Skills / Elementalist / Water Magic
Ice Spikes
Elementalist Water Magic Hex Spell Core
Target and adjacent foes are struck for 20...80 cold damage and move 66% slower for 2...6 seconds.
Concise: Also hexes foes adjacent to target (2...6 seconds). These foes move 66% slower. Initial effect: deals 20...80 cold damage.
Stats
- Cost
- 15 energy
- Activation
- 1.5s
- Recharge
- 10s
- Roles
- damage, hex
Start a draft with Ice Spikes →
Combo partners
Skills that interact with Ice Spikes based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- Blurred Vision (Elementalist) — benefits from hexed (which Ice Spikes causes)
- Mirror of Ice (Elementalist) — benefits from hexed (which Ice Spikes causes)
- Chilling Winds (Elementalist) — benefits from hexed (which Ice Spikes causes)
- Lightning Strike (Elementalist) — benefits from hexed (which Ice Spikes causes)
- Smoldering Embers (Elementalist) — benefits from hexed (which Ice Spikes causes)
- Anguish (Ritualist) — benefits from hexed (which Ice Spikes causes)
- Black Spider Strike (Assassin) — benefits from hexed (which Ice Spikes causes)
- Blood Bond (Necromancer) — benefits from hexed (which Ice Spikes causes)
- Discharge Enchantment (Mesmer) — benefits from hexed (which Ice Spikes causes)
- Divert Hexes (Monk) — benefits from hexed (which Ice Spikes causes)
Other Water Magic skills
Armor of FrostArmor of MistBlurred VisionConjure FrostDeep FreezeFreezing GustFrigid ArmorFrozen BurstGlowing IceIce PrisonIce SpearIcy PrismIcy ShacklesMaelstromMind FreezeMirror of IceMist FormRustShard StormShatterstoneSlippery GroundSteamSwirling AuraTeinai's Prison