Skills / Necromancer / Curses
Malaise
Necromancer Curses Hex Spell Prophecies
For 5...35 seconds, target foe suffers -1 Energy degeneration and you suffer -1 Health degeneration. If target foe's Energy reaches 0, that foe takes 5...50 damage and Malaise ends.
Concise: (5...35 seconds.) Causes -1 Energy degeneration. Deals 5...50 damage if target foe's Energy drops to 0. You have -1 Health degeneration. Ends if this foe's Energy drops to 0.
Stats
- Cost
- 5 energy
- Activation
- 2s
- Recharge
- 2s
- Roles
- damage, hex
Combo partners
Skills that interact with Malaise based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- Reckless Haste (Necromancer) — benefits from hexed (which Malaise causes)
- Well of Darkness (Necromancer) — benefits from hexed (which Malaise causes)
- Blood Bond (Necromancer) — benefits from hexed (which Malaise causes)
- Malign Intervention (Necromancer) — benefits from hexed (which Malaise causes)
- Reaper's Mark (Necromancer) — benefits from hexed (which Malaise causes)
- Vile Miasma (Necromancer) — benefits from hexed (which Malaise causes)
- Anguish (Ritualist) — benefits from hexed (which Malaise causes)
- Black Spider Strike (Assassin) — benefits from hexed (which Malaise causes)
- Blurred Vision (Elementalist) — benefits from hexed (which Malaise causes)
- Chilling Winds (Elementalist) — benefits from hexed (which Malaise causes)
Other Curses skills
AtrophyBarbsCacophonyChilblainsCorrupt EnchantmentDefile DefensesDefile EnchantmentsDefile FleshDepravityDesecrate EnchantmentsEnfeebleEnfeebling BloodEnfeebling TouchEnvenom EnchantmentsFaintheartednessFeast of CorruptionInsidious ParasiteLingering CurseMark of PainMeeknessOrder of ApostasyPain of DisenchantmentParasitic BondPlague Sending