Skills / Necromancer / Curses
Spinal Shivers
Necromancer Curses Hex Spell Prophecies
For 10...40 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted, and you lose 8...3 Energy or Spinal Shivers ends.
Concise: (10...40 seconds.) Cold damage interrupts target foe's skills. Interruption cost: you lose 8...3 Energy or Spinal Shivers ends.
Stats
- Cost
- 10 energy
- Activation
- 2s
- Recharge
- 15s
- Roles
- interrupt, hex
Start a draft with Spinal Shivers →
Combo partners
Skills that interact with Spinal Shivers based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- Reckless Haste (Necromancer) — benefits from hexed (which Spinal Shivers causes)
- Well of Darkness (Necromancer) — benefits from hexed (which Spinal Shivers causes)
- Blood Bond (Necromancer) — benefits from hexed (which Spinal Shivers causes)
- Malign Intervention (Necromancer) — benefits from hexed (which Spinal Shivers causes)
- Reaper's Mark (Necromancer) — benefits from hexed (which Spinal Shivers causes)
- Vile Miasma (Necromancer) — benefits from hexed (which Spinal Shivers causes)
- Anguish (Ritualist) — benefits from hexed (which Spinal Shivers causes)
- Black Spider Strike (Assassin) — benefits from hexed (which Spinal Shivers causes)
- Blurred Vision (Elementalist) — benefits from hexed (which Spinal Shivers causes)
- Chilling Winds (Elementalist) — benefits from hexed (which Spinal Shivers causes)
Other Curses skills
AtrophyBarbsCacophonyChilblainsCorrupt EnchantmentDefile DefensesDefile EnchantmentsDefile FleshDepravityDesecrate EnchantmentsEnfeebleEnfeebling BloodEnfeebling TouchEnvenom EnchantmentsFaintheartednessFeast of CorruptionInsidious ParasiteLingering CurseMalaiseMark of PainMeeknessOrder of ApostasyPain of DisenchantmentParasitic Bond