Skills / Mesmer / Domination Magic
Diversion
Mesmer Domination Magic Hex Spell Core
For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10...56 seconds to recharge.
Concise: (6 seconds.) Target foe's next skill takes +10...56 seconds to recharge.
Stats
- Cost
- 10 energy
- Activation
- 3s
- Recharge
- 12s
- Roles
- hex
Start a draft with Diversion →
Combo partners
Skills that interact with Diversion based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- Signet of Disruption (Mesmer) — benefits from hexed (which Diversion causes)
- Wastrel's Demise (Mesmer) — benefits from hexed (which Diversion causes)
- Discharge Enchantment (Mesmer) — benefits from hexed (which Diversion causes)
- Hex Eater Signet (Mesmer) — benefits from hexed (which Diversion causes)
- Anguish (Ritualist) — benefits from hexed (which Diversion causes)
- Black Spider Strike (Assassin) — benefits from hexed (which Diversion causes)
- Blood Bond (Necromancer) — benefits from hexed (which Diversion causes)
- Blurred Vision (Elementalist) — benefits from hexed (which Diversion causes)
- Chilling Winds (Elementalist) — benefits from hexed (which Diversion causes)
- Divert Hexes (Monk) — benefits from hexed (which Diversion causes)
Other Domination Magic skills
AneurysmArcane LarcenyArcane ThieveryBackfireBlackoutChaos StormComplicateCry of FrustrationEmpathyEnchanter's ConundrumEnergy BurnEnergy SurgeGuiltHex BreakerHex Eater VortexIgnoranceMind WrackMistrustOverloadPanicPower BlockPower FluxPower LeakPower Lock