Skills / Elementalist / Earth Magic
Magnetic Aura
Elementalist Earth Magic Enchantment Spell Prophecies
For 1...8 second[s], you block the next attack against you and deal 10...50 damage to your attacker. If you are Overcast, all party members in earshot are also enchanted.
Concise: (1...8 second[s].) Block the next attack against you and reflect 10...50 damage to the attacker. If you are Overcast, enchant party members in earshot.
Stats
- Cost
- 10 energy
- Activation
- 1s
- Recharge
- 12s
- Roles
- damage, defense, enchantment
Start a draft with Magnetic Aura →
Combo partners
Skills that interact with Magnetic Aura based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- Ether Renewal (Elementalist) — benefits from enchanted (which Magnetic Aura causes)
- Arcane Zeal (Dervish) — benefits from enchanted (which Magnetic Aura causes)
- Aura Slicer (Dervish) — benefits from enchanted (which Magnetic Aura causes)
- Blessed Signet (Monk) — benefits from enchanted (which Magnetic Aura causes)
- Defile Enchantments (Necromancer) — benefits from enchanted (which Magnetic Aura causes)
- Desecrate Enchantments (Necromancer) — benefits from enchanted (which Magnetic Aura causes)
- Dwayna's Kiss (Monk) — benefits from enchanted (which Magnetic Aura causes)
- Dwayna's Touch (Dervish) — benefits from enchanted (which Magnetic Aura causes)
- Lyssa's Assault (Dervish) — benefits from enchanted (which Magnetic Aura causes)
- Mystic Corruption (Dervish) — benefits from enchanted (which Magnetic Aura causes)
Other Earth Magic skills
AftershockArmor of EarthAsh BlastChurning EarthCrystal WaveDragon's StompEarth AttunementEarthen ShacklesEarthquakeEbon HawkEruptionGlowstoneGrasping EarthIron MistKinetic ArmorMagnetic SurgeObsidian FlameObsidian FleshSandstormShockwaveSliver ArmorStone DaggersStone SheathStone Striker