dervish enchantment. Removal effect: struck foes lose an enchantment.
Dervish Scythe Mastery Scythe Attack 6a
Rending Touch
Touch Spell. Deals 15...65 cold damage. Lose 1 Dervish enchantment. Removal effect: target foe loses 1 enchantment and you gain 2 strikes of adrenaline.
Dervish Mysticism Touch Spell 5e
Renew Life
Touch Spell. Resurrects target party member (50% Health and 5...20% Energy). Heals allies within earshot for 55...130.
Monk Healing Prayers Touch Spell 15e
Renewing Memories
(5...20 seconds.) Your weapon and item spells cost 5...35% less Energy. No effect unless holding an item.
Ritualist Spawning Power Enchantment Spell 5e
Renewing Smash
Deals +10...40 damage. You gain 3 Energy and this attack recharges instantly if target foe was knocked down.
Warrior Hammer Mastery Hammer Attack 5e
Renewing Surge
(8 seconds.) Deals 2...12 damage each second. End effect: You gain 1...8 energy.
Ritualist Channeling Magic Hex Spell 5e
Repeating Strike
Deals +10...30 damage. This skill has +15 second recharge time if it misses. Must follow an off-hand attack.
Assassin Dagger Mastery Off-Hand Attack 5e
Resilient Was Xiko
(5...20 seconds.) You have +3 Health regeneration for each hex or condition on you. Drop effect: you lose 1...4 condition[s].
Ritualist Restoration Magic Item Spell 5e
Resilient Weapon
(3...12 seconds.) +1...6 Health regeneration and +24 armor. No effect unless target ally is hexed or has a condition.
Ritualist Restoration Magic Weapon Spell 10e
Restful Breeze
(8...18 seconds.) +10 Health regeneration. Ends if target ally attacks or uses a skill.
Monk Healing Prayers Enchantment Spell 5e
Restoration
Creates a level 1...14 spirit (30 second lifespan). End effect: resurrects party members in the area with 5...50% Health and zero Energy.
Ritualist Communing Binding Ritual 10e
Restore ConditionElite
Removes all conditions. Removal effect: heals for 10...70 for each condition removed. Cannot self-target.
Monk Protection Prayers Spell 5e
Restore Life
Touch Spell. Resurrects target party member (20...65% Health, 42...90% Energy).
Monk Healing Prayers Touch Spell 10e
Resurrect
Resurrects target party member (25% Health, 0 Energy).
Monk No Attribute Spell 10e
Resurrection Chant
Half Range Spell. Resurrects target party member at your current Health and with 5...35% Energy.
Monk Healing Prayers Spell 10e
Resurrection Signet
Resurrects target party member (100% Health, 25% Energy). This signet only recharges when you gain a morale boost.
Common No Attribute Signet —
Retribution
Deals 33% of each attack's damage (maximum 5...20) back to the source.
Monk Smiting Prayers Enchantment Spell 10e
Return
Inflicts Crippled condition (3...8 seconds) on all foes adjacent to you. You Shadow Step to target ally's location. Cannot self-target.
Assassin Shadow Arts Spell 5e
Revealed Enchantment
Removes an enchantment from target foe. Removal effects: you gain 3...15 Energy; this spell is replaced with that enchantment (20 seconds).
Mesmer Inspiration Magic Spell 10e
Revealed Hex
Removes a hex from target ally. Removal effects: you gain 4...10 Energy; this spell is replaced with that hex (20 seconds).
Mesmer Inspiration Magic Spell 5e
Reversal of Damage
(8 seconds.) Negates the next damage and hits the source for that same amount (maximum 5...75).
Monk Smiting Prayers Enchantment Spell 5e
Reversal of Fortune
(8 seconds.) Converts the next incoming damage or life steal (maximum 15...80) to healing.
Monk Protection Prayers Enchantment Spell 5e
Reverse Hex
(5...10 seconds.) Removes one hex from target ally. The next damage this ally takes is reduced by 5...50. No effect unless this ally is hexed.
Monk Protection Prayers Enchantment Spell 10e
Revive Animal
Resurrects all nearby allied pets (10...94% Health).
Ranger Beast Mastery Skill 5e
Ride the LightningElite
Deals 10...70 lightning damage. 25% armor penetration. Blinds all adjacent foes (1...5 second[s]). You instantly move to your target. May target allies.
Elementalist Air Magic Spell 10e
Rigor Mortis
(8...20 seconds.) Target foe cannot block.
Necromancer Curses Hex Spell 10e
Rip Enchantment
Removes 1 enchantment. Removal effect: inflicts Bleeding (5...25 seconds).
Necromancer Curses Spell 5e
Riposte
(8 seconds). You block the next melee attack and your attacker takes 20...80 damage. No effect unless you have a sword equipped.
Warrior Tactics Skill 4a
Rising Bile
(20 seconds.) End effect: deals 1...6 damage for each second Rising Bile was in effect. Also damages other foes in the area.
Necromancer Death Magic Hex Spell 10e
Ritual LordElite
(5...35 seconds.) You have +2...4 to all Ritualist attributes for your next skill. If that skill is a Binding Ritual, it recharges 10...60% faster and Ritual Lord recharges instantly.
Ritualist Spawning Power Skill —
Roaring Winds
Creates a level 1...10 spirit (30...180 second lifespan). Chants and shouts cost 1...5 more Energy for creatures in range.
Ranger Wilderness Survival Nature Ritual 10e
Rodgort's Invocation
Deals 15...120 fire damage. Also affects foes near your target. Inflicts Burning condition (1...3 second[s]).
Elementalist Fire Magic Spell 25e
Rotting Flesh
Inflicts Diseased condition (10...25 seconds).
Necromancer Death Magic Spell 15e
Run as One
(5...15 seconds.) You and your pet move 25% faster.
Ranger Beast Mastery Stance 5e
Rupture Soul
Destroys target allied spirit. Deals 50...140 lightning damage and inflicts Blindness condition (3...12 seconds) to nearby foes.
Ritualist Spawning Power Spell 10e
Rush
(8...20 seconds.) You move 25% faster.
Warrior Strength Stance 4a
Rust
Deals 10...70 cold damage to target and adjacent foes. Hexes target and adjacent foes (5...20 seconds). Doubles signet activation time. Interrupts and disables signets for 1...10 second[s] if you are Overcast.
Elementalist Water Magic Hex Spell 10e
Sadist's Signet
You gain 10...45 Health for each condition on target foe.
Assassin Deadly Arts Signet —
Sand Shards
(30 seconds.) Deal 10...60 earth damage to all other adjacent foes whenever you hit with your scythe. Ends after 1...5 hit[s].
Dervish Earth Prayers Flash Enchantment Spell 10e
SandstormElite
Deals 20...40 earth damage each second (10 seconds). Hits foes near target foe's initial location. Hits attacking foes for 10...30 more earth damage each second.
Elementalist Earth Magic Spell 15e
Savage Pounce
Deals +5...20 damage. Causes knock-down if target foe is casting a spell.
Ranger Beast Mastery Pet Attack 5e
Savage Shot
Interrupts an action. Interruption effect: deals +13...28 damage if action was a spell.
Ranger Marksmanship Bow Attack 10e
Savage Slash
Interrupts an action. Interruption effect: deals +1...40 damage if action was a spell.
Warrior Swordsmanship Sword Attack 5e
Savannah HeatElite
Deals 5...20 fire damage for each second since casting this spell (5 seconds). Hits foes near target's initial location.
Elementalist Fire Magic Spell 5e
Scavenger Strike
Deals +10...25 damage. You gain 3...15 Energy if target foe has a condition.
Ranger Beast Mastery Pet Attack 5e
Scavenger's FocusElite
(10 seconds). You gain 3...12 Energy if you strike a foe who has a condition.
Ranger Wilderness Survival Skill 5e
Scorpion Wire
Half Range Hex Spell. (8...20 seconds.) Shadow Step to target foe and cause knock-down the next time this foe is more than 75' away from you.
Assassin Deadly Arts Hex Spell 5e
Scourge Enchantment
(30 seconds.) Deals 15...75 damage to anyone casting an enchantment on target foe.
Monk Smiting Prayers Hex Spell 10e
Scourge Healing
(30 seconds.) Whenever target foe is healed, the healer takes 15...80 holy damage.
Monk Smiting Prayers Hex Spell 10e
Scourge Sacrifice
Also hexes foes adjacent to target (8...20 seconds). Doubles Health sacrifice.
Monk Smiting Prayers Hex Spell 5e
Screaming Shot
Deals +10...25 damage. Inflicts Bleeding condition (5...20 seconds) if target foe is within earshot.
Ranger Marksmanship Bow Attack 10e
Scribe's InsightElite
(10...35 seconds.) You gain 3 Energy whenever you use a signet.
Monk Divine Favor Enchantment Spell 5e
Searing FlamesElite
Hits foes near your target. Deals 10...100 fire damage to foes already Burning. Inflicts Burning condition (1...7 seconds) to foes not Burning.
Elementalist Fire Magic Spell 15e
Searing Heat
Deals 10...40 fire damage each second (5 seconds). Hits foes near target's initial location. End effect: inflicts Burning condition (3 seconds).
Elementalist Fire Magic Spell 15e
Second WindElite
You gain 1 Energy and 5 Health for each point of Overcast. You lose all enchantments.
Elementalist No Attribute Spell 5e
Seeking Arrows
(3...14 seconds.) Your arrows are unblockable. Ends if you fail to hit.
Ranger Marksmanship Preparation 10e
Seeking Blade
Deals +1...20 damage. Deals 1...20 damage and inflicts Bleeding condition (25 seconds) if blocked.
Warrior Swordsmanship Sword Attack 5e
Seeping WoundElite
Elite Half Range Hex Spell. (1...7 second[s].) Target foe moves 33% slower. This foe takes 5...25 damage each second while suffering from a condition.
Assassin Critical Strikes Hex Spell 10e
Serpent's Quickness
(15...30 seconds.) Your skills recharge 33% faster. Ends if your Health drops below 50%.
Ranger Wilderness Survival Stance 5e
Sever Artery
Inflicts Bleeding condition (5...25 seconds).
Warrior Swordsmanship Sword Attack 4a
Shadow Fang
Shadow Step to target foe. End effect after 10 seconds: inflicts Deep Wound condition (5...20 seconds); you return to your original location.
Assassin Deadly Arts Hex Spell 10e
Shadow FormElite
(5...21 seconds.) Enemy spells cannot target you. Gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5...25 damage with a single skill or attack.
Assassin Shadow Arts Enchantment Spell 5e
Shadow MeldElite
Shadow Step to target ally. End effect: return to your original location. Cannot self-target.
Assassin No Attribute Enchantment Spell 5e
Shadow of Fear
Also hexes foes adjacent to target (5...30 seconds). They attack 50% slower.
Necromancer Curses Hex Spell 10e
Shadow of Haste
(10...40 seconds.) You move 15% faster. End effect: return to your original location.
Assassin Shadow Arts Stance 5e
Shadow PrisonElite
Shadow Step to target foe. This foe moves 66% slower (1...7 seconds).
Assassin Deadly Arts Hex Spell 10e
Shadow Refuge
(6 seconds.) You have +5...10 Health regeneration. End effect: heals you for 40...100 if you are attacking.
Assassin Shadow Arts Enchantment Spell 5e
Shadow ShroudElite
(3...9 seconds.) Target foe cannot be the target of enchantments.
Assassin Shadow Arts Hex Spell 5e
Shadow Strike
Deals 12...48 damage. Steal up to 12...48 Health if this foe was above 50% Health.
Necromancer Blood Magic Spell 10e
Shadow Walk
(15 seconds.) Shadow Step to target foe. End effect: return to your original location. Disables your attack skills for 1 second. Disables your stances and enchantments for 10 seconds.
Assassin No Attribute Stance 5e
Shadowsong
Creates a level 1...10 spirit (30-second lifespan). Its attacks deal 5...20 damage and inflict Blindness condition (1...6 second[s]).
Ritualist Communing Binding Ritual 15e
Shadowy Burden
(3...15 seconds.) Target foe moves 25% slower and has 20...30 less armor against your attacks. Armor reduction only affects this foe while it has no other hexes.
Assassin Shadow Arts Hex Spell 10e
Shame
(6 seconds.) Target foe's next spell fails and you steal 5...14 Energy. No effect unless this foe's spell targeted one of its allies.
Mesmer Domination Magic Hex Spell 10e
Shameful Fear
(10 seconds.) Target foe takes 5...20 damage each second while moving, but moves 10% faster.
Assassin Deadly Arts Hex Spell 10e
Shard Storm
Projectile: deals 10...85 cold damage. Target foe moves 66% slower (2...6 seconds).
Elementalist Water Magic Hex Spell 10e
Shared BurdenElite
Also hexes foes in the area of your target (5...20 seconds). These foes attack, cast spells, and move 50% slower.
Mesmer Illusion Magic Hex Spell 5e
Sharpen Daggers
(5...30 seconds.) Your dagger attacks inflict the Bleeding condition (5...15 seconds).
Assassin Critical Strikes Enchantment Spell 5e
Shatter Delusions
Removes a Mesmer hex from target foe. Removal effect: 15...75 damage to target and 75% of that damage to all adjacent foes.
Mesmer Domination Magic Spell 5e
Shatter Enchantment
Removes an enchantment from target foe. Removal effect: deals 14...100 damage.
Mesmer Domination Magic Spell 10e
Shatter Hex
Removes a hex from target ally. Removal effect: deals 30...120 damage to foes near this ally.
Mesmer Domination Magic Spell 10e
Shatter StormElite
Removes all enchantments. Removal cost: Shatter Storm is disabled for +7 seconds for each enchantment removed.
Mesmer No Attribute Spell 10e
Shattering AssaultElite
Deals 5...50 damage. Removes one enchantment. Unblockable. Must follow an off-hand attack.
Assassin Critical Strikes Dual Attack 10e
ShatterstoneElite
(3 seconds.) Initial effect: deals 25...100 cold damage. End effect: deals 25...100 cold damage to target and all nearby foes.
Elementalist Water Magic Hex Spell 10e
Shell Shock
Deals 10...30 lightning damage. Inflicts Cracked Armor condition (5...20 seconds). 25% armor penetration. If Overcast, strikes adjacent.
Elementalist Air Magic Spell 5e
Shelter
Creates a level 1...12 spirit (30...60 second lifespan). Non-spirit allies within range cannot lose more than 10% maximum Health from a single attack. Damage prevention cost: this spirit loses 75...45 Health.
Ritualist Communing Binding Ritual 25e
Shield Bash
(5...11 seconds.) You block the next attack skill. Causes knock-down and +15 second recharge if it was a melee skill. No effect unless you are wielding a shield.
Warrior Strength Skill 5e
Shield Guardian
(1...4 second[s]). Party members in earshot have a 75% chance to block attacks. Block effect: Allies in earshot are healed for 10...40, and Shield Guardian ends.
Monk Protection Prayers Enchantment Spell 5e
Shield of Absorption
(3...7 seconds.) Reduces incoming damage by 5 each time target ally takes damage.
Monk Protection Prayers Enchantment Spell 5e
Shield of DeflectionElite
(3...10 seconds.) 75% chance to block. +15...30 armor.
Monk Protection Prayers Enchantment Spell 10e
Shield of Force
(1...16 second[s].) Blocks the next 1 attack against you. Knocks down and inflicts Weakness (5...20 seconds) on all adjacent attacking foes.
Dervish Earth Prayers Flash Enchantment Spell 10e
Shield of JudgmentElite
(8...20 seconds.) Deals 5...50 holy damage to foes attacking target ally. Causes knock-down.
Monk Smiting Prayers Enchantment Spell 15e
Shield of RegenerationElite
(5...13 seconds.) +3...10 Health regeneration and +20...45 armor.
Monk Protection Prayers Enchantment Spell 10e
Shield Stance
(1...6 second[s].) You have 75% chance to block. Damage is reduced by 2 for each rank of Strength (maximum 15 damage reduction). No effect unless you have a shield equipped.
Warrior Tactics Stance 5e
Shielding Hands
(8 seconds.) Reduces incoming damage and life steal by 3...18. End effect: heals for 5...50
Monk Protection Prayers Enchantment Spell 5e
Shivers of Dread
(10...40 seconds.) Cold damage interrupts target foe's skills. Interruption cost: you lose 8...3 Energy or this hex ends.
Necromancer Curses Hex Spell 10e
Shock
Touch Skill. Deals 10...60 lightning damage. Causes knock-down. 25% armor penetration.
Elementalist Air Magic Touch Skill 5e
Shock Arrow
Rapid projectile: deals 5...50 lightning damage. Gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if you hit a foe suffering from Cracked Armor. 25% armor penetration.
Elementalist Air Magic Spell 5e
ShockwaveElite
Foes in the area take 15...60 earth damage and are Weakened (1...10 second[s]). Nearby foes also take +15...60 earth damage and have Cracked Armor (1...10 second[s]). Adjacent foes also take +15...60 earth damage and are Blinded (1...10 second[s]).
Elementalist Earth Magic Spell 10e
ShoveElite
Elite Touch Skill. Causes knockdown. Initial effect: ends foe's stance and deals 15...75 damage if target foe is moving.
Warrior Tactics Touch Skill 5e
Shrinking Armor
(10 seconds.) Causes -1...4 Health degeneration. End effect: inflicts Cracked Armor condition (5...20 seconds).
Mesmer Illusion Magic Hex Spell 5e
Shroud of Distress
(30...60 seconds.) You have +3...8 health regeneration and a 75% chance to block. No effect unless your Health is below 50%.
Assassin Shadow Arts Enchantment Spell 10e
Shroud of SilenceElite
Elite Touch Hex Spell. (1...6 second[s].) Target foe cannot cast spells. Your spells are disabled for 15 seconds.
Assassin Deadly Arts Touch Hex Spell 10e
Sight Beyond Sight
(8...20 seconds). You are immune to Blindness.
Ritualist Spawning Power Enchantment Spell 5e
Signet of Aggression
You gain 2 adrenaline if you are under the effects of a shout or chant.
Paragon No Attribute Signet —
Signet of Agony
Deals 10...70 damage to foes near you. You begin Bleeding (25 seconds).
Necromancer Blood Magic Signet —
Signet of Binding
You lose 200...50 Health. Gain control of target enemy-controlled spirit. 50% failure chance unless Spawning Power 5 or more.
Ritualist Spawning Power Signet —
Signet of Clumsiness
Interrupts an attack for target foe and all adjacent foes. Interruption effect: deals 15...60 damage; knocks down foes using attack skills.
Mesmer Illusion Magic Signet —
Signet of Creation
Gain 4 Energy (maximum 3...12 Energy) for each summoned creature you control within earshot.
Ritualist Spawning Power Signet —
Signet of Deadly Corruption
Deals 5...35 damage (maximum 130) for each condition on target foe.
Assassin Deadly Arts Signet —
Signet of Devotion
Heals for 14...100.
Monk Divine Favor Signet —
Signet of Disenchantment
Removes one enchantment. You lose all Energy.
Mesmer No Attribute Signet —
Signet of Disruption
Interrupts a spell. Can interrupt any skill if target foe is hexed. Interruption effect: deals 10...51 damage.
Mesmer Domination Magic Signet —
Signet of Distraction
Interrupts a spell. Interruption effect: target foe's spell is disabled for 1...5 seconds for each signet you have equipped.
Mesmer Domination Magic Signet —
Signet of Ghostly MightElite
(5...20 seconds.) All spirits you control within earshot attack 33% faster and deal +5...10 damage.
Ritualist Communing Signet —
Signet of Humility
Disables elite skill (1...16 second[s]). Disables your non-Mesmer skills (4 seconds).
Mesmer Inspiration Magic Signet —
Signet of IllusionsElite
Your next 1...3 non-Illusion spell[s] use your Illusion attribute instead of its normal attribute.
Mesmer Illusion Magic Signet —
Signet of JudgmentElite
Knocks down target. Deals 15...75 holy damage to target and adjacent foes.
Monk Smiting Prayers Signet —
Signet of Lost Souls
You gain 10...100 Health and 1...10 Energy if target foe is below 50% Health.
Necromancer Soul Reaping Signet —
Signet of Malice
You lose one condition for each condition on target foe.
Assassin No Attribute Signet —
Signet of MidnightElite
Elite Touch Signet. (15 seconds.) Inflicts Blindness condition. You suffer from Blindness (15 seconds).
Mesmer No Attribute Touch Signet —
Signet of Mystic Speed
(30 seconds.) Your next 1...3 self-targeted enchantments cast instantly. Flash enchantments do not consume uses of this skill.
Dervish Wind Prayers Signet —
Signet of Mystic Wrath
Deals 25 holy damage for each enchantment on you (maximum 30...120 holy damage).
Monk Smiting Prayers Signet —
Signet of Pious Light
Heals for 30...150. Removes one of your Dervish enchantments. Removal effect: recharges 75% faster.
Dervish Earth Prayers Signet —
Signet of Pious Restraint
Inflicts Crippled condition (5...15 seconds). Remove one of your Dervish enchantments. Removal effect: also causes Cripple to foes in the area of your target and recharges 75% faster.
Dervish Wind Prayers Signet —
Signet of Rage
Deals 5...50 holy damage. Deals 5...10 more holy damage for each of target foe's adrenaline skills.
Monk Smiting Prayers Signet —
Signet of Recall
(6 seconds.) You have -4 Energy regeneration. End effect: you gain 13...20 Energy.
Mesmer Inspiration Magic Signet —
Signet of Rejuvenation
Heals for 15...75. Heals for 15...75 more if target ally is casting a spell or attacking.
Monk Healing Prayers Signet —
Signet of RemovalElite
Removes one hex and one condition. No effect unless target ally is enchanted.
Monk No Attribute Signet —
Signet of Return
Resurrects target party member (5...15% Health and 1...4% Energy for each party member in earshot).
Paragon Leadership Signet —
Signet of Shadows
Deals 5...35 damage. Deals 15...60 more damage if target foe is Blinded.
Assassin Deadly Arts Signet —
Signet of Sorrow
Deals 15...75 damage. Recharges instantly if target foe is near a corpse or has a dead pet.
Necromancer Soul Reaping Signet —
Signet of SpiritsElite
Creates 3 level 1...12 spirits (60 second lifespan). These spirits deal 5...20 damage with attacks.
Ritualist Channeling Magic Signet —
Signet of Stamina
You have +50...300 maximum Health. Ends if you hit with an attack.
Warrior Strength Signet —
Signet of Strength
Your attacks deal +5 damage. Ends after 1...16 attack[s].
Warrior Strength Signet —
Signet of SufferingElite
You Bleed for 6 seconds. Applies Bleeding (2...16 seconds) to the target of your next Necromancer skill.
Necromancer Blood Magic Signet —
Signet of Synergy
Heal target ally for 40...100. You are also healed for 40...100 if you are not enchanted. Cannot self-target.
Paragon Motivation Signet —
Signet of Toxic Shock
Deals 10...100 damage. No effect unless target foe is Poisoned
Assassin Deadly Arts Signet —
Signet of Twilight
Removes one enchantment for each hex on target foe.
Assassin No Attribute Signet —
Signet of Weariness
Also affects foes near your target. Causes 3...8 Energy loss and inflicts Weakness (1...12 second[s]).
Mesmer Domination Magic Signet —
Silverwing Slash
Deals +1...40 damage.
Warrior Swordsmanship Sword Attack 8a
Simple ThieveryElite
Interrupts an action. Interruption effect: If a skill was interrupted, that skill is disabled and Simple Thievery becomes that skill (5...20 seconds).
Mesmer Domination Magic Spell 10e
Siphon Speed
(5...15 seconds.) Target foe moves 33% slower and you move 33% faster. Recharges 50% faster if cast on a moving foe.
Assassin Deadly Arts Hex Spell 5e
Siphon StrengthElite
(5...20 seconds.) Target foe deals -5...50 attack damage. You have +50% chance to land a critical hit on this foe.
Assassin Deadly Arts Hex Spell 10e
Skull CrackElite
Interrupts an action. Inflicts Dazed condition (15 seconds) if target is casting a spell.
Warrior No Attribute Melee Attack 6a
Slayer's Spear
Deals +5...25 damage. Inflicts Deep Wound condition (5...20 seconds) if target has more Health than you.
Paragon Spear Mastery Spear Attack 10e
Slippery Ground
Causes knock-down if this foe is Blind or moving. Affects foes adjacent to your target. 50% failure chance unless Water Magic greater than 4.
Elementalist Water Magic Spell 5e
Sliver Armor
(5...11 seconds.) You have 25...50% chance to block. Deals 5...35 earth damage to one nearby foe whenever you are the target of a hostile spell or attack.
Elementalist Earth Magic Enchantment Spell 10e
Sloth Hunter's Shot
Deals +10...25 damage. Deals +10...35 more damage if target foe is not using a skill.
Ranger Marksmanship Bow Attack 10e
Smite
Deals 10...55 holy damage. Deals 10...35 more holy damage if target is attacking.
Monk Smiting Prayers Spell 10e
Smite Condition
Removes a condition. Removal effect: deals 10...60 holy damage to foes in the area of target ally.
Monk Smiting Prayers Spell 5e
Smite Hex
Removes a hex from target ally. Removal effect: deals 10...85 holy damage to foes in the area of target ally.
Monk Smiting Prayers Spell 5e
Smiter's Boon
(30 seconds.) Your Smiting Prayers have double Divine Favor healing bonus.
Monk Divine Favor Enchantment Spell 5e
Smoke Powder Defense
(8 seconds.) The next time you are struck, you take half damage and inflict Blindness condition (2...6 seconds) on adjacent foes.
Assassin Shadow Arts Stance 5e
Smoke TrapElite
(90 seconds.) Inflicts Blinded and Dazed conditions (5...10 seconds) to nearby foes. Easily interrupted.
Ranger Wilderness Survival Trap 10e
Smoldering Embers
Deals 10...70 fire damage to target. If you are Overcast, foe is hexed for 3 seconds, taking 5...25 fire damage each second.
Elementalist Fire Magic Hex Spell 10e
Snare
(90 seconds.) Affects nearby foes. Inflicts Crippled condition (3...15 seconds). Easily interrupted.
Ranger Wilderness Survival Trap 5e
Soldier's Defense
(1...6 second[s].) You have 75% chance to block while under the effects of a shout or chant. Block effect: gain 1 adrenaline.
Warrior Tactics Stance 5e
Soldier's FuryElite
(10...35 seconds.) You attack 33% faster and gain 33% more adrenaline if under the effects of a shout or chant. You have -20 armor.
Paragon Leadership Echo 5e
Soldier's Speed
(3...18 seconds.) You move 15% faster and an additional 15% while affected by a chant or shout.
Warrior Tactics Stance 5e
Soldier's StanceElite
(5...15 seconds.) You have a 75% chance to block. You attack 33% faster while under the effects of a chant or shout.
Warrior Tactics Stance 5e
Soldier's Strike
Deals +10...40 damage. Unblockable if you are under the effects of a chant or shout.
Warrior Tactics Melee Attack 5e
Song of Concentration
(10 seconds.) Allies in earshot are uninterruptible with their next skill.
Paragon No Attribute Chant 8a
Song of Power
(5...20 seconds.) Allies in earshot gain +4 Energy regeneration. Ends when using a skill.
Paragon Motivation Chant 15e
Song of PurificationElite
(20 seconds.) Allies in earshot lose one condition with their next 1...6 skill[s].
Paragon Motivation Chant 3a
Song of RestorationElite
(10 seconds.) Party members in earshot gain 45...110 Health with their next skill.
Paragon Motivation Chant 10e
Soothing
Creates a level 1...12 spirit (15...45 second lifespan). Building adrenaline takes twice as long for foes within range.
Ritualist Communing Binding Ritual 15e
Soothing Images
Also hexes foe adjacent to target. (8...20 seconds). These foes cannot gain adrenaline.
Mesmer Illusion Magic Hex Spell 15e
Soothing Memories
Heals for 10...100. You gain 3 Energy if you are holding an item.
Ritualist Restoration Magic Spell 5e
Soul Barbs
(30 seconds.) Deals 15...30 damage when an enchantment or hex is cast on target foe.
Necromancer Curses Hex Spell 10e
Soul BindElite
(30 seconds.) Every time target foe is healed, the healer takes 20...80 damage. Ends if target is suffering from a Smiting Prayers hex.
Necromancer Curses Hex Spell 10e
Soul Feast
You gain 50...280 Health. Exploits a fresh corpse.
Necromancer Death Magic Spell 10e
Soul LeechElite
(10 seconds.) Steal 16...80 Health whenever target foe casts a spell.
Necromancer Blood Magic Hex Spell 15e
Soul TwistingElite
(5...45 seconds.) Your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Ends after 1...3 Binding Ritual[s].
Ritualist Spawning Power Skill 5e
Spear of Light
Projectile: deals 26...56 holy damage. Deals 15...60 more damage if target foe is attacking.
Monk Smiting Prayers Spell 5e
Spear of Lightning
Deals +8...20 lightning damage. 25% armor penetration.
Paragon Spear Mastery Spear Attack 5e
Spear of Redemption
Deals +5...20 damage. If it fails to hit, you lose one condition.
Paragon Spear Mastery Spear Attack 3a
Spear Swipe
Spear Melee Attack. Deals +5...20 damage and inflicts Dazed condition (4...10 seconds). This attack has melee range.
Paragon Leadership Spear Attack 5e
Spell BreakerElite
(5...17 seconds.) Target ally cannot be the target of enemy spells.
Monk Divine Favor Enchantment Spell 15e
Spell Shield
(5...20 seconds.) While casting spells, you cannot be the target of spells. End effect: your skills are disabled (8...4 seconds).
Monk Divine Favor Enchantment Spell 10e
Spike TrapElite
(90 seconds.) Affects nearby foes. Every second, (for 2 seconds), this trap deals 10...40 piercing damage, causes knockdown, and inflicts Crippled condition (3...25 seconds). Easily interrupted.
Ranger Wilderness Survival Trap 10e
Spinal Shivers
(10...40 seconds.) Cold damage interrupts target foe's skills. Interruption cost: you lose 8...3 Energy or Spinal Shivers ends.
Necromancer Curses Hex Spell 10e
Spirit Bond
(8 seconds.) Heals for 30...90 whenever target ally takes more than 50 damage. Ends after this ally takes damage from 10 attacks or spells.
Monk Protection Prayers Enchantment Spell 10e
Spirit Boon Strike
Deals 20...65 lightning damage. Spirits you control within earshot gain 20...65 Health.
Ritualist Channeling Magic Spell 5e
Spirit Burn
Deals 5...50 lightning damage. Inflicts Burning condition (1...5 second[s]) if you are within earshot of a spirit.
Ritualist Channeling Magic Spell 5e
Spirit ChannelingElite
(12 seconds.) You have +1...6 Energy regeneration. Initial effect: you gain 3...12 Energy if you are within earshot of a spirit.
Ritualist Spawning Power Enchantment Spell 5e
Spirit Light
Heals for 60...180. You don't sacrifice Health if you are within earshot of any spirits.
Ritualist Restoration Magic Spell 5e
Spirit Light WeaponElite
(10 seconds.) Target ally gains 5...25 Health each second. 5...25 more healing per second while within earshot of a spirit.
Ritualist Restoration Magic Weapon Spell 5e
Spirit of Failure
(30 seconds.) Target foe has 25% chance to miss. You gain 1...3 Energy whenever this foe misses.
Mesmer Inspiration Magic Hex Spell 15e
Spirit Rift
After 3 seconds, affects foes adjacent to target's initial location. Deals 25...125 lightning damage and inflicts Cracked Armor (1...20 second[s]).
Ritualist Channeling Magic Spell 10e
Spirit Shackles
(5...20). Target foe loses 5 Energy whenever it attacks.
Mesmer Inspiration Magic Hex Spell 10e
Spirit Siphon
The spirit nearest you loses all Energy. You gain 30...60% of that Energy.
Ritualist Channeling Magic Spell 5e
Spirit to Flesh
Touch Spell. Destroys target touched allied spirit. Heals nearby allies for 30...240.
Ritualist Spawning Power Touch Spell 10e
Spirit Transfer
The spirit nearest you loses 5...50 Health. Heals target ally for 5 for each point of Health lost.
Ritualist Restoration Magic Spell 10e
Spirit Walk
Shadow Step to target Spirit.
Assassin No Attribute Spell 5e
Spirit's Gift
(60 seconds.) Whenever you create a creature, all nearby allies gain 5...50 Health and lose one condition.
Ritualist Spawning Power Enchantment Spell 10e
Spirit's StrengthElite
(15...60 seconds.) Your attacks deal +5...35 damage if you are under a weapon spell.
Ritualist Spawning Power Enchantment Spell 5e
Spiritleech Aura
(5...20 seconds.) All of your spirits within earshot deal 5...20 less damage and steal 5...20 Health when they attack.
Ritualist Restoration Magic Skill 5e
Spiritual Pain
Deals 15...75 damage. Deals 25...125 damage to hostile summoned creatures in the area of your target foe.
Mesmer Domination Magic Spell 5e
Spiteful SpiritElite
(10...25 seconds.) Deals 15...45 damage to target and adjacent foes whenever this foe attacks or uses a skill.
Necromancer Curses Hex Spell 15e
Splinter Shot
Deals +3...15 damage. Deals 5...65 damage to foes in the area if blocked.
Ranger Marksmanship Bow Attack 10e
Splinter Weapon
(20 seconds.) Attacks deal 5...50 damage to 3 adjacent foes. Ends after 1...5 attack[s].
Ritualist Channeling Magic Weapon Spell 5e
Spoil VictorElite
(3...15 seconds.) Causes 25...100 Health loss whenever target foe attacks or casts spells on a creature with less Health.
Necromancer Blood Magic Hex Spell 10e
Spotless Mind
(1...15 seconds.) Removes a hex every 5 seconds. Cannot self-target.
Monk Healing Prayers Enchantment Spell 5e
Spotless Soul
(1...15 seconds.) Removes a condition every 3 seconds. Cannot self-target.
Monk Healing Prayers Enchantment Spell 5e
Sprint
(8...14 seconds.) You move 25% faster.
Warrior Strength Stance 5e
Staggering Blow
Inflicts Weakness condition (5...20 seconds).
Warrior Hammer Mastery Hammer Attack 4a
Staggering Force
(30 seconds.) Your attacks deal earth damage. Initial effect: deals 10...40 earth damage to nearby foes. End effect: inflicts Cracked Armor condition (1...10 second[s]) on nearby foes.
Dervish Earth Prayers Flash Enchantment Spell 10e
Standing Slash
Deals +5...20 damage. Deals 5...20 more damage if you are in a stance.
Warrior Swordsmanship Sword Attack 6a
Star BurstElite
Elite Touch Spell. Deals 7...112 fire damage. Inflicts Burning (1...4 seconds). Gain 2 Energy for each foe struck. Also hits foes in the area.
Elementalist Fire Magic Touch Spell 5e
Steady StanceElite
(10 seconds.) The next time you would be knocked-down, you gain 1...4 adrenaline and 1...7 Energy instead.
Warrior Tactics Stance 5e
Steam
Deals 20...60 cold damage. Inflicts Blindness condition (5...10 seconds) if target foe is Burning.
Elementalist Water Magic Spell 5e
Steelfang Slash
Deals +1...31 damage. You gain 1...5 adrenaline if target foe is knocked down.
Warrior Swordsmanship Sword Attack 8a
Stolen SpeedElite
Also hexes adjacent foes (1...10 seconds). Doubles spell casting time. Spells cast by you or your allies have -50% casting times.
Mesmer Fast Casting Hex Spell 5e
Stone Daggers
Two projectiles: each deals 8...33 earth damage. If Overcast, cause Bleeding for 1...5 second[s].
Elementalist Earth Magic Spell 5e
Stone SheathElite
(5...20 seconds.) Gives you and target ally +1...30 armor and immunity to critical hits. Initial effect: Foes near you and target ally are struck for 15...70 earth damage and are Weakened (5...20 seconds).
Elementalist Earth Magic Enchantment Spell 10e
Stone Striker
(5...30 seconds.) Converts elemental and physical damage you take or deal to earth damage.
Elementalist Earth Magic Enchantment Spell 5e
Stoneflesh Aura
(5...15 seconds.) Reduces damage you take by 1...31, and you are immune to critical hits.
Elementalist Earth Magic Enchantment Spell 10e
Stonesoul Strike
Touch Skill. Deals 10...55 holy damage. Deals 10...55 more holy damage if target is knocked down.
Monk Smiting Prayers Touch Skill 5e
Stoning
Projectile: deals 45...105 earth damage. Causes knock-down if target foe is Weakened.
Elementalist Earth Magic Spell 15e
Storm Chaser
(8...20 seconds.) You move 25% faster and gain 1...5 Energy whenever you take elemental damage.
Ranger Wilderness Survival Stance 10e
Storm Djinn's Haste
(10...25 seconds.) You move 25% faster. Lose 1 Energy each second while moving.
Elementalist Air Magic Enchantment Spell 5e
Storm's Embrace
(10 seconds.) You move 25% faster. Renewal: whenever you take elemental damage.
Ranger No Attribute Stance 5e
Strength of Honor
Target ally deals 5...25 more damage in melee.
Monk Smiting Prayers Enchantment Spell 10e
Strike as OneElite
Your animal companion instantly moves to your target and inflicts Bleeding (5...15 seconds) with its next attack. The next time you hit with an attack, you inflict Crippled condition (5...15 seconds).
Ranger Beast Mastery Shout 5e
Strip Enchantment
Removes 0...2 enchantment[s] from target foe. Removal effect: you steal 5...65 Health.
Necromancer Blood Magic Spell 10e
Stunning StrikeElite
Deals +10...50 damage. Inflicts Dazed condition (4...10 seconds) if target has a condition.
Paragon Spear Mastery Spear Attack 8a
Succor
+1 Health regeneration and +1 Energy regeneration. Cannot self-target. You lose 1 Energy each time target ally casts a spell.
Monk No Attribute Enchantment Spell 5e
Suffering
Also hexes foes near target (6...30 seconds). These foes have -0...3 Health degeneration.
Necromancer Curses Hex Spell 15e
Sum of All Fears
(1...10 second[s].) Target foe moves, attacks, and casts spells 33% slower.
Mesmer Illusion Magic Hex Spell 10e
Sun and Moon Slash
You attack target foe twice. Unblockable.
Warrior Swordsmanship Sword Attack 8a
Sundering Attack
Deals +5...25 damage. 10% armor penetration.
Ranger Marksmanship Bow Attack 10e
Sundering Weapon
(4...10 seconds.) Target ally's next 3 attacks inflict Cracked Armor condition (5...20 seconds) and have 10% armor penetration.
Ritualist Communing Weapon Spell 5e
Supportive Spirit
(5...23 seconds.) Heals for 5...50 whenever target ally takes damage while knocked-down.
Monk Healing Prayers Enchantment Spell 10e
Swap
You and target summoned creature Shadow Step to each other's locations.
Assassin No Attribute Spell 5e
Swift Chop
Deals +1...20 damage. Deals 1...20 damage and inflicts Deep Wound condition (20 seconds) if blocked.
Warrior Axe Mastery Axe Attack 5e
Swift Javelin
Deals +5...20 damage. This spear moves twice as fast and is unblockable if you are enchanted.
Paragon Spear Mastery Spear Attack 5e
Swirling Aura
(3...7 second[s].) Gives 1...6 Health regeneration and a 50% chance to block projectiles. If Overcast, also enchants party members in earshot.
Elementalist Water Magic Enchantment Spell 10e
Symbiosis
Creates a level 1...10 spirit (30...240 second lifespan). Creatures in range have +27...150 maximum health for each enchantment on them. Does not affect spirits.
Ranger Beast Mastery Nature Ritual 5e
Symbiotic Bond
(120...300 seconds.) Your pet has +1...3 Health regeneration. Half of all damage dealt to your pet is redirected to you.
Ranger Beast Mastery Shout 10e
Symbol of Wrath
Deals 10...40 holy damage each second (5 seconds). Hits foes adjacent to target foe's initial location.
Monk Smiting Prayers Spell 5e
Symbolic Celerity
(36...60 seconds.) Your signets use your Fast Casting attribute.
Mesmer Fast Casting Enchantment Spell 15e
Symbolic Posture
(5...20 seconds.) Your next signet recharges 20...80% faster.
Mesmer Fast Casting Stance 10e
Symbolic Strike
Deals +12 damage (maximum 70) for each signet you have equipped.
Warrior No Attribute Melee Attack 4a
Symbols of InspirationElite
(1...31 seconds.) This skill becomes the Elite of target foe. Elite spells you cast use your Fast Casting attribute instead of their normal attributes.
Mesmer Fast Casting Skill 5e
Sympathetic Visage
(4...10 seconds.) All adjacent foes lose all adrenaline and 3 Energy whenever a melee attack hits target ally.
Mesmer Illusion Magic Enchantment Spell 10e
Tainted FleshElite
(20...44 seconds.) Foes who hit allies in the area in melee become Diseased (3...15 seconds); this ally is immune to Disease.
Necromancer Death Magic Enchantment Spell 5e
Taste of Death
Steals 100...400 Health from allied undead servant.
Necromancer Death Magic Spell 5e
Taste of Pain
Heals you for 30...150. No effect unless target foe is below 50% Health.
Necromancer Death Magic Spell 5e
TeaseElite
Interrupts a skill. Interruption effect: also interrupts other foes in the area, and you steal 0...5 Energy from all foes in the area.
Mesmer Inspiration Magic Spell 5e
Teinai's Crystals
Deals 20...40 damage to target. Deals +20...40 more damage and causes Cracked Armor (5...15 seconds) nearby if that foe had a Water Magic hex.
Elementalist Earth Magic Spell 5e
Teinai's Heat
(10...15 seconds.) Causes -2...5 health degeneration. Weakened foes in the ward attack 33% slower. Disabled for 20 seconds.
Elementalist Fire Magic Ward Spell 15e
Teinai's Prison
(1...8 second[s].) Target foe moves 66% slower. Foes with Cracked Armor have 5...9 Health degeneration.
Elementalist Water Magic Hex Spell 10e
Teinai's Wind
Deals 10...40 cold damage. Burning foes take +40...80 damage and are interrupted. Also strikes adjacent.
Elementalist Air Magic Spell 5e
Temple StrikeElite
Interrupts a spell. Inflicts Dazed and Blindness conditions (1...10 seconds). Must follow a lead attack.
Assassin Dagger Mastery Off-Hand Attack 15e
Test of Faith
Touch Spell. Deals 15...75 cold damage and removes 1 enchantment. Target foe is Dazed for 1...4 second[s] if that foe was not enchanted.
Dervish Wind Prayers Touch Spell 5a
Thrill of Victory
Deals +20...40 damage. If you have more Health than your target, you gain 1...2 adrenaline.
Warrior Tactics Melee Attack 5e
Throw Dirt
Touch Skill. Inflicts Blindness condition (3...15 seconds). Also affects foes adjacent to target foe.
Ranger Expertise Touch Skill 5e
ThunderclapElite
Deals 10...50 lightning damage. Also strikes nearby foes. Inflicts Cracked Armor and Weakness (5...20 seconds). Causes interrupt. 25% armor penetration.
Elementalist Air Magic Spell 10e
Tiger Stance
(4...10 seconds.) You attack 33% faster. Ends if you fail to hit.
Warrior Strength Stance 5e
Tiger's Fury
(5...11 seconds.) You attack 25% faster. Disables your non-attack skills (5 seconds).
Ranger Beast Mastery Stance 10e
Touch of Agony
Touch Skill. Deals 20...58 damage.
Necromancer Blood Magic Touch Skill 1e
Toxic ChillElite
Deals 15...75 cold damage. Inflicts Poisoned condition (10...25 seconds) if target foe is hexed or enchanted.
Necromancer Death Magic Spell 5e
Toxicity
Creates a level 1...10 spirit (30...180 second lifespan.) Poisoned or Diseased creatures within range have -2 Health degeneration.
Ranger Beast Mastery Nature Ritual 15e
Trampling Ox
Deals +5...20 damage; causes knock-down if target foe is Crippled. Must follow an off-hand attack.
Assassin Dagger Mastery Dual Attack 5e
Tranquil Was TanasenElite
(5...20 seconds.) You have +10...25 armor. You cannot be interrupted.
Ritualist Restoration Magic Item Spell 5e
Tranquility
Creates a level 1...10 spirit (15...120 second lifespan). Enchantments expire 20...50% faster on creatures in range. Does not affect spirits.
Ranger Wilderness Survival Nature Ritual 15e
Trapper's FocusElite
(12...36 seconds.) Your trap skills are no longer easy to interrupt. You gain +0...4 to your Wilderness Survival attribute.
Ranger Expertise Preparation 5e
Trapper's Speed
(5...30 seconds.) Your traps recharge 25% faster and activate 25% faster. Ends if you hit with an attack.
Ranger Expertise Stance 5e
Triple ChopElite
Deals +10...40 damage. Also hits adjacent foes.
Warrior Axe Mastery Axe Attack 5e
Tripwire
(90 seconds.) Deals 5...20 piercing damage to nearby foes. Causes knock-down to Crippled foes. Easily interrupted.
Ranger Wilderness Survival Trap 10e
Troll Unguent
(13 seconds.) You have +3...10 Health regeneration.
Ranger Wilderness Survival Skill 5e
Twin Moon Sweep
Remove 1 of your Dervish enchantments. Gain 10...50 Health. Removal effect: unblockable, attack twice, and gain 10...70 more Health.
Dervish Scythe Mastery Melee Attack 7a
Twisting Fangs
Deals +10...20 damage. Inflicts Bleeding and Deep Wound conditions (5...20 seconds). Must follow an off-hand attack.
Assassin Critical Strikes Dual Attack 10e
Ulcerous Lungs
Also hexes foes near your target (10...25 seconds). Causes -4 Health degeneration to any of these foes that are Bleeding. Inflicts Bleeding (3...15 seconds) whenever these foes use a shout or chant.
Necromancer Curses Hex Spell 10e
Unblockable Throw
Deals +10...40 damage. Unblockable.
Paragon Spear Mastery Spear Attack 4a
Unholy Feast
Steals 10...65 Health from 1...4 foe[s] in the area around you.
Necromancer Blood Magic Spell 15e
Union
Creates a level 1...12 spirit (30...60 second lifespan). Whenever a non-spirit ally within range takes damage or life steal, it is reduced by 15 and the spirit takes 15 damage.
Ritualist Communing Binding Ritual 15e
Unnatural Signet
Deals 15...75 damage. Deals 5...50 damage to other adjacent foes if the target is hexed or enchanted.
Mesmer Domination Magic Signet —
Unseen Fury
Inflicts Blindness condition on adjacent foes (3...10). You cannot be blocked by Blinded foes for 10...30 seconds.
Assassin Shadow Arts Stance 5e
Unsteady GroundElite
Deals 10...40 earth damage each second (5 seconds) and causes knock-down to attacking foes. Hits foes near target's initial location.
Elementalist Earth Magic Spell 10e
Unsuspecting Strike
Deals +19...31 damage. Deals 15...75 more damage if target foe's Health is above 90%.
Assassin Critical Strikes Lead Attack 10e
Unyielding AuraElite
Your Monk spells heal for +15...60%. End effect: a random other party member is resurrected with full Health and Energy and teleported to your location.
Monk Divine Favor Enchantment Spell 5e
Vampiric Assault
Steals 10...40 Health if this attack hits. Must follow an off-hand attack.
Assassin Deadly Arts Dual Attack 5e
Vampiric Bite
Touch Skill. Steals 29...74 Health.
Necromancer Blood Magic Touch Skill 15e
Vampiric Gaze
Steals 18...60 Health.
Necromancer Blood Magic Spell 10e
Vampiric SpiritElite
Steal 15...60 Health from target foe. You have +5...10 Health regeneration (10 seconds).
Necromancer Blood Magic Enchantment Spell 5e
Vampiric Swarm
Steals 15...60 Health. Hits 2 additional foes in the area.
Necromancer Blood Magic Spell 15e
Vampiric Touch
Touch Skill. Steals 29...74 Health.
Necromancer Blood Magic Touch Skill 15e
Vapor Blade
Deals 15...135 cold damage. Half damage if target foe is enchanted.
Elementalist Water Magic Spell 5e
Veil of Thorns
(5...25 seconds.) Spell damage is reduced by 5...35%. Initial Effect: nearby foes are struck for 5...50 piercing damage.
Dervish Earth Prayers Flash Enchantment Spell 10e
Vengeance
(30 seconds.) Resurrects target party member (full Health, full Energy). This ally deals 25% more damage and does not incur death penalty. End effect: this ally dies.
Monk No Attribute Enchantment Spell 10e
Vengeful Was KhanheiElite
(5...11 seconds.) You steal 10...45 Health from every foe that hits you with an attack.
Ritualist Restoration Magic Item Spell 5e
Vengeful Weapon
(8 seconds.) Steals 15...60 Health from the next foe that deals damage or life steal to target ally.
Ritualist Restoration Magic Weapon Spell 5e
Verata's Aura
(120...300 seconds.) Become master of all hostile undead servants in the area. End effect: your undead servants become masterless. 50% failure chance unless Death Magic 5 or more.
Necromancer Death Magic Enchantment Spell 15e
Verata's Gaze
Make target undead servant masterless. If it is already masterless, you become its master and heal it for 60...80. 50% failure chance unless Death Magic 5 or more.
Necromancer Death Magic Spell 5e
Verata's Sacrifice
(5...10 seconds.) 10 undead allied servants gain +10 Health regeneration. Instantly recharges if you have control of 3 or fewer servants. Transfers all conditions from those servants to you.
Necromancer Death Magic Spell 10e
Vicious Attack
Deals +5...20 damage. Inflicts Deep Wound condition (5...15 seconds) with a critical hit.
Paragon Spear Mastery Spear Attack 5e
Victorious Sweep
Deals +5...25 damage. You gain 30...80 Health for each foe you hit that has less Health than you.
Dervish Scythe Mastery Melee Attack 5e
Vigorous Spirit
(30 seconds.) Heals for 5...20 each time target ally attacks or casts a spell.
Monk Healing Prayers Enchantment Spell 5e
Vile Miasma
Causes -1...5 Health degeneration (10 seconds). Initial effect: deals 10...65 cold damage. Hex is only applied if target foe has a condition.
Necromancer Death Magic Hex Spell 10e
Vile Touch
Touch Skill. Deals 20...65 damage.
Necromancer Death Magic Touch Skill 10e
Viper's Defense
Inflict Poisoned condition (5...20 seconds) on all adjacent foes and Shadow Step to a nearby location directly away from your target.
Assassin Shadow Arts Spell 5e
Viper's Nest
(90 seconds.) Affects nearby foes. Deals 5...35 piercing damage. Inflicts Poisoned condition (5...20 seconds). Easily interrupted.
Ranger Beast Mastery Trap 10e
VirulenceElite
Inflicts Disease, Poison, and Weakness conditions (3...15 seconds). No effect unless this foe already had a condition.
Necromancer Death Magic Spell 5e
Visions of RegretElite
Also hexes foes adjacent to target (10 seconds). These foes take 15...45 damage whenever they use a skill and 5...50 additional damage if not under the effects of another Mesmer hex.
Mesmer Domination Magic Hex Spell 10e
Vital Blessing
+40...200 maximum Health.
Monk Protection Prayers Enchantment Spell 10e
Vital Boon
(20 seconds.) You have +40...100 maximum Health. End effect: Heals you for 75...200.
Dervish Earth Prayers Enchantment Spell 5e
Vital Weapon
(5...30 seconds.) +40...175 maximum Health.
Ritualist Communing Weapon Spell 5e
Vocal Minority
Also hexes foes near target (5...20 seconds). These foes cannot use shouts or chants.
Necromancer Curses Hex Spell 10e
Vocal Was Sogolon
(60 seconds.) Shouts and chants you use last 20...50% longer.
Ritualist Restoration Magic Item Spell 10e
Volley
Deals +1...10 damage. Hits up to 3 foes adjacent to your target. All your preparations are removed.
Ranger Marksmanship Bow Attack 5e
Vow of Piety
(20 seconds) +24 armor and +1...4 Health regeneration. Renewal: Whenever an enchantment on you ends.
Dervish Wind Prayers Enchantment Spell 15e
Vow of SilenceElite
(5...10 seconds.) Spells cannot target you. You cannot cast spells.
Dervish Mysticism Enchantment Spell 5e
Vow of StrengthElite
(15 seconds.) When you attack with a scythe, deals 10...25 slashing damage to adjacent foes.
Dervish Earth Prayers Enchantment Spell 5e
Wail of DoomElite
(2...6 second[s].) Target foe's attributes are 0.
Necromancer Soul Reaping Hex Spell 1e
Wailing Weapon
(3...14 seconds.) Attacks interrupt attacking foes.
Ritualist Channeling Magic Weapon Spell 5e
Wallow's Bite
Touch Skill. Deals 20...58 damage.
Necromancer Blood Magic Touch Skill 1e
Wandering Eye
(4 seconds.) Interrupts target foe's next attack. Interruption effect: 30...110 damage to nearby foes.
Mesmer Illusion Magic Hex Spell 5e
WanderlustElite
Creates a level 1...12 spirit (30...60 second lifespan). Its attacks against stationary foes cause knock-down. Knock-down cost: this spirit loses 70...50 Health.
Ritualist Communing Binding Ritual 10e
Ward Against Elements
(8...20 seconds.) Allies in this ward have +24 armor against elemental damage. Spirits are unaffected.
Elementalist Earth Magic Ward Spell 10e
Ward Against Foes
(8...20 seconds.) Foes in this ward move 50% slower.
Elementalist Earth Magic Ward Spell 15e
Ward Against HarmElite
(5...15 seconds.) Allies in this ward have +1...3 Health regeneration, +12...24 armor, and +12...24 additional armor against elemental damage. Spirits are unaffected. This spell is disabled for 20 seconds.
Elementalist Water Magic Ward Spell 15e
Ward Against Melee
(5...20 seconds.) Allies in this ward have a 50% chance to block melee attacks. Allied spirits are not affected.
Elementalist Earth Magic Ward Spell 15e
Ward of Stability
(10...25 seconds.) Allies in this ward cannot be knocked-down. Allied spirits are not affected.
Elementalist Earth Magic Ward Spell 10e
Ward of Weakness
(5...20 seconds). Inflicts Weakened condition (5...20 seconds) to any foes that take elemental damage in this ward.
Elementalist Earth Magic Ward Spell 5e
Warmonger's Weapon
(3...13 seconds.) Attacks interrupt an action. Does not interrupt attacking foes.
Ritualist Channeling Magic Weapon Spell 10e
Warrior's Cunning
(5...11 seconds.) Your melee attacks are unblockable.
Warrior Strength Skill 10e
Warrior's EnduranceElite
(5...35 seconds.) You gain 3 Energy each time you hit with a melee attack. No Energy gain if you have more than 10...25 Energy.
Warrior Strength Skill 5e
Wary Stance
(1...6 second[s]). You block attack skills. Gain adrenaline and 5 Energy for each block. Ends if you use a skill.
Warrior Tactics Stance 10e
Waste Not, Want Not
You gain 8...13 Energy if target foe is not attacking or casting a spell.
Mesmer Inspiration Magic Spell 5e
Wastrel's CollapseElite
Shadow Step to target foe. Causes knock-down if target foe is not using a skill. Disables your non-dagger attack skills (10 seconds).
Assassin No Attribute Skill 5e
Wastrel's Demise
(5 seconds.) Each second while hexed, target foe and all foes adjacent to that foe take 1...10 damage. Foes take +1...10 damage each second this hex is in effect. Ends early if target foe uses a skill.
Mesmer Domination Magic Hex Spell 5e
Wastrel's Worry
(3 seconds). End effect: causes 20...100 damage to target and 75% of that damage to adjacent foes. No effect and ends early if target foe uses a skill.
Mesmer Domination Magic Hex Spell 5e
Watchful Healing
(10 seconds.) Target ally has +1...4 Health regeneration and gains 30...120 Health if this enchantment ends early.
Monk Divine Favor Enchantment Spell 5e
Watchful Intervention
(60 seconds.) Heals for 50...200 the next time damage drops target ally's Health below 25%.
Dervish Mysticism Enchantment Spell 10e
Watchful Spirit
+2 Health regeneration. End effect: heals for 30...180.
Monk Divine Favor Enchantment Spell 15e
Water Attunement
(36...60 seconds.) You gain 1 Energy plus 30% of the Energy cost when you use a Water Magic skill.
Elementalist Water Magic Enchantment Spell 10e
Water TridentElite
Fast Projectile: deals 10...90 cold damage and knocks-down moving foes. Shoots 2 additional projectiles at adjacent foes.
Elementalist Water Magic Spell 5e
Way of Perfection
(60 seconds.) Your critical hits heal you for 10...40.
Assassin Shadow Arts Enchantment Spell 5e
Way of the AssassinElite
(20 seconds.) While wielding daggers, you attack 5...20% faster and have +5...35% chance to land a critical hit.
Assassin Critical Strikes Stance 5e
Way of the Empty PalmElite
(5...15 seconds.) Your off-hand and dual attacks cost no Energy and recharge 25...50% faster.
Assassin Deadly Arts Enchantment Spell 5e
Way of the Fox
(10...35 seconds.) Your attacks are unblockable. Ends after 1...6 attack[s].
Assassin Shadow Arts Enchantment Spell 5e
Way of the Lotus
(20 seconds.) You gain 5...20 Energy the next time you hit with a dual attack.
Assassin Shadow Arts Enchantment Spell 5e
Way of the Master
(60 seconds.) While holding a non-dagger weapon, you have +3...33% chance to land a critical hit.
Assassin Critical Strikes Enchantment Spell 5e
Weaken Armor
Also affects adjacent foes. Inflicts Cracked Armor condition (5...20 seconds).
Necromancer Curses Spell 5e
Weaken KneesElite
(1...16 second[s].) Target foe has -1...4 Health degeneration and takes 5...20 damage while moving.
Necromancer Curses Hex Spell 5e
Weapon of Aggression
(5...15 seconds.) You attack 25% faster.
Ritualist Channeling Magic Weapon Spell 10e
Weapon of FuryElite
(5...20 seconds.) 100% more adrenaline gain and +1 Energy whenever target ally hits with an attack.
Ritualist Channeling Magic Weapon Spell 5e
Weapon of QuickeningElite
(5...25 seconds.) Spells and binding rituals recharge 33% faster.
Ritualist Communing Weapon Spell 5e
Weapon of RemedyElite
(8 seconds.) The next time target ally takes damage or life steal from a foe, this ally steals 20...80 Health from that foe and loses 2 conditions.
Ritualist Restoration Magic Weapon Spell 3e
Weapon of Renewal
(5...20 seconds.) Target ally gains 1...7 Energy the next time this ally hits with an attack skill.
Ritualist Spawning Power Weapon Spell 5e
Weapon of Shadow
(1...7 second[s].) Inflicts Blindness condition (5 seconds) on anyone who attacks target ally. Target ally's next 1...3 attack[s] inflict Blindness (5 seconds) if they hit.
Ritualist Restoration Magic Weapon Spell 10e
Weapon of Warding
(3...8 seconds.) +2...4 Health regeneration. 50% chance to block.
Ritualist Restoration Magic Weapon Spell 10e
Wearying Spear
Deals +10...40 damage. You are Weakened (5 seconds).
Paragon Spear Mastery Spear Attack 3a
Wearying Strike
Remove 1 Dervish Enchantment. Removal Effect: Inflicts Deep Wound condition (3...10 seconds). You are Weakened (10 seconds) if an enchantment is not lost.
Dervish Scythe Mastery Scythe Attack 6a
Web of Disruption
(10 seconds.) Initial effect: interrupts a skill. End effect: interrupts a skill.
Mesmer No Attribute Hex Spell 5e
Well of Blood
(8...20 seconds.) Allies in this well have +1...6 Health regeneration. Exploits a fresh corpse or sacrifices 66% health.
Necromancer Blood Magic Well Spell 10e
Well of Darkness
(5...50 seconds.) Hexed foes in this well have 50% chance to miss. Exploits a fresh corpse or sacrifices 66% health.
Necromancer Curses Well Spell 10e
Well of PowerElite
(8...20 seconds.) Allies in this well have +1...6 Health regeneration and +2 Energy regeneration. Exploits a fresh corpse or sacrifices 66% health.
Necromancer Blood Magic Well Spell 5e
Well of Ruin
(5...30 seconds.) Inflicts Cracked Armor condition (5...20 seconds) to any foe in the well that takes physical damage. Exploits a fresh corpse or sacrifices 66% health.
Necromancer Curses Well Spell 10e
Well of Silence
(10...30 seconds.) Foes in this well cannot use shouts and chants and have -1...4 Health degeneration. Exploits a fresh corpse or sacrifices 66% health.
Necromancer Curses Well Spell 10e
Well of Suffering
(10...30 seconds.) Foes in this well have -1...6 Health degeneration. Exploits a fresh corpse or sacrifices 66% health.
Necromancer Death Magic Well Spell 10e
Well of the Profane
(8...20 seconds.) Foes in this well lose all enchantments and cannot be the target of further enchantments. Exploits a fresh corpse or sacrifices 66% health. 50% failure chance unless Death Magic 5 or more.
Necromancer Death Magic Well Spell 25e
Well of Weariness
(10...55 seconds.) Foes in this well have -1 Energy degeneration. Exploits a fresh corpse or sacrifices 66% health.
Necromancer Curses Well Spell 5e
Whirling AxeElite
Deals +5...20 damage and removes a stance. Unblockable.
Warrior Axe Mastery Axe Attack 4a
Whirling Charge
(1...6 second[s].) You move 33% faster. Deal 10...50 cold damage to all other nearby foes the next time you hit a foe and this enchantment ends.
Dervish Wind Prayers Flash Enchantment Spell 5e
Whirling Defense
(8...20 seconds.) You have 75% chance to block. Deals 5...11 damage to adjacent foes whenever you block a projectile attack.
Ranger Expertise Stance 10e
Whirlwind
Hits foes adjacent to you. Deals 15...75 cold damage. Causes knock-down to attacking foes. Strikes nearby instead of adjacent if Overcast.
Elementalist Air Magic Spell 5e
Wielder's Boon
Heals for 15...60. Heals for 15...75 more if this ally is under a Weapon spell.
Ritualist Restoration Magic Spell 5e
Wielder's Remedy
(10...30 seconds.) Whenever you cast a weapon spell, the targeted ally loses two conditions.
Ritualist Spawning Power Enchantment Spell 3e
Wielder's Strike
Deals 5...50 lightning damage. Deals 10...40 more lightning damage if you are under a weapon spell.
Ritualist Channeling Magic Spell 5e
Wielder's ZealElite
(10...40 seconds.) You gain 1...5 Energy whenever you cast a weapon spell.
Ritualist Spawning Power Enchantment Spell 5e
Wild Blow
Always a critical hit. Removes a stance. Unblockable. Lose all adrenaline.
Warrior No Attribute Melee Attack 5e
Wild Strike
Deals +10...35 damage. Removes target foe's stance. Unblockable. Must follow a lead attack.
Assassin Dagger Mastery Off-Hand Attack 5e
Wild Throw
Deals +5...20 damage. Unblockable. Ends target's stance. Disables your non-spear attack skills for 3 seconds.
Paragon Spear Mastery Spear Attack 7a
Windborne Speed
(5...13 seconds.) Target ally moves 33% faster.
Elementalist Air Magic Enchantment Spell 10e
Winds of Disenchantment
Remove one of your Dervish enchantments. Removal effect: all nearby foes lose 1 enchantment and take 20...80 cold damage.
Dervish Wind Prayers Spell 5e
Winnowing
Creates a level 1...10 spirit (30...240 second lifespan). Increases physical damage by +4 for creatures in range. Does not affect spirits.
Ranger Wilderness Survival Nature Ritual 5e
Winter
Creates a level 1...10 spirit (30...240 second lifespan). Converts elemental damage to cold damage for creatures in range. Does not affect spirits.
Ranger Wilderness Survival Nature Ritual 5e
Winter's Embrace
(2...6 seconds.) Target foe moves 66% slower and takes 5...15 damage while moving.
Elementalist Water Magic Hex Spell 10e
Withdraw HexesElite
Removes all hexes. Also affects adjacent allies. Removal cost: +2 seconds recharge for each hex removed. 50% failure chance unless Divine Favor 5 or more.
Monk Divine Favor Spell 5e
WitherElite
(5...35 seconds.) Causes -2...4 Health degeneration and -1 Energy degeneration. Deals 15...75 damage if target foe's Energy drops to 0. Ends if this foe's Energy drops to 0.
Necromancer Curses Hex Spell 10e
Withering Aura
(5...20 seconds.) Target ally's melee attacks cause Weakness condition (5...20 seconds.)
Necromancer Death Magic Enchantment Spell 5e
Word of CensureElite
Deals 30...130 holy damage. +20 recharge time if target foe is below 50% Health.
Monk Smiting Prayers Spell 10e
Word of HealingElite
Heals for 5...100. Heals for 30...115 more if target ally is below 50% Health.
Monk Healing Prayers Spell 5e
Words of Comfort
Heals for 15...60. Heals for 15...45 more if target ally has a condition.
Monk Healing Prayers Spell 5e
Wounding StrikeElite
Deals +5...20 damage and inflicts Bleeding condition (5...20 seconds). Remove 1 Dervish enchantment. Removal Effect: inflicts Deep Wound condition (5...20 seconds).
Dervish Scythe Mastery Scythe Attack 5e
Xinrae's WeaponElite
(8 seconds). The next time target ally takes damage from a foe, that damage is limited to 5% of target ally's max Health and that ally steals 20...80 Health from that foe.
Ritualist Restoration Magic Weapon Spell 5e
Yeti Smash
Attack all adjacent foes. Knocks down foes suffering from a condition. You lose all adrenaline. 50% failure chance unless Hammer Mastery is 5 or more.
Warrior Hammer Mastery Hammer Attack 6a
Zealot's Fire
(60 seconds.) Whenever you use a skill on an ally, all foes adjacent to that ally are hit for 5...35 fire damage. Damage cost: you lose 1 Energy.
Monk Smiting Prayers Enchantment Spell 10e
Zealous Anthem
(10 seconds.) Allies in earshot gain 1...8 Energy with their next attack skill.
Paragon Motivation Chant 10e
Zealous BenedictionElite
Heals for 30...180. You gain 7 Energy if target ally was below 50% Health.
Monk Protection Prayers Spell 10e
Zealous Renewal
(5...25 seconds.) Initial effect: deals 5...30 holy damage to nearby foes. You have -1 Energy regeneration and gain 1 Energy when you hit. Gain 1...5 Energy if this enchantment ends early.
Dervish Mysticism Flash Enchantment Spell 5e
Zealous Sweep
Deals +5...20 damage. You gain 3 Energy and 1 adrenaline for each foe you hit.
Dervish Scythe Mastery Scythe Attack 5e
Zealous VowElite
(20 seconds.) You gain 1...6 Energy each time you hit with an attack. You have -2 Energy regeneration.
Dervish Wind Prayers Enchantment Spell 5e
Zojun's Haste
(5...11 seconds.) You move 33% faster and have 27...75% chance to block projectiles. Ends if you attack.
Ranger Expertise Stance 5e
Zojun's Shot
Half Range Bow Attack. Deals +10...40 damage.
Ranger Expertise Bow Attack 5e