Skills / Elementalist / Earth Magic
Churning Earth
Elementalist Earth Magic Spell Factions
Create Churning Earth at target foe's location. For the next 5 seconds, Churning Earth strikes foes near that location for 10...40 earth damage each second. Any foe moving faster than normal when struck by Churning Earth is knocked down.
Concise: Deals 10...40 earth damage each second (5 seconds). Hits foes near target's initial location. Causes knock-down to foes moving faster than normal.
Stats
- Cost
- 15 energy
- Activation
- 2s
- Recharge
- 30s
- Roles
- damage, knockdown
Start a draft with Churning Earth →
Combo partners
Skills that interact with Churning Earth based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- Aftershock (Elementalist) — benefits from knockdown (which Churning Earth causes)
- Stoning (Elementalist) — benefits from knockdown (which Churning Earth causes)
- Mind Shock (Elementalist) — benefits from knockdown (which Churning Earth causes)
- Slippery Ground (Elementalist) — benefits from knockdown (which Churning Earth causes)
- Water Trident (Elementalist) — benefits from knockdown (which Churning Earth causes)
- "Coward!" (Warrior) — benefits from knockdown (which Churning Earth causes)
- "I Meant to Do That!" (Warrior) — benefits from knockdown (which Churning Earth causes)
- "On Your Knees!" (Warrior) — benefits from knockdown (which Churning Earth causes)
- Awe (Paragon) — benefits from knockdown (which Churning Earth causes)
- Backbreaker (Warrior) — benefits from knockdown (which Churning Earth causes)
Other Earth Magic skills
AftershockArmor of EarthAsh BlastCrystal WaveDragon's StompEarth AttunementEarthen ShacklesEarthquakeEbon HawkEruptionGlowstoneGrasping EarthIron MistKinetic ArmorMagnetic AuraMagnetic SurgeObsidian FlameObsidian FleshSandstormShockwaveSliver ArmorStone DaggersStone SheathStone Striker