Skills / Necromancer / Curses
Lingering Curse
Elite Necromancer Curses Hex Spell Core
For 6...30 seconds, target foe and all nearby foes suffer -1...4 Health degeneration, and gain 25% less benefit from healing.
Concise: (6...30 seconds.) Target and nearby foes have -1...4 Health degeneration and receive 25% less benefit from healing.
Stats
- Cost
- 15 energy
- Activation
- 1s
- Recharge
- 10s
- Roles
- healing, hex
Start a draft with Lingering Curse →
Combo partners
Skills that interact with Lingering Curse based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- Reckless Haste (Necromancer) — benefits from hexed (which Lingering Curse causes)
- Well of Darkness (Necromancer) — benefits from hexed (which Lingering Curse causes)
- Blood Bond (Necromancer) — benefits from hexed (which Lingering Curse causes)
- Malign Intervention (Necromancer) — benefits from hexed (which Lingering Curse causes)
- Reaper's Mark (Necromancer) — benefits from hexed (which Lingering Curse causes)
- Vile Miasma (Necromancer) — benefits from hexed (which Lingering Curse causes)
- Anguish (Ritualist) — benefits from hexed (which Lingering Curse causes)
- Black Spider Strike (Assassin) — benefits from hexed (which Lingering Curse causes)
- Blurred Vision (Elementalist) — benefits from hexed (which Lingering Curse causes)
- Chilling Winds (Elementalist) — benefits from hexed (which Lingering Curse causes)
Other Curses skills
AtrophyBarbsCacophonyChilblainsCorrupt EnchantmentDefile DefensesDefile EnchantmentsDefile FleshDepravityDesecrate EnchantmentsEnfeebleEnfeebling BloodEnfeebling TouchEnvenom EnchantmentsFaintheartednessFeast of CorruptionInsidious ParasiteMalaiseMark of PainMeeknessOrder of ApostasyPain of DisenchantmentParasitic BondPlague Sending