Skills / Elementalist / Air Magic
Ride the Lightning
Elite Elementalist Air Magic Spell Factions
You Ride the Lightning to target. All adjacent foes are Blinded for 1...5 second[s]. If your target is a foe, it is struck for 10...70 lightning damage. This spell has 25% armor penetration.
Concise: Deals 10...70 lightning damage. 25% armor penetration. Blinds all adjacent foes (1...5 second[s]). You instantly move to your target. May target allies.
Stats
- Cost
- 10 energy
- Activation
- 1s
- Recharge
- 5s
- Overcast
- 5
- Roles
- damage, condition
Start a draft with Ride the Lightning →
Combo partners
Skills that interact with Ride the Lightning based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- "I Will Survive!" (Warrior) — benefits from conditioned (which Ride the Lightning causes)
- "Victory Is Mine!" (Warrior) — benefits from conditioned (which Ride the Lightning causes)
- Angorodon's Gaze (Necromancer) — benefits from conditioned (which Ride the Lightning causes)
- Cautery Signet (Paragon) — benefits from conditioned (which Ride the Lightning causes)
- Conviction (Dervish) — benefits from conditioned (which Ride the Lightning causes)
- Discord (Necromancer) — benefits from conditioned (which Ride the Lightning causes)
- Disrupting Throw (Paragon) — benefits from conditioned (which Ride the Lightning causes)
- Draw Conditions (Monk) — benefits from conditioned (which Ride the Lightning causes)
- Foul Feast (Necromancer) — benefits from conditioned (which Ride the Lightning causes)
- Malicious Strike (Assassin) — benefits from conditioned (which Ride the Lightning causes)
Other Air Magic skills
Air AttunementArc LightningBlinding FlashBlinding SurgeChain LightningChilling WindsConjure LightningEnervating ChargeGaleGlimmering MarkGlyph of SwiftnessGustInvoke LightningLightning BoltLightning HammerLightning JavelinLightning OrbLightning StrikeLightning SurgeLightning TouchMind ShockShell ShockShockShock Arrow