Skills / Elementalist / Water Magic
Water Attunement
Elementalist Water Magic Enchantment Spell Core
For 36...60 seconds, you are attuned to Water. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Water Magic.
Concise: (36...60 seconds.) You gain 1 Energy plus 30% of the Energy cost when you use a Water Magic skill.
Stats
- Cost
- 10 energy
- Activation
- 1s
- Recharge
- 30s
- Roles
- energy, enchantment
Start a draft with Water Attunement →
Combo partners
Skills that interact with Water Attunement based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- Ether Renewal (Elementalist) — benefits from enchanted (which Water Attunement causes)
- Arcane Zeal (Dervish) — benefits from enchanted (which Water Attunement causes)
- Aura Slicer (Dervish) — benefits from enchanted (which Water Attunement causes)
- Blessed Signet (Monk) — benefits from enchanted (which Water Attunement causes)
- Defile Enchantments (Necromancer) — benefits from enchanted (which Water Attunement causes)
- Desecrate Enchantments (Necromancer) — benefits from enchanted (which Water Attunement causes)
- Dwayna's Kiss (Monk) — benefits from enchanted (which Water Attunement causes)
- Dwayna's Touch (Dervish) — benefits from enchanted (which Water Attunement causes)
- Lyssa's Assault (Dervish) — benefits from enchanted (which Water Attunement causes)
- Mystic Corruption (Dervish) — benefits from enchanted (which Water Attunement causes)
Other Water Magic skills
Armor of FrostArmor of MistBlurred VisionConjure FrostDeep FreezeFreezing GustFrigid ArmorFrozen BurstGlowing IceIce PrisonIce SpearIce SpikesIcy PrismIcy ShacklesMaelstromMind FreezeMirror of IceMist FormRustShard StormShatterstoneSlippery GroundSteamSwirling Aura