Skills / Mesmer / Illusion Magic
Fragility
Mesmer Illusion Magic Hex Spell Core
For 8...20 seconds, target and adjacent foes take 5...20 damage each time they suffer or recover from a new condition.
Concise: Also hexes foes adjacent to target (8...20 seconds). These foes take 5...20 damage each time they gain or lose a condition.
Stats
- Cost
- 5 energy
- Activation
- 1s
- Recharge
- 5s
- Roles
- damage, hex
Start a draft with Fragility →
Combo partners
Skills that interact with Fragility based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- Discharge Enchantment (Mesmer) — benefits from hexed (which Fragility causes)
- Hex Eater Signet (Mesmer) — benefits from hexed (which Fragility causes)
- Signet of Disruption (Mesmer) — benefits from hexed (which Fragility causes)
- Wastrel's Demise (Mesmer) — benefits from hexed (which Fragility causes)
- Anguish (Ritualist) — benefits from hexed (which Fragility causes)
- Black Spider Strike (Assassin) — benefits from hexed (which Fragility causes)
- Blood Bond (Necromancer) — benefits from hexed (which Fragility causes)
- Blurred Vision (Elementalist) — benefits from hexed (which Fragility causes)
- Chilling Winds (Elementalist) — benefits from hexed (which Fragility causes)
- Divert Hexes (Monk) — benefits from hexed (which Fragility causes)
Other Illusion Magic skills
Accumulated PainAir of DisenchantmentAncestor's VisageArcane ConundrumCalculated RiskClumsinessConfusing ImagesConjure NightmareConjure PhantasmCrippling AnguishDistortionEthereal BurdenFevered DreamsFrustrationIllusion of HasteIllusion of PainIllusion of WeaknessIllusionary WeaponryImages of RemorseImagined BurdenIneptitudeKitah's BurdenMigrainePhantom Pain