Skills / Ranger / Wilderness Survival
Barbed Trap
Ranger Wilderness Survival Trap Core
When Barbed Trap is triggered, all nearby foes are struck for 7...23 piercing damage, become Crippled, and begin Bleeding for 3...25 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
Concise: (90 seconds.) Affects nearby foes. Deals 7...23 piercing damage. Inflicts Crippled and Bleeding conditions (3...25 seconds). Easily interrupted.
Stats
- Cost
- 10 energy
- Activation
- 2s
- Recharge
- 20s
- Roles
- damage, interrupt, condition
Start a draft with Barbed Trap →
Combo partners
Skills that interact with Barbed Trap based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- Melandru's Resilience (Ranger) — benefits from conditioned (which Barbed Trap causes)
- Scavenger's Focus (Ranger) — benefits from conditioned (which Barbed Trap causes)
- Tripwire (Ranger) — benefits from crippled (which Barbed Trap causes)
- "I Will Survive!" (Warrior) — benefits from conditioned (which Barbed Trap causes)
- "Victory Is Mine!" (Warrior) — benefits from conditioned (which Barbed Trap causes)
- Angorodon's Gaze (Necromancer) — benefits from conditioned (which Barbed Trap causes)
- Cautery Signet (Paragon) — benefits from conditioned (which Barbed Trap causes)
- Conviction (Dervish) — benefits from conditioned (which Barbed Trap causes)
- Discord (Necromancer) — benefits from conditioned (which Barbed Trap causes)
- Disrupting Throw (Paragon) — benefits from conditioned (which Barbed Trap causes)
Other Wilderness Survival skills
Apply PoisonBarbed ArrowsBramblesChoking GasConflagrationDryder's DefensesDust TrapEquinoxFamineFlame TrapFrozen SoilGreater ConflagrationHealing SpringIgnite ArrowsIncendiary ArrowsKindle ArrowsMelandru's ArrowsMelandru's ResilienceMuddy TerrainNatural StrideNature's RenewalPestilencePiercing TrapPoison Arrow