Skills / Ranger / Wilderness Survival
Spike Trap
Elite Ranger Wilderness Survival Trap Core
When Spike Trap is triggered, every second (for 2 seconds), all nearby foes are struck for 10...40 piercing damage, become Crippled for 3...25 seconds, and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
Concise: (90 seconds.) Affects nearby foes. Every second, (for 2 seconds), this trap deals 10...40 piercing damage, causes knockdown, and inflicts Crippled condition (3...25 seconds). Easily interrupted.
Stats
- Cost
- 10 energy
- Activation
- 2s
- Recharge
- 20s
- Roles
- damage, interrupt, knockdown, condition
Start a draft with Spike Trap →
Combo partners
Skills that interact with Spike Trap based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- Melandru's Resilience (Ranger) — benefits from conditioned (which Spike Trap causes)
- Scavenger's Focus (Ranger) — benefits from conditioned (which Spike Trap causes)
- Tripwire (Ranger) — benefits from crippled (which Spike Trap causes)
- Bestial Mauling (Ranger) — benefits from knockdown (which Spike Trap causes)
- Bestial Pounce (Ranger) — benefits from knockdown (which Spike Trap causes)
- Melandru's Shot (Ranger) — benefits from knockdown (which Spike Trap causes)
- Pounce (Ranger) — benefits from knockdown (which Spike Trap causes)
- Savage Pounce (Ranger) — benefits from knockdown (which Spike Trap causes)
- "Coward!" (Warrior) — benefits from knockdown (which Spike Trap causes)
- "I Meant to Do That!" (Warrior) — benefits from knockdown (which Spike Trap causes)
Other Wilderness Survival skills
Apply PoisonBarbed ArrowsBarbed TrapBramblesChoking GasConflagrationDryder's DefensesDust TrapEquinoxFamineFlame TrapFrozen SoilGreater ConflagrationHealing SpringIgnite ArrowsIncendiary ArrowsKindle ArrowsMelandru's ArrowsMelandru's ResilienceMuddy TerrainNatural StrideNature's RenewalPestilencePiercing Trap