Skills / Elementalist / Water Magic
Teinai's Prison
Elementalist Water Magic Hex Spell Factions
For 1...8 second[s], target foe's legs are encased in ice, causing the foe to move 66% slower. If that foe has Cracked Armor, the chill seeps through causing 5...9 Health degeneration.
Concise: (1...8 second[s].) Target foe moves 66% slower. Foes with Cracked Armor have 5...9 Health degeneration.
Stats
- Cost
- 10 energy
- Activation
- 1s
- Recharge
- 15s
- Roles
- hex
Start a draft with Teinai's Prison →
Combo partners
Skills that interact with Teinai's Prison based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- Blurred Vision (Elementalist) — benefits from hexed (which Teinai's Prison causes)
- Mirror of Ice (Elementalist) — benefits from hexed (which Teinai's Prison causes)
- Chilling Winds (Elementalist) — benefits from hexed (which Teinai's Prison causes)
- Lightning Strike (Elementalist) — benefits from hexed (which Teinai's Prison causes)
- Smoldering Embers (Elementalist) — benefits from hexed (which Teinai's Prison causes)
- Anguish (Ritualist) — benefits from hexed (which Teinai's Prison causes)
- Black Spider Strike (Assassin) — benefits from hexed (which Teinai's Prison causes)
- Blood Bond (Necromancer) — benefits from hexed (which Teinai's Prison causes)
- Discharge Enchantment (Mesmer) — benefits from hexed (which Teinai's Prison causes)
- Divert Hexes (Monk) — benefits from hexed (which Teinai's Prison causes)
Other Water Magic skills
Armor of FrostArmor of MistBlurred VisionConjure FrostDeep FreezeFreezing GustFrigid ArmorFrozen BurstGlowing IceIce PrisonIce SpearIce SpikesIcy PrismIcy ShacklesMaelstromMind FreezeMirror of IceMist FormRustShard StormShatterstoneSlippery GroundSteamSwirling Aura