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Skills / Elementalist / Earth Magic

Ward of Stability

Elementalist Earth Magic Ward Spell Factions

Create a Ward of Stability at your current location. For 10...25 seconds, non-spirit allies cannot be knocked down.

Concise: (10...25 seconds.) Allies in this ward cannot be knocked-down. Allied spirits are not affected.

Stats

Cost
10 energy
Activation
1s
Recharge
30s
Roles
knockdown

Start a draft with Ward of Stability →

Combo partners

Skills that interact with Ward of Stability based on the states they cause and use. Useful when one of them shows up in an Unformed draft.

Other Earth Magic skills

AftershockArmor of EarthAsh BlastChurning EarthCrystal WaveDragon's StompEarth AttunementEarthen ShacklesEarthquakeEbon HawkEruptionGlowstoneGrasping EarthIron MistKinetic ArmorMagnetic AuraMagnetic SurgeObsidian FlameObsidian FleshSandstormShockwaveSliver ArmorStone DaggersStone Sheath