Skills / Elementalist / Earth Magic
Ward of Weakness
Elementalist Earth Magic Ward Spell Eye of the North
You create a Ward of Weakness at your current location. For 5...20 seconds, foes in this area become Weakened for 5...20 seconds whenever they take elemental damage.
Concise: (5...20 seconds). Inflicts Weakened condition (5...20 seconds) to any foes that take elemental damage in this ward.
Stats
- Cost
- 5 energy
- Activation
- 1s
- Recharge
- 20s
- Roles
- condition
Start a draft with Ward of Weakness →
Combo partners
Skills that interact with Ward of Weakness based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- Glowstone (Elementalist) — benefits from weakness (which Ward of Weakness causes)
- Teinai's Heat (Elementalist) — benefits from weakness (which Ward of Weakness causes)
- "I Will Survive!" (Warrior) — benefits from conditioned (which Ward of Weakness causes)
- "Victory Is Mine!" (Warrior) — benefits from conditioned (which Ward of Weakness causes)
- Angorodon's Gaze (Necromancer) — benefits from conditioned (which Ward of Weakness causes)
- Cautery Signet (Paragon) — benefits from conditioned (which Ward of Weakness causes)
- Conviction (Dervish) — benefits from conditioned (which Ward of Weakness causes)
- Discord (Necromancer) — benefits from conditioned (which Ward of Weakness causes)
- Disrupting Throw (Paragon) — benefits from conditioned (which Ward of Weakness causes)
- Draw Conditions (Monk) — benefits from conditioned (which Ward of Weakness causes)
Other Earth Magic skills
AftershockArmor of EarthAsh BlastChurning EarthCrystal WaveDragon's StompEarth AttunementEarthen ShacklesEarthquakeEbon HawkEruptionGlowstoneGrasping EarthIron MistKinetic ArmorMagnetic AuraMagnetic SurgeObsidian FlameObsidian FleshSandstormShockwaveSliver ArmorStone DaggersStone Sheath