Skills / Necromancer / Blood Magic
Blood is Power
Elite Necromancer Blood Magic Enchantment Spell Core
For 10 seconds, target other ally gains +3...6 Energy regeneration.
Concise: (10 seconds.) +3...6 Energy regeneration. Cannot self-target.
Stats
- Cost
- 1 energy, 33% health sacrifice
- Activation
- 0.25s
- Recharge
- none
- Roles
- energy, enchantment
Start a draft with Blood is Power →
Combo partners
Skills that interact with Blood is Power based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- Defile Enchantments (Necromancer) — benefits from enchanted (which Blood is Power causes)
- Desecrate Enchantments (Necromancer) — benefits from enchanted (which Blood is Power causes)
- Arcane Zeal (Dervish) — benefits from enchanted (which Blood is Power causes)
- Aura Slicer (Dervish) — benefits from enchanted (which Blood is Power causes)
- Blessed Signet (Monk) — benefits from enchanted (which Blood is Power causes)
- Dwayna's Kiss (Monk) — benefits from enchanted (which Blood is Power causes)
- Dwayna's Touch (Dervish) — benefits from enchanted (which Blood is Power causes)
- Ether Renewal (Elementalist) — benefits from enchanted (which Blood is Power causes)
- Lyssa's Assault (Dervish) — benefits from enchanted (which Blood is Power causes)
- Mystic Corruption (Dervish) — benefits from enchanted (which Blood is Power causes)
Other Blood Magic skills
Awaken the BloodBarbed SignetBlood BondBlood DrinkerBlood of the AggressorBlood RenewalBlood RitualCultist's FervorDark BondDark FuryDark PactDemonic FleshJaundiced GazeLife SiphonLife TransferLifebane StrikeMark of FuryMark of SubversionOffering of BloodOppressive GazeOrder of PainOrder of the VampireRavenous GazeShadow Strike