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Skills / Necromancer / Blood Magic

Dark Fury

Necromancer Blood Magic Enchantment Spell Prophecies

For 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.)

Concise: Enchants party members (5 seconds). These party members gain one strike of adrenaline each time they hit with an attack. 50% failure chance unless Blood Magic 5 or more.

Stats

Cost
10 energy, 17% health sacrifice
Activation
0.75s
Recharge
5s
Roles
enchantment

Start a draft with Dark Fury →

Combo partners

Skills that interact with Dark Fury based on the states they cause and use. Useful when one of them shows up in an Unformed draft.

Other Blood Magic skills

Awaken the BloodBarbed SignetBlood BondBlood DrinkerBlood is PowerBlood of the AggressorBlood RenewalBlood RitualCultist's FervorDark BondDark PactDemonic FleshJaundiced GazeLife SiphonLife TransferLifebane StrikeMark of FuryMark of SubversionOffering of BloodOppressive GazeOrder of PainOrder of the VampireRavenous GazeShadow Strike