Skills / Elementalist / Earth Magic
Grasping Earth
Elementalist Earth Magic Hex Spell Prophecies
For 5...20 seconds, all nearby foes move 50% slower.
Concise: Hexes foes near you for (5...20 seconds). These foes move 50% slower.
Stats
- Cost
- 10 energy
- Activation
- 0.75s
- Recharge
- 12s
- Roles
- hex
Start a draft with Grasping Earth →
Combo partners
Skills that interact with Grasping Earth based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- Blurred Vision (Elementalist) — benefits from hexed (which Grasping Earth causes)
- Chilling Winds (Elementalist) — benefits from hexed (which Grasping Earth causes)
- Lightning Strike (Elementalist) — benefits from hexed (which Grasping Earth causes)
- Mirror of Ice (Elementalist) — benefits from hexed (which Grasping Earth causes)
- Smoldering Embers (Elementalist) — benefits from hexed (which Grasping Earth causes)
- Anguish (Ritualist) — benefits from hexed (which Grasping Earth causes)
- Black Spider Strike (Assassin) — benefits from hexed (which Grasping Earth causes)
- Blood Bond (Necromancer) — benefits from hexed (which Grasping Earth causes)
- Discharge Enchantment (Mesmer) — benefits from hexed (which Grasping Earth causes)
- Divert Hexes (Monk) — benefits from hexed (which Grasping Earth causes)
Other Earth Magic skills
AftershockArmor of EarthAsh BlastChurning EarthCrystal WaveDragon's StompEarth AttunementEarthen ShacklesEarthquakeEbon HawkEruptionGlowstoneIron MistKinetic ArmorMagnetic AuraMagnetic SurgeObsidian FlameObsidian FleshSandstormShockwaveSliver ArmorStone DaggersStone SheathStone Striker