Skills / Mesmer / Fast Casting
Psychic Instability
Elite Mesmer Fast Casting Spell Factions
Interrupt the target foe's action. If that action was a skill, that foe and nearby foes are knocked down for 2...4 seconds. (50% failure chance with Fast Casting 4 or less.)
Concise: Interrupts an action. Interruption effect: if the action is a skill, cause knockdown for 2...4 seconds on target foe and all nearby foes. 50% failure chance unless Fast Casting 5 or higher.
Stats
- Cost
- 5 energy
- Activation
- 0.25s
- Recharge
- 20s
- Roles
- interrupt, knockdown
Start a draft with Psychic Instability →
Combo partners
Skills that interact with Psychic Instability based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- Signet of Clumsiness (Mesmer) — causes knockdown, which Psychic Instability benefits from
- "Brace Yourself!" (Paragon) — causes knockdown, which Psychic Instability benefits from
- "None Shall Pass!" (Warrior) — causes knockdown, which Psychic Instability benefits from
- Aura of Stability (Monk) — causes knockdown, which Psychic Instability benefits from
- Balanced Stance (Warrior) — causes knockdown, which Psychic Instability benefits from
- Balthazar's Pendulum (Monk) — causes knockdown, which Psychic Instability benefits from
- Bed of Coals (Elementalist) — causes knockdown, which Psychic Instability benefits from
- Brambles (Ranger) — causes knockdown, which Psychic Instability benefits from
- Churning Earth (Elementalist) — causes knockdown, which Psychic Instability benefits from
- Desperation Blow (Warrior) — causes knockdown, which Psychic Instability benefits from