Skills / Elementalist / Earth Magic
Earth Attunement
Elementalist Earth Magic Enchantment Spell Core
For 36...60 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Earth Magic.
Concise: (36...60 seconds.) You gain 1 Energy plus 30% of the Energy cost when you use an Earth Magic skill.
Stats
- Cost
- 10 energy
- Activation
- 1s
- Recharge
- 30s
- Roles
- energy, enchantment
Start a draft with Earth Attunement →
Combo partners
Skills that interact with Earth Attunement based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- Ether Renewal (Elementalist) — benefits from enchanted (which Earth Attunement causes)
- Arcane Zeal (Dervish) — benefits from enchanted (which Earth Attunement causes)
- Aura Slicer (Dervish) — benefits from enchanted (which Earth Attunement causes)
- Blessed Signet (Monk) — benefits from enchanted (which Earth Attunement causes)
- Defile Enchantments (Necromancer) — benefits from enchanted (which Earth Attunement causes)
- Desecrate Enchantments (Necromancer) — benefits from enchanted (which Earth Attunement causes)
- Dwayna's Kiss (Monk) — benefits from enchanted (which Earth Attunement causes)
- Dwayna's Touch (Dervish) — benefits from enchanted (which Earth Attunement causes)
- Lyssa's Assault (Dervish) — benefits from enchanted (which Earth Attunement causes)
- Mystic Corruption (Dervish) — benefits from enchanted (which Earth Attunement causes)
Other Earth Magic skills
AftershockArmor of EarthAsh BlastChurning EarthCrystal WaveDragon's StompEarthen ShacklesEarthquakeEbon HawkEruptionGlowstoneGrasping EarthIron MistKinetic ArmorMagnetic AuraMagnetic SurgeObsidian FlameObsidian FleshSandstormShockwaveSliver ArmorStone DaggersStone SheathStone Striker