Skills / Necromancer / Curses
Rip Enchantment
Necromancer Curses Spell Nightfall
Remove 1 enchantment from target foe. If an enchantment was removed, that foe suffers from Bleeding for 5...25 seconds.
Concise: Removes 1 enchantment. Removal effect: inflicts Bleeding (5...25 seconds).
Stats
- Cost
- 5 energy
- Activation
- 1s
- Recharge
- 15s
- Roles
- condition
Start a draft with Rip Enchantment →
Combo partners
Skills that interact with Rip Enchantment based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- Angorodon's Gaze (Necromancer) — benefits from conditioned (which Rip Enchantment causes)
- Discord (Necromancer) — benefits from conditioned (which Rip Enchantment causes)
- Foul Feast (Necromancer) — benefits from conditioned (which Rip Enchantment causes)
- Vile Miasma (Necromancer) — benefits from conditioned (which Rip Enchantment causes)
- Virulence (Necromancer) — benefits from conditioned (which Rip Enchantment causes)
- "I Will Survive!" (Warrior) — benefits from conditioned (which Rip Enchantment causes)
- "Victory Is Mine!" (Warrior) — benefits from conditioned (which Rip Enchantment causes)
- Cautery Signet (Paragon) — benefits from conditioned (which Rip Enchantment causes)
- Conviction (Dervish) — benefits from conditioned (which Rip Enchantment causes)
- Disrupting Throw (Paragon) — benefits from conditioned (which Rip Enchantment causes)
Other Curses skills
AtrophyBarbsCacophonyChilblainsCorrupt EnchantmentDefile DefensesDefile EnchantmentsDefile FleshDepravityDesecrate EnchantmentsEnfeebleEnfeebling BloodEnfeebling TouchEnvenom EnchantmentsFaintheartednessFeast of CorruptionInsidious ParasiteLingering CurseMalaiseMark of PainMeeknessOrder of ApostasyPain of DisenchantmentParasitic Bond