Skills / Elementalist / Air Magic
Conjure Lightning
Elementalist Air Magic Enchantment Spell Core
For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 5...20 lightning damage.
Concise: (60 seconds.) Your attacks hit for +5...20 lightning damage. No effect unless your weapon deals lightning damage.
Stats
- Cost
- 10 energy
- Activation
- 1s
- Recharge
- 45s
- Roles
- damage, enchantment
Start a draft with Conjure Lightning →
Combo partners
Skills that interact with Conjure Lightning based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- Ether Renewal (Elementalist) — benefits from enchanted (which Conjure Lightning causes)
- Arcane Zeal (Dervish) — benefits from enchanted (which Conjure Lightning causes)
- Aura Slicer (Dervish) — benefits from enchanted (which Conjure Lightning causes)
- Blessed Signet (Monk) — benefits from enchanted (which Conjure Lightning causes)
- Defile Enchantments (Necromancer) — benefits from enchanted (which Conjure Lightning causes)
- Desecrate Enchantments (Necromancer) — benefits from enchanted (which Conjure Lightning causes)
- Dwayna's Kiss (Monk) — benefits from enchanted (which Conjure Lightning causes)
- Dwayna's Touch (Dervish) — benefits from enchanted (which Conjure Lightning causes)
- Lyssa's Assault (Dervish) — benefits from enchanted (which Conjure Lightning causes)
- Mystic Corruption (Dervish) — benefits from enchanted (which Conjure Lightning causes)
Other Air Magic skills
Air AttunementArc LightningBlinding FlashBlinding SurgeChain LightningChilling WindsEnervating ChargeGaleGlimmering MarkGlyph of SwiftnessGustInvoke LightningLightning BoltLightning HammerLightning JavelinLightning OrbLightning StrikeLightning SurgeLightning TouchMind ShockRide the LightningShell ShockShockShock Arrow