Skills / Elementalist / Earth Magic
Ward of Stability
Elementalist Earth Magic Ward Spell Factions
Create a Ward of Stability at your current location. For 10...25 seconds, non-spirit allies cannot be knocked down.
Concise: (10...25 seconds.) Allies in this ward cannot be knocked-down. Allied spirits are not affected.
Stats
- Cost
- 10 energy
- Activation
- 1s
- Recharge
- 30s
- Roles
- knockdown
Start a draft with Ward of Stability →
Combo partners
Skills that interact with Ward of Stability based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- Aftershock (Elementalist) — benefits from knockdown (which Ward of Stability causes)
- Stoning (Elementalist) — benefits from knockdown (which Ward of Stability causes)
- Mind Shock (Elementalist) — benefits from knockdown (which Ward of Stability causes)
- Slippery Ground (Elementalist) — benefits from knockdown (which Ward of Stability causes)
- Water Trident (Elementalist) — benefits from knockdown (which Ward of Stability causes)
- "Coward!" (Warrior) — benefits from knockdown (which Ward of Stability causes)
- "I Meant to Do That!" (Warrior) — benefits from knockdown (which Ward of Stability causes)
- "On Your Knees!" (Warrior) — benefits from knockdown (which Ward of Stability causes)
- Awe (Paragon) — benefits from knockdown (which Ward of Stability causes)
- Backbreaker (Warrior) — benefits from knockdown (which Ward of Stability causes)
Other Earth Magic skills
AftershockArmor of EarthAsh BlastChurning EarthCrystal WaveDragon's StompEarth AttunementEarthen ShacklesEarthquakeEbon HawkEruptionGlowstoneGrasping EarthIron MistKinetic ArmorMagnetic AuraMagnetic SurgeObsidian FlameObsidian FleshSandstormShockwaveSliver ArmorStone DaggersStone Sheath