Skills / Necromancer / Blood Magic
Dark Fury
Necromancer Blood Magic Enchantment Spell Prophecies
For 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.)
Concise: Enchants party members (5 seconds). These party members gain one strike of adrenaline each time they hit with an attack. 50% failure chance unless Blood Magic 5 or more.
Stats
- Cost
- 10 energy, 17% health sacrifice
- Activation
- 0.75s
- Recharge
- 5s
- Roles
- enchantment
Start a draft with Dark Fury →
Combo partners
Skills that interact with Dark Fury based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- Defile Enchantments (Necromancer) — benefits from enchanted (which Dark Fury causes)
- Desecrate Enchantments (Necromancer) — benefits from enchanted (which Dark Fury causes)
- Arcane Zeal (Dervish) — benefits from enchanted (which Dark Fury causes)
- Aura Slicer (Dervish) — benefits from enchanted (which Dark Fury causes)
- Blessed Signet (Monk) — benefits from enchanted (which Dark Fury causes)
- Dwayna's Kiss (Monk) — benefits from enchanted (which Dark Fury causes)
- Dwayna's Touch (Dervish) — benefits from enchanted (which Dark Fury causes)
- Ether Renewal (Elementalist) — benefits from enchanted (which Dark Fury causes)
- Lyssa's Assault (Dervish) — benefits from enchanted (which Dark Fury causes)
- Mystic Corruption (Dervish) — benefits from enchanted (which Dark Fury causes)
Other Blood Magic skills
Awaken the BloodBarbed SignetBlood BondBlood DrinkerBlood is PowerBlood of the AggressorBlood RenewalBlood RitualCultist's FervorDark BondDark PactDemonic FleshJaundiced GazeLife SiphonLife TransferLifebane StrikeMark of FuryMark of SubversionOffering of BloodOppressive GazeOrder of PainOrder of the VampireRavenous GazeShadow Strike