Skills / Necromancer / Blood Magic
Blood Ritual
Necromancer Blood Magic Touch Enchantment Spell Prophecies
For 8...14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.
Concise: (8...14 seconds.) +3 Energy regeneration. Cannot self-target.
Stats
- Cost
- 5 energy, 17% health sacrifice
- Activation
- 1s
- Recharge
- 2s
- Roles
- energy, enchantment
Start a draft with Blood Ritual →
Combo partners
Skills that interact with Blood Ritual based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- Defile Enchantments (Necromancer) — benefits from enchanted (which Blood Ritual causes)
- Desecrate Enchantments (Necromancer) — benefits from enchanted (which Blood Ritual causes)
- Arcane Zeal (Dervish) — benefits from enchanted (which Blood Ritual causes)
- Aura Slicer (Dervish) — benefits from enchanted (which Blood Ritual causes)
- Blessed Signet (Monk) — benefits from enchanted (which Blood Ritual causes)
- Dwayna's Kiss (Monk) — benefits from enchanted (which Blood Ritual causes)
- Dwayna's Touch (Dervish) — benefits from enchanted (which Blood Ritual causes)
- Ether Renewal (Elementalist) — benefits from enchanted (which Blood Ritual causes)
- Lyssa's Assault (Dervish) — benefits from enchanted (which Blood Ritual causes)
- Mystic Corruption (Dervish) — benefits from enchanted (which Blood Ritual causes)
Other Blood Magic skills
Awaken the BloodBarbed SignetBlood BondBlood DrinkerBlood is PowerBlood of the AggressorBlood RenewalCultist's FervorDark BondDark FuryDark PactDemonic FleshJaundiced GazeLife SiphonLife TransferLifebane StrikeMark of FuryMark of SubversionOffering of BloodOppressive GazeOrder of PainOrder of the VampireRavenous GazeShadow Strike