Skills / Necromancer / Curses
Enfeebling Blood
Necromancer Curses Spell Core
Target foe and all nearby foes suffer from Weakness for 5...20 seconds.
Concise: Inflicts Weakness condition (5...20 seconds) on this foe and nearby foes.
Stats
- Cost
- 1 energy, 10% health sacrifice
- Activation
- 1s
- Recharge
- 8s
- Roles
- condition
Start a draft with Enfeebling Blood →
Combo partners
Skills that interact with Enfeebling Blood based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- Angorodon's Gaze (Necromancer) — benefits from conditioned (which Enfeebling Blood causes)
- Discord (Necromancer) — benefits from conditioned (which Enfeebling Blood causes)
- Foul Feast (Necromancer) — benefits from conditioned (which Enfeebling Blood causes)
- Vile Miasma (Necromancer) — benefits from conditioned (which Enfeebling Blood causes)
- Virulence (Necromancer) — benefits from conditioned (which Enfeebling Blood causes)
- "I Will Survive!" (Warrior) — benefits from conditioned (which Enfeebling Blood causes)
- "Victory Is Mine!" (Warrior) — benefits from conditioned (which Enfeebling Blood causes)
- Cautery Signet (Paragon) — benefits from conditioned (which Enfeebling Blood causes)
- Conviction (Dervish) — benefits from conditioned (which Enfeebling Blood causes)
- Disrupting Throw (Paragon) — benefits from conditioned (which Enfeebling Blood causes)
Other Curses skills
AtrophyBarbsCacophonyChilblainsCorrupt EnchantmentDefile DefensesDefile EnchantmentsDefile FleshDepravityDesecrate EnchantmentsEnfeebleEnfeebling TouchEnvenom EnchantmentsFaintheartednessFeast of CorruptionInsidious ParasiteLingering CurseMalaiseMark of PainMeeknessOrder of ApostasyPain of DisenchantmentParasitic BondPlague Sending