Skills / Mesmer / Illusion Magic
Arcane Conundrum
Mesmer Illusion Magic Hex Spell Core
For 5...15 seconds, spells cast by target foe and all adjacent foes take twice as long to cast. When this hex ends, you gain 1...7 energy.
Concise: Also hexes foes adjacent to target (5...15 seconds). Doubles spell casting time. End effect: you gain 1...7 energy.
Stats
- Cost
- 10 energy
- Activation
- 2s
- Recharge
- 30s
- Roles
- energy, hex
Start a draft with Arcane Conundrum →
Combo partners
Skills that interact with Arcane Conundrum based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- Discharge Enchantment (Mesmer) — benefits from hexed (which Arcane Conundrum causes)
- Hex Eater Signet (Mesmer) — benefits from hexed (which Arcane Conundrum causes)
- Signet of Disruption (Mesmer) — benefits from hexed (which Arcane Conundrum causes)
- Wastrel's Demise (Mesmer) — benefits from hexed (which Arcane Conundrum causes)
- Anguish (Ritualist) — benefits from hexed (which Arcane Conundrum causes)
- Black Spider Strike (Assassin) — benefits from hexed (which Arcane Conundrum causes)
- Blood Bond (Necromancer) — benefits from hexed (which Arcane Conundrum causes)
- Blurred Vision (Elementalist) — benefits from hexed (which Arcane Conundrum causes)
- Chilling Winds (Elementalist) — benefits from hexed (which Arcane Conundrum causes)
- Divert Hexes (Monk) — benefits from hexed (which Arcane Conundrum causes)
Other Illusion Magic skills
Accumulated PainAir of DisenchantmentAncestor's VisageCalculated RiskClumsinessConfusing ImagesConjure NightmareConjure PhantasmCrippling AnguishDistortionEthereal BurdenFevered DreamsFragilityFrustrationIllusion of HasteIllusion of PainIllusion of WeaknessIllusionary WeaponryImages of RemorseImagined BurdenIneptitudeKitah's BurdenMigrainePhantom Pain