Skills / Elementalist / Earth Magic
Kinetic Armor
Elementalist Earth Magic Enchantment Spell Prophecies
For 12 seconds, you gain +20...80 armor. Whenever you cast a spell, Kinetic Armor is renewed for 12 seconds.
Concise: (12 seconds.) You have +20...80 armor. Renewal bonus: cast a spell.
Stats
- Cost
- 15 energy
- Activation
- 3s
- Recharge
- 30s
- Roles
- defense, enchantment
Start a draft with Kinetic Armor →
Combo partners
Skills that interact with Kinetic Armor based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- Ether Renewal (Elementalist) — benefits from enchanted (which Kinetic Armor causes)
- Arcane Zeal (Dervish) — benefits from enchanted (which Kinetic Armor causes)
- Aura Slicer (Dervish) — benefits from enchanted (which Kinetic Armor causes)
- Blessed Signet (Monk) — benefits from enchanted (which Kinetic Armor causes)
- Defile Enchantments (Necromancer) — benefits from enchanted (which Kinetic Armor causes)
- Desecrate Enchantments (Necromancer) — benefits from enchanted (which Kinetic Armor causes)
- Dwayna's Kiss (Monk) — benefits from enchanted (which Kinetic Armor causes)
- Dwayna's Touch (Dervish) — benefits from enchanted (which Kinetic Armor causes)
- Lyssa's Assault (Dervish) — benefits from enchanted (which Kinetic Armor causes)
- Mystic Corruption (Dervish) — benefits from enchanted (which Kinetic Armor causes)
Other Earth Magic skills
AftershockArmor of EarthAsh BlastChurning EarthCrystal WaveDragon's StompEarth AttunementEarthen ShacklesEarthquakeEbon HawkEruptionGlowstoneGrasping EarthIron MistMagnetic AuraMagnetic SurgeObsidian FlameObsidian FleshSandstormShockwaveSliver ArmorStone DaggersStone SheathStone Striker