Skills / Necromancer / Blood Magic
Blood Renewal
Necromancer Blood Magic Enchantment Spell Prophecies
For 7 seconds, you gain +3...6 Health regeneration. When Blood Renewal ends, you gain 40...190 Health.
Concise: (7 seconds.) You have +3...6 Health regeneration. End effect: heals you for 40...190.
Stats
- Cost
- 1 energy, 15% health sacrifice
- Activation
- 1s
- Recharge
- 7s
- Roles
- healing, enchantment
Start a draft with Blood Renewal →
Combo partners
Skills that interact with Blood Renewal based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- Defile Enchantments (Necromancer) — benefits from enchanted (which Blood Renewal causes)
- Desecrate Enchantments (Necromancer) — benefits from enchanted (which Blood Renewal causes)
- Arcane Zeal (Dervish) — benefits from enchanted (which Blood Renewal causes)
- Aura Slicer (Dervish) — benefits from enchanted (which Blood Renewal causes)
- Blessed Signet (Monk) — benefits from enchanted (which Blood Renewal causes)
- Dwayna's Kiss (Monk) — benefits from enchanted (which Blood Renewal causes)
- Dwayna's Touch (Dervish) — benefits from enchanted (which Blood Renewal causes)
- Ether Renewal (Elementalist) — benefits from enchanted (which Blood Renewal causes)
- Lyssa's Assault (Dervish) — benefits from enchanted (which Blood Renewal causes)
- Mystic Corruption (Dervish) — benefits from enchanted (which Blood Renewal causes)
Other Blood Magic skills
Awaken the BloodBarbed SignetBlood BondBlood DrinkerBlood is PowerBlood of the AggressorBlood RitualCultist's FervorDark BondDark FuryDark PactDemonic FleshJaundiced GazeLife SiphonLife TransferLifebane StrikeMark of FuryMark of SubversionOffering of BloodOppressive GazeOrder of PainOrder of the VampireRavenous GazeShadow Strike